Player Matchup

Olorun
Olorun
 
Olorun
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Darkninja41230
Khepri
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,312 Elo+
Party 2
Danzaburou
Danzaburou
Moochinater14
Danzaburou
Level 24
God Stats
0W - 2L
1,370 SR
Queue Stats
0W - 8L
1,222 Elo+
Party 2
King Arthur
King Arthur
Shadowlancer58
King Arthur
Level 89
God Stats
1W - 4L
1,580 SR
Queue Stats
141W - 137L
1,546 Elo+
Party 2
Pele
Pele
Stormcreeper4
Pele
Level 18
God Stats
1W - 1L
1,729 SR
Queue Stats
15W - 22L
1,229 Elo+
Party 2
Team Averages
Level 41
1,536 SR
1,362 Elo+

VS

Team Averages
Level 61
1,644 SR
1,494 Elo+
Apollo
Apollo
BlankFTP
Apollo
Level 33
God Stats
8W - 8L
1,560 SR
Queue Stats
85W - 80L
1,491 Elo+
Party 3
Ymir
Ymir
Blo0d_H0und2412
Ymir
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 54L
1,434 Elo+
Solo
Baron Samedi
Baron Samedi
Browenh13
Baron Samedi
Level 129
God Stats
6W - 10L
1,616 SR
Queue Stats
320W - 331L
1,467 Elo+
Party 1
Izanami
Izanami
Solublejaguar4
Izanami
Level 48
God Stats
31W - 9L
1,688 SR
Queue Stats
301W - 290L
1,507 Elo+
Party 1
Nemesis
Nemesis
nickleless
Nemesis
Level 65
God Stats
14W - 3L
1,855 SR
Queue Stats
228W - 188L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
1 / 3 / 2
8,304
437
12,554
18,973
8,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 2
8,280
436
3,699
18,396
15,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Moochinater14
Danzaburou
13
2 / 4 / 2
7,953
419
8,201
13,264
5,592
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Shadowlancer58
King Arthur
17
7 / 1 / 3
10,522
554
18,842
16,528
18,986
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
1 / 5 / 3
7,708
406
6,244
16,781
6,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BlankFTP
Apollo
16
3 / 0 / 5
10,459
550
13,756
10,498
4,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 2 / 4
9,982
525
6,613
12,225
7,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
Browenh13
Baron Samedi
15
2 / 3 / 8
9,454
498
15,088
16,368
8,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 5 / 3
10,850
571
9,647
15,731
7,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
nickleless
Nemesis
18
9 / 2 / 4
11,654
613
16,031
15,849
7,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
12
Kills
18
18
Deaths
12
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
3
2
0.67
W
Apollo
BlankFTP
Apollo
3
0
5
5.5
W
2
2
4
2
W
Baron Samedi
Browenh13
Baron Samedi
2
3
8
2
L
1
5
2
0.4
L
Danzaburou
Moochinater14
Danzaburou
2
4
2
0.75
L
King Arthur
Shadowlancer58
King Arthur
7
1
3
8.5
W
2
5
3
0.7
L
1
5
3
0.5
W
Nemesis
nickleless
Nemesis
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,540
Damage
61,135
83,942
Taken
70,671
55,593
Mitigated
35,884
25,780
Healing
25,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
12,554
5,412
1,340
8,917
18,973
8,711
0
5,316
13,657
81,790
0
W
Apollo
BlankFTP
Apollo
13,756
8,451
0
4,989
10,498
4,722
2,292
4,726
5,772
0
79,383
W
6,613
1,560
0
4,743
12,225
7,866
0
2,547
9,678
73,884
0
W
Baron Samedi
Browenh13
Baron Samedi
15,088
1,999
2,304
6,789
16,368
8,436
254
5,773
10,595
69,217
0
L
3,699
594
2,330
2,765
18,396
15,626
0
7,318
11,078
18,228
0
L
Danzaburou
Moochinater14
Danzaburou
8,201
5,252
0
2,972
13,264
5,592
0
4,194
9,070
0
46,616
L
King Arthur
Shadowlancer58
King Arthur
18,842
1,596
0
3,740
16,528
18,986
600
1,945
14,583
0
99,381
W
9,647
7,943
0
4,280
15,731
7,003
5,796
1,285
14,446
0
94,570
L
6,244
1,365
0
3,716
16,781
6,678
0
3,639
13,142
0
45,760
W
Nemesis
nickleless
Nemesis
16,031
8,053
0
2,878
15,849
7,857
0
1,922
13,720
0
94,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,767
Gold Earned
52,399
423
Minions Killed
633
0
Camps Cleared
0
1,701,232
Distance Traveled
1,769,675
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,304
437
121
6
0
312,750
3
W
Apollo
10,459
550
137
7
0
362,105
3
W
Ymir
9,982
525
118
6
0
346,501
0
W
Baron Samedi
9,454
498
88
5
0
321,389
2
L
Khepri
8,280
436
20
1
0
324,365
2
L
Danzaburou
7,953
419
70
4
0
292,559
0
L
King Arthur
10,522
554
137
7
0
376,160
2
W
Izanami
10,850
571
161
8
0
321,257
1
L
Pele
7,708
406
75
4
0
395,398
3
W
Nemesis
11,654
613
129
7
0
418,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role