Player Matchup

Janus
Janus
 
Janus
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BCT_cuuLtz
Fenrir
Level 48
God Stats
19W - 16L
1,489 SR
Queue Stats
118W - 111L
1,459 Elo+
Party 4
Kuzenbo
Kuzenbo
LostVanguard88
Kuzenbo
Level 69
God Stats
1W - 2L
1,568 SR
Queue Stats
70W - 75L
1,489 Elo+
Party 3
Baron Samedi
Baron Samedi
Lusca47
Baron Samedi
Level 107
God Stats
3W - 2L
1,681 SR
Queue Stats
80W - 75L
1,574 Elo+
Party 4
Izanami
Izanami
RevoltMontage
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,374 Elo+
Party 3
Team Averages
Level 58
1,540 SR
1,483 Elo+

VS

Team Averages
Level 44
1,485 SR
1,568 Elo+
Bacchus
Bacchus
ItsTwiggs
Bacchus
Level 66
God Stats
11W - 5L
1,587 SR
Queue Stats
119W - 120L
1,394 Elo+
Solo
Serqet
Serqet
Magikarp6969
Serqet
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 60L
1,615 Elo+
Party 2
Mulan
Mulan
Thanostrich
Mulan
Level 60
God Stats
4W - 2L
1,500 SR
Queue Stats
118W - 107L
1,586 Elo+
Party 2
Baron Samedi
Baron Samedi
TheAnkz
Baron Samedi
Level 18
God Stats
1W - 0L
1,338 SR
Queue Stats
31W - 26L
1,585 Elo+
Party 2
Anhur
Anhur
Zen387
Anhur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 5 / 1
7,267
427
8,469
9,756
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
 
Janus
12
0 / 5 / 1
7,267
427
8,469
9,756
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
BCT_cuuLtz
Fenrir
12
5 / 3 / 0
8,016
472
3,958
13,535
5,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 2
6,899
406
5,338
16,220
22,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Lusca47
Baron Samedi
13
0 / 3 / 2
7,678
452
7,952
11,680
5,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
12
0 / 2 / 2
7,243
426
5,746
11,602
4,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ItsTwiggs
Bacchus
12
1 / 1 / 6
7,872
463
5,400
12,262
13,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
16
5 / 2 / 3
9,419
554
7,845
15,829
7,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 0 / 2
10,700
629
12,304
10,705
8,124
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
TheAnkz
Baron Samedi
14
4 / 2 / 5
8,962
527
11,105
10,044
5,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Zen387
Anhur
13
0 / 2 / 1
7,798
459
1,643
7,854
2,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
16
21
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
1
0.1
L
Janus
 
Janus
0
5
1
0.1
L
Fenrir
BCT_cuuLtz
Fenrir
5
3
0
1.67
W
Bacchus
ItsTwiggs
Bacchus
1
1
6
4
L
1
3
2
0.67
L
Baron Samedi
Lusca47
Baron Samedi
0
3
2
0.33
W
Serqet
5
2
3
3.25
L
Izanami
0
2
2
0.5
W
6
0
2
7
W
Baron Samedi
TheAnkz
Baron Samedi
4
2
5
3.25
W
Anhur
Zen387
Anhur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,932
Damage
38,297
72,549
Taken
56,694
45,931
Mitigated
37,227
16,345
Healing
24,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,469
594
0
180
9,756
3,575
0
2,790
6,712
59,198
0
L
Janus
 
Janus
8,469
594
0
180
9,756
3,575
0
2,790
6,712
59,198
0
L
Fenrir
BCT_cuuLtz
Fenrir
3,958
849
0
4,210
13,535
5,943
0
2,550
10,667
0
32,877
W
Bacchus
ItsTwiggs
Bacchus
5,400
529
247
2,861
12,262
13,884
607
3,801
8,237
24,464
0
L
5,338
2,676
0
2,386
16,220
22,055
0
7,420
8,800
21,331
0
L
Baron Samedi
Lusca47
Baron Samedi
7,952
524
1,027
3,802
11,680
5,872
0
1,469
10,188
51,164
0
W
Serqet
7,845
1,476
0
7,274
15,829
7,503
0
4,004
11,741
0
75,163
L
Izanami
5,746
4,363
0
4,560
11,602
4,911
0
2,963
8,483
0
60,582
W
12,304
2,109
0
7,142
10,705
8,124
420
5,600
5,017
0
78,239
W
Baron Samedi
TheAnkz
Baron Samedi
11,105
1,461
1,349
4,566
10,044
5,059
1,305
5,350
4,436
65,624
0
W
Anhur
Zen387
Anhur
1,643
150
0
938
7,854
2,657
714
2,308
5,504
0
36,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,370
Gold Earned
44,751
448
Minions Killed
505
0
Camps Cleared
0
1,843,552
Distance Traveled
1,634,852
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,267
427
94
6
0
285,699
3
L
Janus
7,267
427
94
6
0
285,699
3
L
Fenrir
8,016
472
65
4
0
358,923
1
W
Bacchus
7,872
463
27
2
0
297,454
3
L
Kuzenbo
6,899
406
16
1
0
332,512
7
L
Baron Samedi
7,678
452
78
5
0
324,116
7
W
Serqet
9,419
554
140
8
0
400,047
5
L
Izanami
7,243
426
101
6
0
256,603
1
W
Mulan
10,700
629
156
9
0
349,559
6
W
Baron Samedi
8,962
527
119
7
0
294,483
4
W
Anhur
7,798
459
63
4
0
293,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role