Player Matchup

Rama
Rama
KidsInATrnchCoat
Rama
Level 123
God Stats
3W - 8L
1,368 SR
Queue Stats
525W - 548L
1,420 Elo+
Solo
Khepri
Khepri
ProfesaFinessa
Khepri
Level 58
God Stats
18W - 23L
1,420 SR
Queue Stats
89W - 100L
1,407 Elo+
Party 2
Sol
Sol
ShaDeuce
Sol
Level 26
God Stats
3W - 4L
1,497 SR
Queue Stats
9W - 16L
1,273 Elo+
Party 2
King Arthur
King Arthur
WhyMiio
King Arthur
Level 67
God Stats
4W - 5L
1,218 SR
Queue Stats
307W - 351L
1,344 Elo+
Party 2
Set
Set
collinsTroy
Set
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,380 Elo+
Solo
Team Averages
Level 67
1,401 SR
1,365 Elo+

VS

Team Averages
Level 111
1,479 SR
1,389 Elo+
Xbalanque
Xbalanque
Ciquel
Xbalanque
Level 120
God Stats
18W - 24L
1,448 SR
Queue Stats
229W - 261L
1,381 Elo+
Party 1
Freya
Freya
LufkinTexas
Freya
Level 128
God Stats
88W - 101L
1,491 SR
Queue Stats
264W - 310L
1,377 Elo+
Party 1
Thoth
Thoth
MASTERCH117F
Thoth
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 36L
1,435 Elo+
Solo
Cerberus
Cerberus
UnaccountableX
Cerberus
Level 125
God Stats
3W - 4L
1,519 SR
Queue Stats
119W - 136L
1,387 Elo+
Party 1
Shiva
Shiva
htowngamer
Shiva
Level 97
God Stats
16W - 19L
1,439 SR
Queue Stats
228W - 242L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
9,353
492
10,813
16,711
7,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 1 / 1
8,549
450
4,818
10,931
12,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 2 / 0
7,878
415
5,852
12,477
5,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
WhyMiio
King Arthur
14
1 / 3 / 0
9,014
474
10,266
20,435
19,829
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

11
0 / 2 / 1
7,285
383
1,457
12,205
5,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ciquel
Xbalanque
17
3 / 0 / 0
10,144
534
10,671
11,592
5,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 0 / 2
9,757
514
10,611
12,496
7,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
2 / 0 / 2
8,812
464
8,673
7,971
4,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
15
3 / 1 / 2
9,753
513
6,267
15,155
17,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shiva
16
1 / 1 / 4
9,628
507
11,976
17,654
18,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
10
10
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Ciquel
Xbalanque
3
0
0
3
L
1
2
0
0.5
W
1
0
2
2
W
2
0
2
3
L
0
1
1
0.5
L
0
2
0
0
W
Cerberus
3
1
2
4
L
King Arthur
WhyMiio
King Arthur
1
3
0
0.33
L
0
2
1
0.25
W
Shiva
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,206
Damage
48,198
72,759
Taken
64,868
51,552
Mitigated
53,203
22,916
Healing
28,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Ciquel
Xbalanque
10,671
7,636
0
8,408
11,592
5,686
4,881
582
11,010
0
83,490
L
10,813
9,270
204
7,795
16,711
7,672
2,507
3,982
12,677
0
82,922
W
10,611
2,626
0
8,538
12,496
7,561
490
1,413
11,083
85,606
19,061
W
8,673
503
69
1,949
7,971
4,149
136
4,183
3,788
65,450
0
L
4,818
293
0
1,962
10,931
12,517
0
5,188
5,466
24,298
0
L
5,852
2,257
0
6,468
12,477
5,681
0
8,109
3,832
70,854
0
W
Cerberus
6,267
269
0
4,243
15,155
17,044
234
3,925
11,230
38,146
0
L
King Arthur
WhyMiio
King Arthur
10,266
1,373
0
3,786
20,435
19,829
0
3,348
17,056
0
66,457
L
1,457
621
0
2,701
12,205
5,853
71
3,013
8,970
0
38,367
W
Shiva
11,976
3,013
0
4,918
17,654
18,763
612
567
17,087
0
73,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,079
Gold Earned
48,094
480
Minions Killed
564
0
Camps Cleared
0
1,625,929
Distance Traveled
1,882,873
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,144
534
129
7
0
339,102
0
L
Rama
9,353
492
139
7
0
314,243
2
W
Freya
9,757
514
143
8
0
443,863
0
W
Thoth
8,812
464
110
6
0
368,522
4
L
Khepri
8,549
450
27
1
0
395,429
5
L
Sol
7,878
415
135
7
0
333,583
1
W
Cerberus
9,753
513
70
4
0
377,668
1
L
King Arthur
9,014
474
105
6
0
322,080
0
L
Set
7,285
383
74
4
0
260,594
1
W
Shiva
9,628
507
112
6
0
353,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role