Player Matchup

Fenrir
Fenrir
How13r
Fenrir
Level 74
God Stats
8W - 10L
1,340 SR
Queue Stats
93W - 106L
1,385 Elo+
Solo
Ymir
Ymir
YaboiiWxter
Ymir
Level 5
God Stats
0W - 1L
1,259 SR
Queue Stats
0W - 2L
1,132 Elo+
Party 1
Anhur
Anhur
YourMomzBear
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,132 Elo+
Party 1
Charybdis
Charybdis
YourUndeadMomz
Charybdis
Level 46
God Stats
0W - 1L
1,261 SR
Queue Stats
2W - 6L
1,318 Elo+
Party 1
Loki
Loki
ilikepouiybat
Loki
Level 6
God Stats
0W - 2L
1,177 SR
Queue Stats
0W - 3L
1,132 Elo+
Party 1
Team Averages
Level 32
1,308 SR
1,220 Elo+

VS

Team Averages
Level 85
1,475 SR
1,406 Elo+
Chronos
Chronos
 
Chronos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
OgRheuma
Cernunnos
Level 10
God Stats
7W - 6L
1,500 SR
Queue Stats
102W - 115L
1,372 Elo+
Party 2
Mulan
Mulan
Solarlinx
Mulan
Level 65
God Stats
4W - 2L
1,339 SR
Queue Stats
75W - 65L
1,416 Elo+
Solo
Arachne
Arachne
VoxPopuliDei
Arachne
Level 126
God Stats
41W - 35L
1,534 SR
Queue Stats
87W - 107L
1,369 Elo+
Party 3
Geb
Geb
xSebyz
Geb
Level 66
God Stats
5W - 4L
1,500 SR
Queue Stats
123W - 110L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
How13r
Fenrir
8
0 / 1 / 0
5,000
500
1,703
7,692
2,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 1
4,312
431
2,537
6,217
4,570
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 5 / 0
4,373
437
1,792
6,908
1,836
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
YourUndeadMomz
Charybdis
8
0 / 4 / 0
4,869
487
1,351
5,220
1,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
1 / 1 / 0
3,997
400
686
3,406
926
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
2 / 0 / 3
6,380
638
2,699
2,793
1,033
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
OgRheuma
Cernunnos
8
1 / 0 / 1
5,252
525
2,980
3,019
1,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
Solarlinx
Mulan
11
6 / 0 / 0
7,272
727
6,345
6,505
4,684
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
VoxPopuliDei
Arachne
10
3 / 0 / 2
6,307
631
3,737
5,970
2,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Geb
xSebyz
Geb
8
1 / 1 / 1
5,654
565
2,000
7,317
4,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
13
13
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
0
3
3.5
L
Fenrir
How13r
Fenrir
0
1
0
0
W
Cernunnos
OgRheuma
Cernunnos
1
0
1
1.5
W
Mulan
Solarlinx
Mulan
6
0
0
6
W
Arachne
VoxPopuliDei
Arachne
3
0
2
4
L
0
2
1
0.25
L
0
5
0
0
L
Charybdis
YourUndeadMomz
Charybdis
0
4
0
0
L
1
1
0
1
W
Geb
xSebyz
Geb
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,069
Damage
17,761
29,443
Taken
25,604
11,941
Mitigated
13,975
3,537
Healing
9,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
2,699
842
0
1,502
2,793
1,033
0
38
2,755
29,576
0
L
Fenrir
How13r
Fenrir
1,703
313
0
3,285
7,692
2,825
0
609
7,083
0
30,968
W
Cernunnos
OgRheuma
Cernunnos
2,980
1,570
0
1,117
3,019
1,141
583
780
2,239
0
19,363
W
Mulan
Solarlinx
Mulan
6,345
777
0
1,783
6,505
4,684
594
27
6,478
0
41,804
W
Arachne
VoxPopuliDei
Arachne
3,737
2,822
0
2,607
5,970
2,786
0
0
5,970
0
37,737
L
2,537
476
0
252
6,217
4,570
48
1,084
5,133
10,062
0
L
1,792
1,115
0
0
6,908
1,836
195
282
6,626
0
11,783
L
Charybdis
YourUndeadMomz
Charybdis
1,351
897
0
0
5,220
1,784
0
2,079
3,141
65
20,841
L
686
50
0
0
3,406
926
0
645
2,761
0
4,927
W
Geb
xSebyz
Geb
2,000
322
18
2,032
7,317
4,331
276
1,757
5,560
12,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,551
Gold Earned
30,865
149
Minions Killed
237
0
Camps Cleared
0
907,789
Distance Traveled
967,767
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,380
638
56
6
0
179,181
1
L
Fenrir
5,000
500
64
6
0
191,933
0
W
Cernunnos
5,252
525
33
3
0
178,826
2
W
Mulan
7,272
727
71
7
0
204,192
3
W
Arachne
6,307
631
68
7
0
220,402
3
L
Ymir
4,312
431
12
1
0
192,584
0
L
Anhur
4,373
437
22
2
0
148,323
0
L
Charybdis
4,869
487
42
4
0
182,039
1
L
Loki
3,997
400
9
1
0
192,910
0
W
Geb
5,654
565
9
1
0
185,166
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role