Player Matchup

Morgan Le Fay
Morgan Le Fay
GNL-Guilherme
Morgan Le Fay
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 256L
1,447 Elo+
Party 2
Hel
Hel
GOWBR
Hel
Level 66
God Stats
0W - 2L
1,364 SR
Queue Stats
2W - 2L
1,298 Elo+
Party 1
Horus
Horus
L30NID4SS
Horus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,567 Elo+
Party 1
Freya
Freya
espiao_mansa968
Freya
Level 89
God Stats
5W - 3L
1,489 SR
Queue Stats
295W - 333L
1,502 Elo+
Party 2
Da Ji
Da Ji
katleen_larry
Da Ji
Level 126
God Stats
7W - 4L
1,403 SR
Queue Stats
164W - 166L
1,463 Elo+
Party 2
Team Averages
Level 94
1,451 SR
1,455 Elo+

VS

Team Averages
Level 109
1,380 SR
1,543 Elo+
Nemesis
Nemesis
EduardooWGames
Nemesis
Level 98
God Stats
9W - 4L
1,704 SR
Queue Stats
231W - 204L
1,519 Elo+
Solo
Nike
Nike
Tusky4ever
Nike
Level 129
God Stats
1W - 1L
1,273 SR
Queue Stats
89W - 87L
1,469 Elo+
Solo
Bacchus
Bacchus
jcp200
Bacchus
Level 32
God Stats
1W - 4L
1,153 SR
Queue Stats
85W - 64L
1,542 Elo+
Party 3
Kukulkan
Kukulkan
pequenopoderoso
Kukulkan
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 7L
1,592 Elo+
Solo
Hachiman
Hachiman
zarpmen
Hachiman
Level 157
God Stats
1W - 1L
1,271 SR
Queue Stats
267W - 215L
1,592 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GNL-Guilherme
Morgan Le Fay
16
3 / 5 / 1
10,293
490
11,722
18,122
9,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hel
GOWBR
Hel
15
2 / 2 / 0
9,090
433
8,572
12,178
7,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
L30NID4SS
Horus
13
1 / 4 / 4
9,033
430
7,148
20,448
20,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 4 / 1
9,575
456
8,635
15,070
6,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
5 / 6 / 3
10,288
490
15,766
20,258
9,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 2
10,816
515
17,783
21,065
8,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 3 / 2
11,025
525
12,697
17,592
14,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
jcp200
Bacchus
13
2 / 2 / 3
9,426
449
6,670
16,644
19,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
18
1 / 3 / 3
11,172
532
12,009
12,044
6,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
zarpmen
Hachiman
19
7 / 2 / 2
12,102
576
15,055
19,091
9,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
12
Kills
21
21
Deaths
12
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
2
2
4
L
Morgan Le Fay
GNL-Guilherme
Morgan Le Fay
3
5
1
0.7
L
Hel
GOWBR
Hel
2
2
0
1
L
Horus
L30NID4SS
Horus
1
4
4
0.75
W
4
3
2
1.67
L
1
4
1
0.38
W
Bacchus
jcp200
Bacchus
2
2
3
1.75
L
5
6
3
1.08
W
Kukulkan
1
3
3
0.83
W
Hachiman
zarpmen
Hachiman
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,843
Damage
64,214
86,076
Taken
86,436
53,549
Mitigated
59,314
27,893
Healing
24,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,783
8,949
0
8,395
21,065
8,995
0
6,493
14,572
0
87,885
L
Morgan Le Fay
GNL-Guilherme
Morgan Le Fay
11,722
1,337
154
4,474
18,122
9,147
0
805
17,317
76,234
0
L
Hel
GOWBR
Hel
8,572
466
4,451
5,727
12,178
7,652
69
6,546
5,632
67,313
0
L
Horus
L30NID4SS
Horus
7,148
3,189
1,133
7,444
20,448
20,291
0
8,006
12,442
0
25,963
W
12,697
1,159
0
3,453
17,592
14,903
552
8,520
9,072
0
81,796
L
8,635
3,137
0
3,827
15,070
6,835
708
1,526
13,544
70,681
0
W
Bacchus
jcp200
Bacchus
6,670
1,387
0
4,522
16,644
19,738
0
5,608
11,036
26,219
0
L
15,766
5,313
0
683
20,258
9,624
0
1,796
18,462
0
75,701
W
Kukulkan
12,009
890
0
1,233
12,044
6,108
234
3,538
8,506
117,009
0
W
Hachiman
zarpmen
Hachiman
15,055
10,162
0
7,337
19,091
9,570
933
5,078
14,013
0
117,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,279
Gold Earned
54,541
455
Minions Killed
641
0
Camps Cleared
0
1,956,954
Distance Traveled
1,982,847
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,816
515
117
6
0
449,349
0
L
Morgan Le Fay
10,293
490
110
5
0
369,252
2
L
Hel
9,090
433
119
6
0
389,726
2
L
Horus
9,033
430
25
1
0
372,720
8
W
Nike
11,025
525
125
6
0
384,750
8
L
Freya
9,575
456
110
5
0
357,088
4
W
Bacchus
9,426
449
34
2
0
412,516
6
L
Da Ji
10,288
490
91
4
0
468,168
2
W
Kukulkan
11,172
532
201
10
0
363,994
7
W
Hachiman
12,102
576
164
8
0
372,238
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role