Player Matchup

Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ra
Ra
BabaNawaf
Ra
Level 83
God Stats
5W - 9L
1,305 SR
Queue Stats
437W - 466L
1,505 Elo+
Party 3
Vamana
Vamana
Bakîra
Vamana
Level 104
God Stats
12W - 15L
1,435 SR
Queue Stats
61W - 69L
1,475 Elo+
Solo
Cerberus
Cerberus
F0DM
Cerberus
Level 111
God Stats
8W - 4L
1,705 SR
Queue Stats
150W - 114L
1,455 Elo+
Party 3
Team Averages
Level 124
1,492 SR
1,491 Elo+

VS

Team Averages
Level 118
1,517 SR
1,484 Elo+
Fenrir
Fenrir
 
Fenrir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Babayagakw
Ganesha
Level 116
God Stats
12W - 10L
1,599 SR
Queue Stats
715W - 781L
1,456 Elo+
Solo
Awilix
Awilix
ChinöCudeirö
Awilix
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 93L
1,512 Elo+
Party 2
Janus
Janus
CoolDanila
Janus
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,423 Elo+
Solo
Cernunnos
Cernunnos
Riki98Jr
Cernunnos
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
80W - 89L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 0 / 2
5,758
576
5,901
2,985
1,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
 
Neith
10
2 / 0 / 2
5,758
576
5,901
2,985
1,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
 
Ah Muzen Cab
9
1 / 1 / 1
5,308
531
5,800
5,901
1,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
 
Ah Muzen Cab
9
1 / 1 / 1
5,308
531
5,800
5,901
1,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 2
5,888
589
3,189
4,801
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Bakîra
Vamana
9
3 / 1 / 2
5,950
595
4,967
8,497
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
F0DM
Cerberus
8
2 / 1 / 0
4,816
482
2,350
4,783
3,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 1 / 2
4,974
497
3,780
6,520
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
 
Fenrir
8
1 / 1 / 2
4,974
497
3,780
6,520
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
Babayagakw
Ganesha
8
0 / 0 / 3
5,146
515
1,493
6,277
3,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 3 / 1
5,189
519
2,197
8,598
3,072
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
9
1 / 4 / 2
4,960
496
2,525
5,576
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Riki98Jr
Cernunnos
9
1 / 2 / 0
5,077
508
2,990
6,881
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
13
Kills
4
5
Deaths
11
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
2
3
W
Neith
 
Neith
2
0
2
3
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
1
1.5
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
1
1.5
L
Fenrir
 
Fenrir
1
1
2
2
L
Fenrir
 
Fenrir
1
1
2
2
W
2
1
2
3
L
Ganesha
Babayagakw
Ganesha
0
0
3
1.5
W
Vamana
Bakîra
Vamana
3
1
2
4
L
0
3
1
0.17
L
Janus
1
4
2
0.5
W
Cerberus
F0DM
Cerberus
2
1
0
2
L
Cernunnos
Riki98Jr
Cernunnos
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,908
Damage
16,765
35,853
Taken
40,372
14,702
Mitigated
16,004
12,243
Healing
10,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,901
2,547
0
1,622
2,985
1,337
1,281
0
2,985
0
32,479
W
Neith
 
Neith
5,901
2,547
0
1,622
2,985
1,337
1,281
0
2,985
0
32,479
W
Ah Muzen Cab
 
Ah Muzen Cab
5,800
2,945
0
1,998
5,901
1,853
0
406
5,495
0
34,540
W
Ah Muzen Cab
 
Ah Muzen Cab
5,800
2,945
0
1,998
5,901
1,853
0
406
5,495
0
34,540
L
Fenrir
 
Fenrir
3,780
1,051
0
2,010
6,520
2,488
0
439
6,081
0
22,611
L
Fenrir
 
Fenrir
3,780
1,051
0
2,010
6,520
2,488
0
439
6,081
0
22,611
W
3,189
354
239
2,071
4,801
1,661
85
1,734
3,067
41,379
0
L
Ganesha
Babayagakw
Ganesha
1,493
455
0
1,848
6,277
3,872
0
1,271
5,006
14,394
0
W
Vamana
Bakîra
Vamana
4,967
2,542
0
1,760
8,497
3,637
0
815
7,682
0
34,737
L
2,197
918
0
990
8,598
3,072
0
760
7,838
0
33,349
L
Janus
2,525
135
0
500
5,576
1,973
0
2,160
3,416
25,433
0
W
Cerberus
F0DM
Cerberus
2,350
305
0
933
4,783
3,024
0
1,063
3,720
14,793
0
L
Cernunnos
Riki98Jr
Cernunnos
2,990
1,590
0
3,309
6,881
2,111
0
909
5,972
0
35,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,786
Gold Earned
30,320
402
Minions Killed
292
0
Camps Cleared
0
1,290,202
Distance Traveled
1,136,805
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,758
576
61
6
0
185,861
2
W
Neith
5,758
576
61
6
0
185,861
2
W
Ah Muzen Cab
5,308
531
51
5
0
165,203
2
W
Ah Muzen Cab
5,308
531
51
5
0
165,203
2
L
Fenrir
4,974
497
48
5
0
216,523
1
L
Fenrir
4,974
497
48
5
0
216,523
1
W
Ra
5,888
589
79
8
0
183,680
3
L
Ganesha
5,146
515
5
1
0
198,252
0
W
Vamana
5,950
595
61
6
0
207,782
0
L
Awilix
5,189
519
63
6
0
177,594
0
L
Janus
4,960
496
39
4
0
170,817
2
W
Cerberus
4,816
482
38
4
0
196,612
2
L
Cernunnos
5,077
508
89
9
0
157,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role