Player Matchup

Sol
Sol
DBSRites
Sol
Level 141
God Stats
42W - 20L
1,662 SR
Queue Stats
498W - 328L
1,659 Elo+
Party 1
Mercury
Mercury
Grimmjow32492
Mercury
Level 115
God Stats
2W - 3L
1,384 SR
Queue Stats
445W - 307L
1,668 Elo+
Party 1
Kuzenbo
Kuzenbo
dftori
Kuzenbo
Level 14
God Stats
1W - 0L
1,808 SR
Queue Stats
5W - 0L
1,974 Elo+
Party 1
Team Averages
Level 90
1,618 SR
1,767 Elo+

VS

Team Averages
Level 102
1,622 SR
1,730 Elo+
Charybdis
Charybdis
Kalligraphy-
Charybdis
Level 119
God Stats
6W - 4L
1,584 SR
Queue Stats
333W - 226L
1,632 Elo+
Party 2
Danzaburou
Danzaburou
enigmadealer
Danzaburou
Level 159
God Stats
4W - 1L
1,969 SR
Queue Stats
176W - 72L
1,838 Elo+
Party 2
Ares
Ares
waityousuck
Ares
Level 28
God Stats
3W - 2L
1,312 SR
Queue Stats
193W - 71L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 7
9,220
768
15,813
12,214
5,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
13
5 / 1 / 7
9,116
760
7,436
10,024
4,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
dftori
Kuzenbo
13
4 / 1 / 7
9,237
770
9,909
16,684
20,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kalligraphy-
Charybdis
11
0 / 4 / 2
7,044
587
8,493
10,905
5,744
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
enigmadealer
Danzaburou
11
2 / 6 / 0
7,660
638
13,347
12,946
6,502
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 2
7,676
640
8,244
14,383
17,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
2
2
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
W
Mercury
5
1
7
8.5
L
Charybdis
Kalligraphy-
Charybdis
0
4
2
0.25
W
Kuzenbo
dftori
Kuzenbo
4
1
7
7.5
L
Danzaburou
enigmadealer
Danzaburou
2
6
0
0.33
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,158
Damage
30,084
38,922
Taken
38,234
29,870
Mitigated
29,572
11,785
Healing
4,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,813
6,205
0
6,531
12,214
5,277
1,377
3,303
8,911
38,992
4,089
W
Mercury
7,436
3,043
0
1,204
10,024
4,557
792
2,973
7,051
0
35,567
L
Charybdis
Kalligraphy-
Charybdis
8,493
3,215
0
392
10,905
5,744
0
6,723
4,182
0
26,229
W
Kuzenbo
dftori
Kuzenbo
9,909
3,286
215
3,835
16,684
20,036
150
2,378
14,306
19,314
0
L
Danzaburou
enigmadealer
Danzaburou
13,347
6,909
0
2,602
12,946
6,502
0
9,768
3,178
0
39,060
L
8,244
548
0
1,938
14,383
17,326
0
7,392
6,991
14,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,573
Gold Earned
22,380
142
Minions Killed
119
6
Camps Cleared
3
724,084
Distance Traveled
595,382
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,220
768
89
7
2
222,736
4
W
Mercury
9,116
760
36
3
4
263,088
0
L
Charybdis
7,044
587
44
4
2
187,739
2
W
Kuzenbo
9,237
770
17
1
0
238,260
0
L
Danzaburou
7,660
638
61
5
1
180,817
0
L
Ares
7,676
640
14
1
0
226,826
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role