Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
GIory Corey
Artio
Level 47
God Stats
2W - 3L
1,532 SR
Queue Stats
76W - 74L
1,443 Elo+
Party 1
Hou Yi
Hou Yi
NichoKe
Hou Yi
Level 129
God Stats
2W - 4L
1,489 SR
Queue Stats
225W - 206L
1,493 Elo+
Party 1
Ne Zha
Ne Zha
ToastinMyWafles
Ne Zha
Level 146
God Stats
4W - 9L
1,220 SR
Queue Stats
529W - 543L
1,463 Elo+
Party 1
Chaac
Chaac
X KlNG AJ X
Chaac
Level 127
God Stats
3W - 10L
1,484 SR
Queue Stats
157W - 140L
1,593 Elo+
Party 1
Team Averages
Level 118
1,454 SR
1,499 Elo+

VS

Team Averages
Level 100
1,553 SR
1,535 Elo+
Bellona
Bellona
Remnt
Bellona
Level 18
God Stats
2W - 1L
1,642 SR
Queue Stats
3W - 2L
1,547 Elo+
Party 3
Ullr
Ullr
Tuija
Ullr
Level 146
God Stats
7W - 5L
1,549 SR
Queue Stats
154W - 145L
1,630 Elo+
Party 3
Amaterasu
Amaterasu
Tørment
Amaterasu
Level 146
God Stats
4W - 5L
1,514 SR
Queue Stats
95W - 109L
1,570 Elo+
Party 3
Baron Samedi
Baron Samedi
meanpane
Baron Samedi
Level 147
God Stats
25W - 27L
1,490 SR
Queue Stats
362W - 375L
1,486 Elo+
Party 2
Sylvanus
Sylvanus
xthedread
Sylvanus
Level 43
God Stats
6W - 2L
1,567 SR
Queue Stats
191W - 185L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 1 / 1
4,899
490
3,200
6,222
2,033
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
 
Sol
8
0 / 1 / 1
4,899
490
3,200
6,222
2,033
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 2 / 0
4,457
446
2,007
9,348
4,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
NichoKe
Hou Yi
7
0 / 3 / 0
4,186
419
2,196
5,601
1,501
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 2 / 0
5,441
544
2,079
7,748
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 1 / 0
5,908
591
2,397
7,778
3,635
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Remnt
Bellona
8
1 / 1 / 0
4,746
475
2,442
4,619
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
Tuija
Ullr
9
3 / 0 / 2
5,351
535
6,788
6,166
2,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
Tørment
Amaterasu
10
3 / 1 / 2
5,590
559
4,743
8,211
3,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baron Samedi
meanpane
Baron Samedi
10
1 / 0 / 1
5,271
527
3,685
4,321
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
xthedread
Sylvanus
9
1 / 0 / 2
4,885
489
3,223
3,664
2,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
9
10
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
1
0.5
L
Sol
 
Sol
0
1
1
0.5
L
0
2
0
0
L
Hou Yi
NichoKe
Hou Yi
0
3
0
0
W
Bellona
Remnt
Bellona
1
1
0
1
L
1
2
0
0.5
W
Ullr
Tuija
Ullr
3
0
2
4
W
Amaterasu
Tørment
Amaterasu
3
1
2
4
L
1
1
0
1
W
Baron Samedi
meanpane
Baron Samedi
1
0
1
1.5
W
Sylvanus
xthedread
Sylvanus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,079
Damage
20,881
42,919
Taken
26,981
16,060
Mitigated
14,530
16,304
Healing
12,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,200
1,030
0
2,649
6,222
2,033
242
2,456
3,424
26,339
0
L
Sol
 
Sol
3,200
1,030
0
2,649
6,222
2,033
242
2,456
3,424
26,339
0
L
2,007
349
440
3,151
9,348
4,380
0
1,468
7,880
12,917
0
L
Hou Yi
NichoKe
Hou Yi
2,196
1,339
0
1,504
5,601
1,501
0
1,064
4,486
0
19,232
W
Bellona
Remnt
Bellona
2,442
429
0
1,475
4,619
4,156
0
0
4,619
0
18,070
L
2,079
686
0
2,987
7,748
2,478
0
1,026
6,678
0
27,274
W
Ullr
Tuija
Ullr
6,788
3,776
0
2,950
6,166
2,298
0
1,345
4,821
0
37,642
W
Amaterasu
Tørment
Amaterasu
4,743
1,988
0
1,180
8,211
3,784
0
1,243
6,968
0
36,917
L
2,397
720
0
2,924
7,778
3,635
244
0
7,778
0
32,703
W
Baron Samedi
meanpane
Baron Samedi
3,685
283
397
2,303
4,321
2,227
222
2,001
2,320
30,258
0
W
Sylvanus
xthedread
Sylvanus
3,223
1,182
1,368
2,346
3,664
2,065
0
618
3,046
15,284
6,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,790
Gold Earned
25,843
252
Minions Killed
265
0
Camps Cleared
0
1,076,863
Distance Traveled
937,755
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,899
490
38
4
0
154,091
0
L
Sol
4,899
490
38
4
0
154,091
0
L
Artio
4,457
446
28
3
0
191,241
0
L
Hou Yi
4,186
419
29
3
0
168,280
4
W
Bellona
4,746
475
30
3
0
206,131
2
L
Ne Zha
5,441
544
63
6
0
217,462
1
W
Ullr
5,351
535
64
6
0
154,283
0
W
Amaterasu
5,590
559
77
8
0
213,551
0
L
Chaac
5,908
591
56
6
0
191,698
4
W
Baron Samedi
5,271
527
49
5
0
189,381
1
W
Sylvanus
4,885
489
45
5
0
174,409
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role