Player Matchup

Sol
Sol
BenTheBaguette
Sol
Level 41
God Stats
7W - 7L
1,619 SR
Queue Stats
110W - 225L
1,311 Elo+
Party 2
Sun Wukong
Sun Wukong
TemTemTheTemplar
Sun Wukong
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,183 Elo+
Party 2
Fenrir
Fenrir
ukulelebearhugs
Fenrir
Level 60
God Stats
15W - 37L
1,319 SR
Queue Stats
167W - 353L
1,294 Elo+
Party 2
Team Averages
Level 38
1,479 SR
1,263 Elo+

VS

Team Averages
Level 28
1,408 SR
1,086 Elo+
Geb
Geb
J Lucas 1369815
Geb
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,086 Elo+
Party 1
Ra
Ra
Murissokk
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,086 Elo+
Party 1
Jing Wei
Jing Wei
Teless
Jing Wei
Level 58
God Stats
0W - 2L
1,225 SR
Queue Stats
7W - 18L
1,086 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 10
9,660
743
15,405
6,216
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
TemTemTheTemplar
Sun Wukong
14
1 / 0 / 15
9,101
700
10,404
13,712
11,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
12 / 0 / 3
10,710
824
11,865
11,372
7,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
7,954
612
6,327
17,321
16,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 10 / 0
7,397
569
5,518
12,609
4,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Teless
Jing Wei
12
0 / 4 / 0
7,718
594
7,094
12,531
4,926
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
0
17
Kills
0
0
Deaths
17
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
L
0
3
0
0
L
0
10
0
0
L
Jing Wei
Teless
Jing Wei
0
4
0
0
W
Sun Wukong
TemTemTheTemplar
Sun Wukong
1
0
15
8.5
W
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,674
Damage
18,939
31,300
Taken
42,461
21,166
Mitigated
25,648
6,527
Healing
4,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,405
3,893
0
3,201
6,216
2,718
1,940
3,629
2,587
49,536
0
L
6,327
577
0
1,095
17,321
16,077
0
8,212
8,323
14,047
0
L
5,518
1,021
941
928
12,609
4,645
0
4,164
8,006
23,692
0
L
Jing Wei
Teless
Jing Wei
7,094
5,850
0
1,289
12,531
4,926
0
3,446
8,522
0
29,979
W
Sun Wukong
TemTemTheTemplar
Sun Wukong
10,404
1,266
0
2,133
13,712
11,233
659
5,858
7,854
0
19,645
W
11,865
994
0
1,193
11,372
7,215
383
2,832
8,540
0
27,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,471
Gold Earned
23,069
139
Minions Killed
117
6
Camps Cleared
3
817,763
Distance Traveled
680,907
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,660
743
74
6
3
244,762
8
L
Geb
7,954
612
13
1
0
262,282
1
L
Ra
7,397
569
44
3
2
189,969
0
L
Jing Wei
7,718
594
60
5
1
228,656
0
W
Sun Wukong
9,101
700
21
2
1
289,464
0
W
Fenrir
10,710
824
44
3
2
283,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role