Player Matchup

Neith
Neith
DeepSeaKaiser
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Ullr
Ullr
JetCylinder
Ullr
Level 63
God Stats
29W - 35L
1,373 SR
Queue Stats
126W - 147L
1,363 Elo+
Solo
Athena
Athena
Rickardyarg
Athena
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Nemesis
Nemesis
Talkite
Nemesis
Level 49
God Stats
2W - 3L
1,430 SR
Queue Stats
126W - 142L
1,462 Elo+
Party 2
Ra
Ra
dablacksloth
Ra
Level 38
God Stats
1W - 3L
1,363 SR
Queue Stats
44W - 61L
1,337 Elo+
Party 2
Team Averages
Level 44
1,433 SR
1,432 Elo+

VS

Team Averages
Level 58
1,490 SR
1,477 Elo+
Bacchus
Bacchus
FEMBAR
Bacchus
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Frisky
Ah Muzen Cab
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Hellsleader
Morgan Le Fay
Level 42
God Stats
10W - 17L
1,447 SR
Queue Stats
56W - 78L
1,445 Elo+
Party 1
Serqet
Serqet
lukos17
Serqet
Level 68
God Stats
2W - 1L
1,502 SR
Queue Stats
267W - 290L
1,423 Elo+
Solo
Cthulhu
Cthulhu
teardropman
Cthulhu
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,198
355
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 1
4,555
506
3,525
4,425
1,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Athena
1
0 / 0 / 0
3,198
355
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Talkite
Nemesis
7
0 / 1 / 0
4,331
481
2,247
5,955
1,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 1 / 0
4,674
519
1,637
3,777
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FEMBAR
Bacchus
8
0 / 1 / 2
4,935
548
262
4,659
3,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Frisky
Ah Muzen Cab
7
1 / 0 / 1
4,557
506
736
3,434
1,091
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
Hellsleader
Morgan Le Fay
9
1 / 1 / 0
5,206
578
3,618
3,182
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
lukos17
Serqet
8
1 / 0 / 1
5,101
567
1,156
6,419
2,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
teardropman
Cthulhu
8
1 / 1 / 1
4,890
543
3,175
6,065
3,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
0
Kills
4
4
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Bacchus
FEMBAR
Bacchus
0
1
2
1
W
Ah Muzen Cab
Frisky
Ah Muzen Cab
1
0
1
1.5
W
Morgan Le Fay
Hellsleader
Morgan Le Fay
1
1
0
1
L
0
2
1
0.25
L
Athena
0
0
0
0
L
Nemesis
Talkite
Nemesis
0
1
0
0
L
0
1
0
0
W
Serqet
lukos17
Serqet
1
0
1
1.5
W
Cthulhu
teardropman
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,409
Damage
8,947
14,157
Taken
23,759
5,137
Mitigated
11,969
2,191
Healing
5,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
FEMBAR
Bacchus
262
170
0
990
4,659
3,493
1,341
614
4,045
10,578
0
W
Ah Muzen Cab
Frisky
Ah Muzen Cab
736
266
0
1,119
3,434
1,091
1,486
0
3,434
0
22,910
W
Morgan Le Fay
Hellsleader
Morgan Le Fay
3,618
255
0
317
3,182
1,143
166
616
2,566
32,436
0
L
3,525
1,250
0
280
4,425
1,653
0
2,757
1,578
0
18,048
L
Athena
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
Talkite
Nemesis
2,247
649
0
543
5,955
1,931
0
2,004
3,866
0
23,057
L
1,637
275
239
1,129
3,777
1,553
0
2,294
1,483
26,257
0
W
Serqet
lukos17
Serqet
1,156
335
0
1,361
6,419
2,337
0
407
6,012
0
24,548
W
Cthulhu
teardropman
Cthulhu
3,175
723
46
1,375
6,065
3,905
0
0
6,065
14,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,956
Gold Earned
24,689
134
Minions Killed
182
0
Camps Cleared
0
567,908
Distance Traveled
791,426
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,198
355
0
0
0
1,157
0
W
Bacchus
4,935
548
17
2
0
140,458
3
W
Ah Muzen Cab
4,557
506
39
4
0
111,295
0
W
Morgan Le Fay
5,206
578
46
5
0
173,051
1
L
Ullr
4,555
506
39
4
0
172,462
1
L
Athena
3,198
355
0
0
0
0
0
L
Nemesis
4,331
481
53
6
0
195,800
0
L
Ra
4,674
519
42
5
0
198,489
3
W
Serqet
5,101
567
52
6
0
204,698
2
W
Cthulhu
4,890
543
28
3
0
161,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role