Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Suoress
Ra
Level 4
God Stats
1W - 2L
1,359 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Mulan
Mulan
Tututata
Mulan
Level 143
God Stats
9W - 17L
1,250 SR
Queue Stats
645W - 892L
1,378 Elo+
Solo
Team Averages
Level 115
1,402 SR
1,470 Elo+

VS

Team Averages
Level 86
1,551 SR
1,521 Elo+
Anhur
Anhur
 
Anhur
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CRUIS1N
Janus
Level 16
God Stats
3W - 1L
1,336 SR
Queue Stats
22W - 9L
1,519 Elo+
Party 2
Tyr
Tyr
SabreTewth
Tyr
Level 69
God Stats
4W - 0L
1,870 SR
Queue Stats
361W - 267L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
2 / 3 / 1
7,648
695
9,869
8,891
3,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
 
Xbalanque
12
2 / 3 / 1
7,648
695
9,869
8,891
3,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 10 / 1
6,364
579
1,643
10,580
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
Tututata
Mulan
12
1 / 2 / 2
7,386
671
7,330
9,495
6,703
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
5 / 0 / 10
8,910
810
9,971
9,264
3,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
 
Anhur
14
5 / 0 / 10
8,910
810
9,971
9,264
3,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
CRUIS1N
Janus
12
3 / 2 / 9
8,250
750
4,697
5,152
1,608
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
6 / 1 / 7
8,809
801
8,912
10,858
9,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
5
Kills
19
18
Deaths
3
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
2
3
1
0.83
L
Xbalanque
 
Xbalanque
2
3
1
0.83
W
Anhur
 
Anhur
5
0
10
10
W
Anhur
 
Anhur
5
0
10
10
W
Janus
CRUIS1N
Janus
3
2
9
3.75
W
6
1
7
9.5
L
0
10
1
0.05
L
Mulan
Tututata
Mulan
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,711
Damage
33,551
37,857
Taken
34,538
16,188
Mitigated
18,438
2,880
Healing
2,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
9,869
4,956
0
500
8,891
3,089
0
789
8,102
0
35,017
L
Xbalanque
 
Xbalanque
9,869
4,956
0
500
8,891
3,089
0
789
8,102
0
35,017
W
Anhur
 
Anhur
9,971
3,466
0
750
9,264
3,808
1,658
468
8,796
0
31,515
W
Anhur
 
Anhur
9,971
3,466
0
750
9,264
3,808
1,658
468
8,796
0
31,515
W
Janus
CRUIS1N
Janus
4,697
288
0
99
5,152
1,608
827
800
4,352
21,943
0
W
8,912
1,135
0
941
10,858
9,214
386
827
10,031
0
16,022
L
1,643
448
291
543
10,580
3,307
0
2,660
7,920
10,843
0
L
Mulan
Tututata
Mulan
7,330
112
0
1,046
9,495
6,703
0
1,693
7,802
0
22,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,046
Gold Earned
34,879
164
Minions Killed
158
9
Camps Cleared
7
740,565
Distance Traveled
848,299
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,648
695
59
5
4
195,049
5
L
Xbalanque
7,648
695
59
5
4
195,049
5
W
Anhur
8,910
810
52
5
2
216,513
1
W
Anhur
8,910
810
52
5
2
216,513
1
W
Janus
8,250
750
35
3
2
196,354
2
W
Tyr
8,809
801
19
2
1
218,919
1
L
Ra
6,364
579
19
2
0
141,477
1
L
Mulan
7,386
671
27
2
1
208,990
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role