Player Matchup

Osiris
Osiris
C-Raster
Osiris
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,578 Elo+
Party 2
He Bo
He Bo
Chronosfear_
He Bo
Level 127
God Stats
1W - 1L
1,267 SR
Queue Stats
183W - 141L
1,519 Elo+
Party 2
Janus
Janus
Elena_2703
Janus
Level 84
God Stats
2W - 1L
1,322 SR
Queue Stats
110W - 101L
1,494 Elo+
Party 2
Da Ji
Da Ji
Lucifer_19_99
Da Ji
Level 60
God Stats
36W - 24L
1,602 SR
Queue Stats
100W - 93L
1,491 Elo+
Party 2
Yu Huang
Yu Huang
saimonnaclerio-s
Yu Huang
Level 49
God Stats
7W - 10L
1,165 SR
Queue Stats
304W - 316L
1,503 Elo+
Party 2
Team Averages
Level 77
1,371 SR
1,517 Elo+

VS

Team Averages
Level 56
1,555 SR
1,511 Elo+
Nu Wa
Nu Wa
FaTe_Inori
Nu Wa
Level 65
God Stats
4W - 2L
1,636 SR
Queue Stats
13W - 22L
1,108 Elo+
Party 1
Cupid
Cupid
Lil Panzers
Cupid
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,647 Elo+
Solo
Zeus
Zeus
Miiegel
Zeus
Level 14
God Stats
8W - 11L
1,636 SR
Queue Stats
8W - 11L
1,584 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
o_z_z_y10
Morgan Le Fay
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 140L
1,440 Elo+
Solo
Osiris
Osiris
x_SevenMillion_x
Osiris
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 69L
1,775 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
C-Raster
Osiris
15
0 / 1 / 11
8,917
991
4,402
10,068
9,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 2 / 7
9,804
1,089
14,010
10,732
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
15
0 / 0 / 10
9,577
1,064
9,432
5,959
2,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
9 / 0 / 5
11,349
1,261
10,472
8,389
3,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 0 / 6
9,238
1,026
7,310
6,891
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

318

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
1 / 2 / 2
8,996
1,000
12,274
9,508
3,772
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 3 / 2
8,685
965
9,793
11,599
4,516
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
Miiegel
Zeus
14
1 / 3 / 2
8,916
991
5,505
10,220
3,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
o_z_z_y10
Morgan Le Fay
13
0 / 3 / 1
8,000
889
2,382
3,741
1,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 2
8,749
972
8,302
14,370
9,778
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
15
Kills
3
3
Deaths
15
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
C-Raster
Osiris
0
1
11
5.5
W
4
2
7
3.75
W
Janus
0
0
10
5
L
Nu Wa
1
2
2
1
L
0
3
2
0.33
W
9
0
5
11.5
L
Zeus
Miiegel
Zeus
1
3
2
0.67
L
Morgan Le Fay
o_z_z_y10
Morgan Le Fay
0
3
1
0.17
W
2
0
6
5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,626
Damage
38,256
42,039
Taken
49,438
22,475
Mitigated
23,421
8,219
Healing
2,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
C-Raster
Osiris
4,402
427
0
981
10,068
9,172
0
5,446
4,622
0
13,636
W
14,010
299
136
1,882
10,732
3,756
0
4,059
6,673
28,496
0
W
Janus
9,432
982
138
2,819
5,959
2,802
0
2,620
3,339
47,930
0
L
Nu Wa
12,274
5,811
156
662
9,508
3,772
0
6,447
2,903
33,983
0
L
9,793
4,490
345
1,072
11,599
4,516
0
7,051
4,408
0
22,808
W
10,472
3,289
0
809
8,389
3,872
0
3,910
4,479
0
17,502
L
Zeus
Miiegel
Zeus
5,505
487
0
66
10,220
3,968
0
6,905
3,233
20,750
0
L
Morgan Le Fay
o_z_z_y10
Morgan Le Fay
2,382
162
0
44
3,741
1,387
0
2,166
1,035
7,271
0
W
7,310
186
196
1,258
6,891
2,873
0
4,126
2,765
23,937
0
L
8,302
3,163
0
0
14,370
9,778
0
7,386
5,685
0
18,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,885
Gold Earned
43,346
188
Minions Killed
140
6
Camps Cleared
3
894,317
Distance Traveled
717,805
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,917
991
18
2
0
193,656
0
W
He Bo
9,804
1,089
30
3
2
167,862
0
W
Janus
9,577
1,064
95
11
0
164,434
0
L
Nu Wa
8,996
1,000
46
5
0
166,053
1
L
Cupid
8,685
965
32
4
2
152,641
0
W
Da Ji
11,349
1,261
11
1
4
179,056
0
L
Zeus
8,916
991
34
4
1
159,543
0
L
Morgan Le Fay
8,000
889
5
1
0
68,941
0
W
Yu Huang
9,238
1,026
34
4
0
189,309
0
L
Osiris
8,749
972
23
3
0
170,627
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role