Player Matchup

Chaac
Chaac
Looney7497
Chaac
Level 80
God Stats
9W - 9L
1,230 SR
Queue Stats
206W - 188L
1,307 Elo+
Party 1
Ra
Ra
Phantom Wolf399
Ra
Level 22
God Stats
11W - 10L
1,518 SR
Queue Stats
63W - 86L
1,086 Elo+
Party 1
Bacchus
Bacchus
Smurfers_R_us
Bacchus
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,162 Elo+
Solo
Thanatos
Thanatos
exodummy298
Thanatos
Level 89
God Stats
2W - 1L
1,456 SR
Queue Stats
20W - 17L
1,311 Elo+
Solo
Izanami
Izanami
illeetGREENdean
Izanami
Level 104
God Stats
139W - 118L
1,466 SR
Queue Stats
310W - 312L
1,311 Elo+
Solo
Team Averages
Level 72
1,434 SR
1,235 Elo+

VS

Team Averages
Level 85
1,402 SR
1,272 Elo+
Cernunnos
Cernunnos
Dantehellraiser
Cernunnos
Level 47
God Stats
0W - 4L
1,433 SR
Queue Stats
68W - 55L
1,133 Elo+
Solo
Sol
Sol
ForgottenRituaL
Sol
Level 115
God Stats
66W - 70L
1,453 SR
Queue Stats
957W - 1,022L
1,287 Elo+
Solo
Baron Samedi
Baron Samedi
ShadowarreS
Baron Samedi
Level 108
God Stats
5W - 14L
1,367 SR
Queue Stats
20W - 25L
1,330 Elo+
Solo
Cthulhu
Cthulhu
WonkaDonka7671
Cthulhu
Level 88
God Stats
8W - 9L
1,428 SR
Queue Stats
72W - 71L
1,324 Elo+
Solo
Cliodhna
Cliodhna
X3PHYR_W0lF156
Cliodhna
Level 65
God Stats
5W - 6L
1,333 SR
Queue Stats
262W - 294L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 0 / 4
7,389
528
6,137
11,646
6,689
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 3 / 1
7,463
533
5,673
9,095
3,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
11
0 / 1 / 8
7,163
512
5,038
8,476
9,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
exodummy298
Thanatos
14
4 / 1 / 2
8,413
601
9,109
13,059
6,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
11 / 1 / 0
8,740
624
10,570
9,854
3,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dantehellraiser
Cernunnos
9
1 / 3 / 0
5,932
424
5,266
9,447
2,883
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 3 / 0
6,042
432
4,859
8,471
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
ShadowarreS
Baron Samedi
11
1 / 4 / 1
6,499
464
5,438
10,084
4,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 5 / 1
6,085
435
3,422
11,509
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
10
3 / 3 / 0
6,550
468
9,821
11,518
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
18
Kills
6
6
Deaths
18
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Dantehellraiser
Cernunnos
1
3
0
0.33
L
1
3
0
0.33
W
Chaac
0
0
4
2
W
3
3
1
1.17
L
Baron Samedi
ShadowarreS
Baron Samedi
1
4
1
0.38
W
Bacchus
0
1
8
4
L
0
5
1
0.1
L
Cliodhna
3
3
0
1
W
Thanatos
exodummy298
Thanatos
4
1
2
5
W
11
1
0
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,527
Damage
28,806
52,130
Taken
51,029
30,277
Mitigated
20,462
25,084
Healing
10,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Dantehellraiser
Cernunnos
5,266
2,285
0
177
9,447
2,883
881
1,126
8,321
0
34,725
L
4,859
1,442
0
3,140
8,471
2,389
423
1,139
7,332
44,386
0
W
Chaac
6,137
986
0
3,172
11,646
6,689
924
760
10,886
0
45,400
W
5,673
1,090
525
2,487
9,095
3,568
1,032
3,858
5,237
46,384
0
L
Baron Samedi
ShadowarreS
Baron Samedi
5,438
623
476
2,187
10,084
4,432
727
4,443
5,641
35,605
0
W
Bacchus
5,038
470
531
2,982
8,476
9,466
192
3,276
5,200
14,924
0
L
3,422
495
178
2,088
11,509
7,321
25
3,055
8,454
16,879
0
L
Cliodhna
9,821
1,223
0
2,670
11,518
3,437
0
948
10,570
0
37,562
W
Thanatos
exodummy298
Thanatos
9,109
2,805
0
10,974
13,059
6,614
331
2,143
10,916
0
70,594
W
10,570
6,839
0
4,413
9,854
3,940
1,008
3,682
6,172
0
61,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,168
Gold Earned
31,108
352
Minions Killed
238
0
Camps Cleared
0
1,381,633
Distance Traveled
1,269,952
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,932
424
44
3
0
232,972
0
L
Sol
6,042
432
58
4
0
243,238
3
W
Chaac
7,389
528
83
6
0
310,307
0
W
Ra
7,463
533
62
4
0
256,273
0
L
Baron Samedi
6,499
464
58
4
0
226,637
0
W
Bacchus
7,163
512
9
1
0
251,139
4
L
Cthulhu
6,085
435
22
2
0
257,460
2
L
Cliodhna
6,550
468
56
4
0
309,645
0
W
Thanatos
8,413
601
102
7
0
298,477
4
W
Izanami
8,740
624
96
7
0
265,437
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role