Player Matchup

Cerberus
Cerberus
AlbinoHammer
Cerberus
Level 18
God Stats
2W - 1L
1,236 SR
Queue Stats
24W - 37L
1,282 Elo+
Party 1
Jing Wei
Jing Wei
Classified47535
Jing Wei
Level 40
God Stats
3W - 0L
1,843 SR
Queue Stats
39W - 41L
1,454 Elo+
Solo
Freya
Freya
DonnyD1999
Freya
Level 38
God Stats
9W - 10L
1,539 SR
Queue Stats
52W - 74L
1,257 Elo+
Party 1
Izanami
Izanami
MooseGrimm
Izanami
Level 49
God Stats
3W - 0L
1,838 SR
Queue Stats
25W - 36L
1,364 Elo+
Solo
Kali
Kali
ObesityEatsAll
Kali
Level 29
God Stats
8W - 5L
1,470 SR
Queue Stats
35W - 62L
1,279 Elo+
Party 1
Team Averages
Level 35
1,585 SR
1,327 Elo+

VS

Team Averages
Level 44
1,302 SR
1,313 Elo+
Jing Wei
Jing Wei
Asta13
Jing Wei
Level 24
God Stats
1W - 5L
1,293 SR
Queue Stats
3W - 8L
1,363 Elo+
Party 2
Bakasura
Bakasura
Fluffalufacus
Bakasura
Level 88
God Stats
2W - 11L
1,212 SR
Queue Stats
34W - 35L
1,363 Elo+
Party 2
Yemoja
Yemoja
bbindistress
Yemoja
Level 15
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 3L
1,187 Elo+
Party 2
Kukulkan
Kukulkan
ckimura
Kukulkan
Level 24
God Stats
0W - 3L
1,212 SR
Queue Stats
1W - 5L
1,187 Elo+
Party 2
King Arthur
King Arthur
xD3PR3553Dx
King Arthur
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
477W - 499L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlbinoHammer
Cerberus
14
0 / 3 / 6
9,428
449
5,234
18,226
20,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
17
1 / 1 / 0
10,837
516
14,034
12,972
6,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
18
6 / 3 / 1
11,978
570
8,162
14,474
7,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
MooseGrimm
Izanami
18
6 / 4 / 0
11,754
560
15,073
19,180
8,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 4
9,997
476
6,779
18,552
9,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Asta13
Jing Wei
16
3 / 2 / 0
10,407
496
7,994
13,148
5,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
Fluffalufacus
Bakasura
18
7 / 6 / 5
11,026
525
20,568
21,941
10,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
7
0 / 1 / 0
6,333
302
1,248
4,449
1,780
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
ckimura
Kukulkan
17
3 / 4 / 5
10,599
505
10,407
10,864
5,554
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
xD3PR3553Dx
King Arthur
20
2 / 1 / 3
12,252
583
9,894
24,572
21,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
14
Kills
15
16
Deaths
14
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AlbinoHammer
Cerberus
0
3
6
1
L
Jing Wei
Asta13
Jing Wei
3
2
0
1.5
W
Jing Wei
1
1
0
1
W
Freya
6
3
1
2.17
L
Bakasura
Fluffalufacus
Bakasura
7
6
5
1.58
W
Izanami
MooseGrimm
Izanami
6
4
0
1.5
W
1
5
4
0.6
L
Yemoja
0
1
0
0
L
Kukulkan
ckimura
Kukulkan
3
4
5
1.38
L
King Arthur
xD3PR3553Dx
King Arthur
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,282
Damage
50,111
83,404
Taken
74,974
52,554
Mitigated
44,177
24,477
Healing
19,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AlbinoHammer
Cerberus
5,234
319
0
2,031
18,226
20,956
341
4,246
12,455
27,658
0
L
Jing Wei
Asta13
Jing Wei
7,994
5,778
0
2,573
13,148
5,040
2,552
1,829
11,319
0
81,902
W
Jing Wei
14,034
11,968
0
5,376
12,972
6,590
864
223
12,399
0
81,059
W
Freya
8,162
3,679
0
6,196
14,474
7,004
1,179
5,136
8,699
79,008
0
L
Bakasura
Fluffalufacus
Bakasura
20,568
10,826
0
2,959
21,941
10,277
0
3,428
18,513
0
89,105
W
Izanami
MooseGrimm
Izanami
15,073
9,972
0
8,306
19,180
8,499
2,958
1,825
16,251
0
116,285
W
6,779
3,565
0
2,568
18,552
9,505
63
448
16,699
0
64,461
L
Yemoja
1,248
508
1,552
335
4,449
1,780
150
842
3,607
7,169
0
L
Kukulkan
ckimura
Kukulkan
10,407
2,272
0
658
10,864
5,554
813
5,840
5,024
66,830
0
L
King Arthur
xD3PR3553Dx
King Arthur
9,894
1,238
0
11,525
24,572
21,526
171
1,457
23,115
4,773
101,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,994
Gold Earned
50,617
598
Minions Killed
592
0
Camps Cleared
0
1,933,321
Distance Traveled
1,708,368
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,428
449
51
2
0
398,378
2
L
Jing Wei
10,407
496
135
6
0
390,323
1
W
Jing Wei
10,837
516
145
7
0
368,429
2
W
Freya
11,978
570
138
7
0
399,206
3
L
Bakasura
11,026
525
127
6
0
390,992
2
W
Izanami
11,754
560
172
8
0
348,232
3
W
Kali
9,997
476
92
4
0
419,076
0
L
Yemoja
6,333
302
17
1
0
145,808
1
L
Kukulkan
10,599
505
114
5
0
379,738
0
L
King Arthur
12,252
583
199
9
0
401,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role