Player Matchup

Bakasura
Bakasura
Dadledingo
Bakasura
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 100L
1,653 Elo+
Party 1
Achilles
Achilles
Himairi
Achilles
Level 75
God Stats
2W - 2L
1,589 SR
Queue Stats
135W - 101L
1,656 Elo+
Party 1
Sol
Sol
JanManyTimes
Sol
Level 117
God Stats
7W - 4L
1,602 SR
Queue Stats
228W - 179L
1,632 Elo+
Party 1
Team Averages
Level 93
1,564 SR
1,647 Elo+

VS

Team Averages
Level 67
1,447 SR
1,557 Elo+
Ymir
Ymir
Cardiquack
Ymir
Level 32
God Stats
2W - 7L
1,494 SR
Queue Stats
19W - 84L
1,022 Elo+
Solo
Anhur
Anhur
InMyBed
Anhur
Level 18
God Stats
2W - 3L
1,274 SR
Queue Stats
45W - 12L
1,844 Elo+
Party 2
Ra
Ra
NotSupportMain
Ra
Level 151
God Stats
0W - 1L
1,575 SR
Queue Stats
35W - 10L
1,805 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dadledingo
Bakasura
13
2 / 2 / 5
8,564
714
6,403
10,407
4,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Himairi
Achilles
14
5 / 2 / 3
8,850
738
11,363
14,508
12,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
3 / 1 / 7
9,351
779
19,541
10,352
3,682
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
9,001
750
5,536
15,345
16,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
InMyBed
Anhur
12
2 / 5 / 3
8,186
682
12,301
13,865
6,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 4
8,261
688
8,570
10,957
6,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
10
Kills
5
5
Deaths
10
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Bakasura
Dadledingo
Bakasura
2
2
5
2.25
W
Achilles
Himairi
Achilles
5
2
3
3.25
L
Anhur
InMyBed
Anhur
2
5
3
0.7
W
3
1
7
6.5
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,307
Damage
26,407
35,267
Taken
40,167
21,028
Mitigated
29,469
12,376
Healing
10,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,536
1,333
0
3,554
15,345
16,455
28
8,675
6,311
8,180
0
W
Bakasura
Dadledingo
Bakasura
6,403
4,073
0
2,974
10,407
4,497
0
4,361
6,046
0
27,408
W
Achilles
Himairi
Achilles
11,363
1,558
0
2,785
14,508
12,849
150
5,841
8,667
0
17,505
L
Anhur
InMyBed
Anhur
12,301
7,617
0
430
13,865
6,153
509
6,686
6,576
0
25,013
W
19,541
6,690
0
6,617
10,352
3,682
1,152
4,664
5,688
58,337
0
L
8,570
429
2,994
3,168
10,957
6,861
78
4,202
6,267
50,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,765
Gold Earned
25,448
166
Minions Killed
146
9
Camps Cleared
3
682,279
Distance Traveled
674,736
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,001
750
3
0
0
221,243
0
W
Bakasura
8,564
714
58
5
9
238,492
5
W
Achilles
8,850
738
17
1
0
226,144
3
L
Anhur
8,186
682
47
4
2
201,364
4
W
Sol
9,351
779
91
8
0
217,643
6
L
Ra
8,261
688
96
8
1
252,129
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role