Player Matchup

Vulcan
Vulcan
El_Lobo11_RD
Vulcan
Level 137
God Stats
0W - 1L
1,741 SR
Queue Stats
23W - 16L
1,368 Elo+
Party 1
Thor
Thor
LaMaximaDM17
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,368 Elo+
Party 1
Sun Wukong
Sun Wukong
VictorLiz05RD
Sun Wukong
Level 8
God Stats
0W - 1L
1,261 SR
Queue Stats
1W - 6L
1,209 Elo+
Party 1
Team Averages
Level 51
1,501 SR
1,315 Elo+

VS

Team Averages
Level 80
1,382 SR
1,317 Elo+
Neith
Neith
Katomodo
Neith
Level 66
God Stats
5W - 8L
1,397 SR
Queue Stats
7W - 11L
1,181 Elo+
Solo
Hera
Hera
evilraindrop60
Hera
Level 127
God Stats
46W - 56L
1,584 SR
Queue Stats
320W - 368L
1,518 Elo+
Solo
Yemoja
Yemoja
rayinw0nderland
Yemoja
Level 46
God Stats
1W - 2L
1,164 SR
Queue Stats
102W - 229L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
6 / 4 / 0
12,676
704
25,103
15,790
7,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
0 / 9 / 2
10,188
566
7,929
22,489
9,218
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
VictorLiz05RD
Sun Wukong
13
0 / 3 / 3
9,947
553
5,187
19,177
15,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Katomodo
Neith
16
2 / 1 / 10
11,658
648
12,555
15,366
6,447
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
14 / 5 / 2
13,989
777
27,962
16,575
6,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
0 / 0 / 13
11,006
611
3,870
13,359
7,940
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
6
Kills
16
16
Deaths
6
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Vulcan
6
4
0
1.5
W
Neith
Katomodo
Neith
2
1
10
7
L
0
9
2
0.11
L
Sun Wukong
VictorLiz05RD
Sun Wukong
0
3
3
0.5
W
14
5
2
3
W
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,219
Damage
44,387
57,456
Taken
45,300
32,168
Mitigated
21,133
5,543
Healing
16,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
25,103
8,471
0
1,954
15,790
7,176
984
10,340
5,450
86,297
0
W
Neith
Katomodo
Neith
12,555
5,622
508
3,149
15,366
6,447
1,243
8,589
6,293
0
41,132
L
7,929
1,875
0
1,490
22,489
9,218
0
13,514
8,975
0
30,197
L
Sun Wukong
VictorLiz05RD
Sun Wukong
5,187
1,099
0
2,099
19,177
15,774
194
9,398
9,779
0
13,814
W
27,962
8,717
164
3,485
16,575
6,746
680
8,124
7,904
71,432
0
W
3,870
1,706
3,844
5,689
13,359
7,940
414
7,342
5,460
22,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,811
Gold Earned
36,653
157
Minions Killed
162
9
Camps Cleared
4
913,586
Distance Traveled
770,740
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
12,676
704
120
7
7
309,719
2
W
Neith
11,658
648
57
3
1
273,417
4
L
Thor
10,188
566
23
1
2
285,653
3
L
Sun Wukong
9,947
553
14
1
0
318,214
2
W
Hera
13,989
777
84
5
3
266,929
4
W
Yemoja
11,006
611
21
1
0
230,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role