Player Matchup

Arachne
Arachne
KOs_Benja300307
Arachne
Level 78
God Stats
24W - 22L
1,545 SR
Queue Stats
40W - 31L
1,512 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Luumau
Ah Muzen Cab
Level 128
God Stats
5W - 5L
1,729 SR
Queue Stats
725W - 791L
1,459 Elo+
Solo
Baron Samedi
Baron Samedi
peque_548
Baron Samedi
Level 68
God Stats
1W - 2L
1,293 SR
Queue Stats
75W - 83L
1,423 Elo+
Solo
Fenrir
Fenrir
will19035
Fenrir
Level 158
God Stats
14W - 18L
1,577 SR
Queue Stats
1,326W - 1,421L
1,383 Elo+
Solo
Ymir
Ymir
zlipzinnnNNN
Ymir
Level 69
God Stats
2W - 4L
1,452 SR
Queue Stats
233W - 238L
1,376 Elo+
Solo
Team Averages
Level 100
1,519 SR
1,430 Elo+

VS

Team Averages
Level 53
1,638 SR
1,480 Elo+
Scylla
Scylla
Lxandrovisk77
Scylla
Level 67
God Stats
30W - 19L
1,799 SR
Queue Stats
297W - 268L
1,534 Elo+
Party 1
Bastet
Bastet
MrBigode21
Bastet
Level 55
God Stats
16W - 8L
1,634 SR
Queue Stats
218W - 232L
1,461 Elo+
Party 1
Baron Samedi
Baron Samedi
MrBigode21
Baron Samedi
Level 40
God Stats
6W - 7L
1,540 SR
Queue Stats
263W - 265L
1,463 Elo+
Party 1
Charybdis
Charybdis
Tancara-pro10
Charybdis
Level 67
God Stats
1W - 0L
1,758 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Chaac
Chaac
manosbrod
Chaac
Level 37
God Stats
5W - 3L
1,459 SR
Queue Stats
54W - 62L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 0
10,589
460
6,392
19,844
9,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Luumau
Ah Muzen Cab
15
1 / 4 / 0
10,040
437
12,036
11,698
4,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
peque_548
Baron Samedi
19
1 / 5 / 0
11,663
507
10,491
20,510
12,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
will19035
Fenrir
12
0 / 5 / 3
8,638
376
3,897
21,697
19,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
0 / 7 / 1
10,462
455
7,386
21,824
28,574
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 11
12,484
543
13,254
8,902
3,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
MrBigode21
Bastet
18
7 / 0 / 7
11,845
515
12,062
19,232
9,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
MrBigode21
Baron Samedi
17
3 / 0 / 14
11,745
511
14,090
14,116
14,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Tancara-pro10
Charybdis
19
5 / 3 / 3
12,651
550
11,399
17,858
7,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
manosbrod
Chaac
17
6 / 1 / 6
11,602
504
11,624
16,336
20,702
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
66
4
Kills
25
25
Deaths
4
4
Assists
41
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Ah Muzen Cab
Luumau
Ah Muzen Cab
1
4
0
0.25
W
4
0
11
9.5
W
Bastet
MrBigode21
Bastet
7
0
7
10.5
W
Baron Samedi
MrBigode21
Baron Samedi
3
0
14
10
W
Charybdis
Tancara-pro10
Charybdis
5
3
3
2.17
W
Chaac
manosbrod
Chaac
6
1
6
9
L
Baron Samedi
peque_548
Baron Samedi
1
5
0
0.2
L
Fenrir
will19035
Fenrir
0
5
3
0.3
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,202
Damage
62,429
95,573
Taken
76,444
74,754
Mitigated
55,940
22,143
Healing
37,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,392
4,604
0
4,333
19,844
9,320
0
5,371
14,393
0
90,466
L
Ah Muzen Cab
Luumau
Ah Muzen Cab
12,036
3,664
0
3,720
11,698
4,637
1,076
3,823
7,809
0
82,991
W
13,254
863
0
2,590
8,902
3,829
2,495
3,621
5,281
113,348
0
W
Bastet
MrBigode21
Bastet
12,062
3,871
0
12,979
19,232
9,180
1,267
3,491
15,741
0
80,114
W
Baron Samedi
MrBigode21
Baron Samedi
14,090
2,371
3,695
7,758
14,116
14,786
2,246
2,244
11,481
86,875
0
W
Charybdis
Tancara-pro10
Charybdis
11,399
6,398
0
5,537
17,858
7,443
130
4,857
13,001
0
95,736
W
Chaac
manosbrod
Chaac
11,624
2,006
0
4,877
16,336
20,702
276
5,878
10,458
0
59,685
L
Baron Samedi
peque_548
Baron Samedi
10,491
615
567
6,786
20,510
12,511
2,253
7,592
12,614
126,556
0
L
Fenrir
will19035
Fenrir
3,897
516
119
3,015
21,697
19,712
88
5,687
15,920
0
25,284
L
7,386
1,682
0
3,603
21,824
28,574
198
4,245
17,493
78,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,392
Gold Earned
60,327
629
Minions Killed
668
0
Camps Cleared
0
2,018,346
Distance Traveled
2,249,623
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,589
460
131
6
0
477,127
3
L
Ah Muzen Cab
10,040
437
134
6
0
421,163
2
W
Scylla
12,484
543
195
8
0
462,611
1
W
Bastet
11,845
515
111
5
0
529,180
3
W
Baron Samedi
11,745
511
128
6
0
402,207
2
W
Charybdis
12,651
550
152
7
0
412,696
1
W
Chaac
11,602
504
82
4
0
442,929
3
L
Baron Samedi
11,663
507
199
9
0
393,153
6
L
Fenrir
8,638
376
39
2
0
375,633
0
L
Ymir
10,462
455
126
5
0
351,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role