Player Matchup

Neith
Neith
Chronic
Neith
Level 8
God Stats
3W - 3L
1,484 SR
Queue Stats
12W - 13L
1,538 Elo+
Party 1
Janus
Janus
Mythcells
Janus
Level 119
God Stats
1W - 3L
1,291 SR
Queue Stats
155W - 146L
1,463 Elo+
Party 1
Amaterasu
Amaterasu
SyncWeather
Amaterasu
Level 13
God Stats
3W - 1L
1,459 SR
Queue Stats
4W - 2L
1,180 Elo+
Party 1
Cliodhna
Cliodhna
higuy2468
Cliodhna
Level 121
God Stats
11W - 9L
1,850 SR
Queue Stats
227W - 219L
1,466 Elo+
Party 1
Nike
Nike
iSpray-Rainbows
Nike
Level 47
God Stats
15W - 10L
1,648 SR
Queue Stats
127W - 148L
1,323 Elo+
Solo
Team Averages
Level 62
1,546 SR
1,394 Elo+

VS

Team Averages
Level 60
1,492 SR
1,302 Elo+
Terra
Terra
GhoulieGhoul
Terra
Level 72
God Stats
4W - 3L
1,774 SR
Queue Stats
253W - 282L
1,318 Elo+
Party 2
Nu Wa
Nu Wa
IIxSinxII
Nu Wa
Level 56
God Stats
5W - 5L
1,644 SR
Queue Stats
43W - 42L
1,327 Elo+
Party 2
Pele
Pele
ShyGangar
Pele
Level 63
God Stats
0W - 2L
1,161 SR
Queue Stats
90W - 115L
1,312 Elo+
Party 2
Neith
Neith
ThatWasNuts
Neith
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 113L
1,232 Elo+
Party 2
Sun Wukong
Sun Wukong
scorpion92534
Sun Wukong
Level 65
God Stats
45W - 73L
1,382 SR
Queue Stats
481W - 574L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chronic
Neith
15
4 / 3 / 9
9,632
482
15,367
12,308
6,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Mythcells
Janus
17
3 / 0 / 11
10,368
518
14,004
13,620
5,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
SyncWeather
Amaterasu
16
0 / 0 / 2
8,558
428
5,341
15,609
12,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
higuy2468
Cliodhna
17
12 / 1 / 2
10,988
549
12,050
19,581
8,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 2 / 12
10,660
533
10,010
18,532
16,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
8,349
417
3,323
17,502
20,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
IIxSinxII
Nu Wa
13
1 / 6 / 0
8,326
416
10,983
13,660
5,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
12
2 / 7 / 1
8,500
425
7,577
18,606
6,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 7 / 2
7,716
386
8,140
16,992
6,454
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
scorpion92534
Sun Wukong
14
0 / 2 / 0
9,102
455
10,484
14,448
8,073
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
25
Kills
6
6
Deaths
25
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
Chronic
Neith
4
3
9
2.83
L
2
3
1
0.83
L
Nu Wa
IIxSinxII
Nu Wa
1
6
0
0.17
W
Janus
Mythcells
Janus
3
0
11
8.5
L
Pele
2
7
1
0.36
W
Amaterasu
SyncWeather
Amaterasu
0
0
2
1
L
1
7
2
0.29
W
Cliodhna
higuy2468
Cliodhna
12
1
2
13
W
6
2
12
6
L
Sun Wukong
scorpion92534
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,772
Damage
40,507
79,650
Taken
81,208
48,313
Mitigated
47,765
27,974
Healing
19,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Chronic
Neith
15,367
7,426
0
3,158
12,308
6,372
2,365
2,247
10,061
0
81,403
L
3,323
581
1,923
4,305
17,502
20,682
232
2,113
15,389
22,941
0
L
Nu Wa
IIxSinxII
Nu Wa
10,983
3,876
0
1,014
13,660
5,754
313
5,057
8,603
64,706
0
W
Janus
Mythcells
Janus
14,004
724
0
5,587
13,620
5,191
540
4,569
9,051
122,161
0
L
Pele
7,577
2,479
0
3,248
18,606
6,802
441
3,496
15,110
0
53,960
W
Amaterasu
SyncWeather
Amaterasu
5,341
1,978
0
5,773
15,609
12,339
344
1,211
14,398
0
37,921
L
8,140
5,691
0
3,303
16,992
6,454
0
2,488
14,504
0
45,164
W
Cliodhna
higuy2468
Cliodhna
12,050
1,998
0
8,663
19,581
8,026
459
2,677
16,904
0
80,699
W
10,010
1,795
375
4,418
18,532
16,385
446
4,327
14,205
0
48,985
L
Sun Wukong
scorpion92534
Sun Wukong
10,484
3,463
0
5,253
14,448
8,073
2,249
850
13,598
0
61,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,206
Gold Earned
41,993
520
Minions Killed
360
0
Camps Cleared
0
2,005,339
Distance Traveled
1,652,121
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,632
482
105
5
0
355,827
0
L
Terra
8,349
417
39
2
0
355,438
0
L
Nu Wa
8,326
416
100
5
0
288,182
4
W
Janus
10,368
518
174
9
0
394,033
5
L
Pele
8,500
425
74
4
0
382,151
2
W
Amaterasu
8,558
428
52
3
0
421,709
1
L
Neith
7,716
386
64
3
0
300,332
0
W
Cliodhna
10,988
549
116
6
0
452,844
0
W
Nike
10,660
533
73
4
0
380,926
5
L
Sun Wukong
9,102
455
83
4
0
326,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role