Player Matchup

Nu Wa
Nu Wa
Funkymonkey281
Nu Wa
Level 124
God Stats
121W - 91L
1,550 SR
Queue Stats
239W - 288L
1,422 Elo+
Solo
Atlas
Atlas
Inorth207
Atlas
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Hercules
Hercules
LootSkilz
Hercules
Level 148
God Stats
5W - 1L
1,396 SR
Queue Stats
13W - 13L
1,406 Elo+
Party 3
Izanami
Izanami
Ozonia
Izanami
Level 145
God Stats
2W - 0L
1,288 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Susano
Susano
Pointblank144
Susano
Level 73
God Stats
2W - 1L
1,177 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Team Averages
Level 99
1,382 SR
1,466 Elo+

VS

Team Averages
Level 65
1,370 SR
1,380 Elo+
Bellona
Bellona
GrinchyTaylor
Bellona
Level 43
God Stats
1W - 3L
1,522 SR
Queue Stats
9W - 24L
1,292 Elo+
Party 2
Bastet
Bastet
NIGHTH4WKRECON
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sobek
Sobek
RGrum
Sobek
Level 101
God Stats
7W - 9L
1,227 SR
Queue Stats
121W - 135L
1,411 Elo+
Party 2
Freya
Freya
Raizere
Freya
Level 11
God Stats
0W - 2L
1,301 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 1
Kali
Kali
tonebone8003
Kali
Level 154
God Stats
0W - 2L
1,300 SR
Queue Stats
121W - 122L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 5
9,124
760
10,739
6,338
2,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Inorth207
Atlas
16
2 / 3 / 8
8,853
738
10,209
9,450
10,158
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
LootSkilz
Hercules
15
2 / 0 / 12
8,721
727
8,563
15,773
16,524
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
Ozonia
Izanami
17
5 / 2 / 4
10,037
836
11,852
11,972
5,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
7 / 1 / 2
9,304
775
6,836
7,774
4,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
1 / 1 / 2
7,817
651
6,174
10,367
9,376
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

14
0 / 2 / 1
7,460
622
4,781
10,403
4,925
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sobek
RGrum
Sobek
14
2 / 7 / 1
8,103
675
8,132
23,577
16,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Freya
Raizere
Freya
14
1 / 2 / 2
7,941
662
7,625
8,835
3,682
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 6 / 0
8,868
739
8,263
12,026
7,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
18
Kills
6
6
Deaths
18
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Bellona
1
1
2
2
W
Atlas
Inorth207
Atlas
2
3
8
2
W
Hercules
LootSkilz
Hercules
2
0
12
8
L
0
2
1
0.25
W
Izanami
Ozonia
Izanami
5
2
4
3.5
W
7
1
2
8
L
Sobek
RGrum
Sobek
2
7
1
0.36
L
Freya
Raizere
Freya
1
2
2
1
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,199
Damage
34,975
51,307
Taken
65,208
39,605
Mitigated
41,285
11,254
Healing
12,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,739
3,985
0
169
6,338
2,883
1,021
1,585
4,753
34,173
0
L
Bellona
6,174
1,695
0
1,776
10,367
9,376
315
3,510
6,681
0
21,070
W
Atlas
Inorth207
Atlas
10,209
3,895
0
0
9,450
10,158
511
3,351
5,948
24,242
0
W
Hercules
LootSkilz
Hercules
8,563
2,295
372
6,654
15,773
16,524
992
5,834
9,806
0
18,026
L
4,781
1,632
0
408
10,403
4,925
0
2,592
7,619
0
13,170
W
Izanami
Ozonia
Izanami
11,852
6,660
140
3,151
11,972
5,536
2,904
2,312
9,626
0
46,743
W
6,836
1,230
0
768
7,774
4,504
274
2,675
5,099
0
17,594
L
Sobek
RGrum
Sobek
8,132
459
0
6,546
23,577
16,176
0
6,713
16,552
28,070
0
L
Freya
Raizere
Freya
7,625
2,357
0
1,578
8,835
3,682
0
3,459
5,333
24,894
0
L
8,263
1,866
0
1,791
12,026
7,126
0
4,674
7,265
0
30,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,039
Gold Earned
40,189
235
Minions Killed
170
0
Camps Cleared
0
1,229,288
Distance Traveled
1,080,725
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,124
760
64
5
0
236,928
0
L
Bellona
7,817
651
33
3
0
199,397
0
W
Atlas
8,853
738
31
3
0
234,084
0
W
Hercules
8,721
727
26
2
0
258,034
0
L
Bastet
7,460
622
16
1
0
227,977
0
W
Izanami
10,037
836
84
7
0
227,425
2
W
Susano
9,304
775
30
3
0
272,817
0
L
Sobek
8,103
675
31
3
0
205,574
0
L
Freya
7,941
662
41
3
0
219,718
0
L
Kali
8,868
739
49
4
0
228,059
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role