Player Matchup

Jing Wei
Jing Wei
Silver IV
Dal-E_Lama
Jing Wei
Silver IV
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
295W - 313L
826 MMR
Party 2
Cerberus
Cerberus
Silver IV
HI_berlanga2410
Cerberus
Silver IV
Level 109
God Stats
5W - 10L
1,414 SR
Queue Stats
71W - 96L
775 MMR
Solo
Fenrir
Fenrir
Silver III
X-DylanP2016-X
Fenrir
Silver III
Level 69
God Stats
0W - 3L
1,256 SR
Queue Stats
101W - 122L
922 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Bronze II
nickreaper1990
Morgan Le Fay
Bronze II
Level 108
God Stats
1W - 3L
1,455 SR
Queue Stats
10W - 30L
941 MMR
Solo
Osiris
Osiris
Silver IV
roemer2k4_TTV
Osiris
Silver IV
Level 42
God Stats
3W - 2L
1,795 SR
Queue Stats
18W - 34L
798 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 79
1,484 SR
852 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,469 SR
1,082 MMR
Sol
Sol
Silver III
 
Sol
Silver III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Silver III
 
Sol
Silver III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Silver II
DagoTheBabo
Bastet
Silver II
Level 160
God Stats
156W - 131L
1,507 SR
Queue Stats
608W - 622L
1,019 MMR
Solo
Atlas
Atlas
Silver IV
IcyveinsTobi
Atlas
Silver IV
Level 65
God Stats
11W - 3L
1,469 SR
Queue Stats
132W - 124L
783 MMR
Solo
Chaac
Chaac
Silver IV
NIFIDOA
Chaac
Silver IV
Level 155
God Stats
14W - 11L
1,519 SR
Queue Stats
248W - 256L
785 MMR
Solo
Artemis
Artemis
Silver III
WMRooney91130
Artemis
Silver III
Level 124
God Stats
1W - 1L
1,317 SR
Queue Stats
54W - 68L
905 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dal-E_Lama
Jing Wei
16
0 / 5 / 1
9,393
427
6,108
17,480
6,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
13
0 / 6 / 0
8,475
385
6,326
32,154
34,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 6 / 3
8,643
393
9,235
24,164
10,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
nickreaper1990
Morgan Le Fay
16
4 / 7 / 1
10,464
476
11,828
20,889
10,364
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
1 / 7 / 1
10,123
460
14,376
24,636
17,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Zhong KuiBakasuraAchillesGilgamesh

VS

Bans
CernunnosIzanamiArachneAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
5 / 3 / 8
12,046
548
13,841
16,546
7,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
 
Sol
19
5 / 3 / 8
12,046
548
13,841
16,546
7,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
20
8 / 2 / 9
12,985
590
16,671
19,804
9,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 0 / 13
11,041
502
9,373
18,570
20,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
NIFIDOA
Chaac
20
8 / 2 / 2
13,685
622
25,933
27,714
20,296
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
19
9 / 0 / 7
11,766
535
25,720
14,549
7,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
83
6
Kills
36
31
Deaths
10
6
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
8
3
W
Sol
 
Sol
5
3
8
3
W
Bastet
8
2
9
6.25
L
Jing Wei
Dal-E_Lama
Jing Wei
0
5
1
0.1
L
Cerberus
0
6
0
0
W
1
0
13
7.5
W
Chaac
NIFIDOA
Chaac
8
2
2
4.5
W
Artemis
9
0
7
12.5
L
1
6
3
0.42
L
Morgan Le Fay
nickreaper1990
Morgan Le Fay
4
7
1
0.64
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,873
Damage
105,379
119,323
Taken
113,729
80,058
Mitigated
71,659
35,035
Healing
47,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,841
5,679
0
5,913
16,546
7,046
5,232
3,799
12,747
124,805
0
W
Sol
 
Sol
13,841
5,679
0
5,913
16,546
7,046
5,232
3,799
12,747
124,805
0
W
Bastet
16,671
3,946
0
10,604
19,804
9,305
557
4,900
14,904
0
113,834
L
Jing Wei
Dal-E_Lama
Jing Wei
6,108
3,622
0
3,588
17,480
6,426
360
6,284
11,196
0
66,282
L
Cerberus
6,326
172
303
7,418
32,154
34,964
51
9,395
22,759
49,108
0
W
9,373
3,316
0
4,282
18,570
20,804
280
4,396
14,174
54,764
0
W
Chaac
NIFIDOA
Chaac
25,933
7,983
0
11,834
27,714
20,296
1,240
1,324
26,390
0
119,544
W
Artemis
25,720
16,629
0
8,631
14,549
7,162
3,663
4,149
10,400
0
101,562
L
9,235
3,990
0
10,740
24,164
10,882
0
2,553
21,611
0
64,863
L
Morgan Le Fay
nickreaper1990
Morgan Le Fay
11,828
1,291
161
4,550
20,889
10,364
0
4,727
16,162
73,931
0
L
14,376
5,569
0
8,275
24,636
17,422
0
255
24,381
0
85,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,098
Gold Earned
73,569
633
Minions Killed
825
0
Camps Cleared
0
1,930,993
Distance Traveled
2,530,179
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,046
548
147
7
0
403,740
4
W
Sol
12,046
548
147
7
0
403,740
4
W
Bastet
12,985
590
157
7
0
503,191
0
L
Jing Wei
9,393
427
126
6
0
400,469
6
L
Cerberus
8,475
385
131
6
0
373,548
4
W
Atlas
11,041
502
64
3
0
432,507
5
W
Chaac
13,685
622
191
9
0
391,021
5
W
Artemis
11,766
535
119
5
0
395,980
1
L
Fenrir
8,643
393
99
5
0
428,173
6
L
Morgan Le Fay
10,464
476
104
5
0
356,730
1
L
Osiris
10,123
460
173
8
0
372,073
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role