Player Matchup

Shiva
Shiva
Gold IV
CompetingBlaze
Shiva
Gold IV
Level 148
God Stats
10W - 9L
1,580 SR
Queue Stats
297W - 297L
1,402 MMR
Solo
Ymir
Ymir
Bronze V
EliTe_AcTivisT
Ymir
Bronze V
Level 89
God Stats
1W - 0L
1,645 SR
Queue Stats
2W - 1L
1,454 MMR
Party 3
Nike
Nike
Gold V
Nolimitslay
Nike
Gold V
Level 124
God Stats
34W - 32L
1,612 SR
Queue Stats
104W - 121L
1,401 MMR
Solo
Danzaburou
Danzaburou
Silver I
deathbear4747
Danzaburou
Silver I
Level 103
God Stats
18W - 9L
1,585 SR
Queue Stats
35W - 43L
1,318 MMR
Party 3
Poseidon
Poseidon
Silver I
oGhost-Rider-
Poseidon
Silver I
Level 69
God Stats
3W - 2L
1,590 SR
Queue Stats
23W - 31L
1,382 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,602 SR
1,391 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,527 SR
1,392 MMR
Cthulhu
Cthulhu
Bronze V
Ansatsushaa
Cthulhu
Bronze V
Level 121
God Stats
0W - 1L
1,632 SR
Queue Stats
2W - 5L
1,362 MMR
Party 1
Sol
Sol
Gold III
Blackl3ull97
Sol
Gold III
Level 157
God Stats
0W - 2L
1,564 SR
Queue Stats
151W - 139L
1,381 MMR
Solo
Horus
Horus
Gold V
Kalex_Badtr0p3rs
Horus
Gold V
Level 88
God Stats
1W - 3L
1,399 SR
Queue Stats
176W - 181L
1,405 MMR
Party 2
Mercury
Mercury
Gold V
S3DaX_Camaron_-_
Mercury
Gold V
Level 109
God Stats
6W - 8L
1,537 SR
Queue Stats
83W - 103L
1,406 MMR
Party 2
Nu Wa
Nu Wa
Bronze V
Snow752
Nu Wa
Bronze V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 12
16,895
528
30,146
39,562
27,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 3 / 19
16,229
507
14,149
43,590
65,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
1 / 2 / 13
16,632
520
25,187
35,153
39,657
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
deathbear4747
Danzaburou
20
8 / 3 / 7
17,557
549
29,081
32,123
16,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
oGhost-Rider-
Poseidon
20
12 / 3 / 8
17,981
562
34,054
24,021
12,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
AgniArtemisIzanamiBakasura

VS

Bans
Jing WeiCliodhnaArtioAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ansatsushaa
Cthulhu
18
2 / 8 / 4
12,929
404
21,596
35,846
46,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
4 / 7 / 4
14,785
462
21,339
26,860
10,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
2 / 6 / 4
13,744
430
17,116
42,698
44,956
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
3 / 6 / 4
15,087
471
18,842
34,176
16,506
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
Snow752
Nu Wa
20
2 / 9 / 5
13,934
435
36,191
26,018
11,059
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
34
36
Kills
13
13
Deaths
36
59
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ansatsushaa
Cthulhu
2
8
4
0.5
L
4
7
4
0.86
W
11
2
12
8.5
W
4
3
19
4.5
L
2
6
4
0.67
W
1
2
13
3.75
L
3
6
4
0.83
L
Nu Wa
Snow752
Nu Wa
2
9
5
0.5
W
Danzaburou
deathbear4747
Danzaburou
8
3
7
3.83
W
Poseidon
oGhost-Rider-
Poseidon
12
3
8
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,617
Damage
115,084
174,449
Taken
165,598
161,489
Mitigated
129,027
71,325
Healing
27,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ansatsushaa
Cthulhu
21,596
1,606
296
1,405
35,846
46,102
0
11,340
24,460
53,278
0
L
21,339
6,589
0
8,815
26,860
10,404
1,404
7,162
19,543
132,543
0
W
30,146
11,018
2,045
10,865
39,562
27,250
4,343
18,910
20,652
0
135,643
W
14,149
1,412
8,427
10,396
43,590
65,964
264
22,713
20,877
50,791
0
L
17,116
7,246
2,049
10,846
42,698
44,956
284
10,645
30,698
0
100,936
W
25,187
6,027
0
17,791
35,153
39,657
3,505
8,318
26,835
0
143,934
L
18,842
9,722
0
621
34,176
16,506
1,039
11,151
22,666
0
197,556
L
Nu Wa
Snow752
Nu Wa
36,191
4,759
269
3,095
26,018
11,059
59
8,295
17,631
141,396
0
W
Danzaburou
deathbear4747
Danzaburou
29,081
13,010
1,009
11,776
32,123
16,212
6,257
20,051
12,072
0
174,675
W
Poseidon
oGhost-Rider-
Poseidon
34,054
5,560
0
9,016
24,021
12,406
2,698
10,977
13,044
178,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,294
Gold Earned
70,479
774
Minions Killed
778
0
Camps Cleared
0
3,061,372
Distance Traveled
2,953,766
35
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,929
404
51
2
0
581,121
21
L
Sol
14,785
462
172
5
0
520,205
7
W
Shiva
16,895
528
136
4
0
674,102
5
W
Ymir
16,229
507
39
1
0
587,472
4
L
Horus
13,744
430
128
4
0
600,481
2
W
Nike
16,632
520
160
5
0
572,665
3
L
Mercury
15,087
471
222
7
0
738,329
2
L
Nu Wa
13,934
435
205
6
0
513,630
10
W
Danzaburou
17,557
549
209
7
0
578,304
13
W
Poseidon
17,981
562
230
7
0
648,829
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role