Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Jarod023
Bacchus
Level 49
God Stats
0W - 3L
1,187 SR
Queue Stats
33W - 39L
1,503 Elo+
Solo
Thor
Thor
JayRainz
Thor
Level 137
God Stats
1W - 1L
1,213 SR
Queue Stats
64W - 40L
1,695 Elo+
Party 1
Nu Wa
Nu Wa
LunaRainz
Nu Wa
Level 144
God Stats
28W - 20L
1,691 SR
Queue Stats
81W - 74L
1,605 Elo+
Party 1
Apollo
Apollo
RythmicRick
Apollo
Level 128
God Stats
0W - 2L
1,408 SR
Queue Stats
1W - 7L
1,266 Elo+
Party 1
Team Averages
Level 120
1,400 SR
1,514 Elo+

VS

Team Averages
Level 70
1,608 SR
1,575 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AlexioPrimal
Da Ji
Level 5
God Stats
6W - 10L
1,687 SR
Queue Stats
16W - 29L
1,507 Elo+
Solo
Merlin
Merlin
Beeprev26
Merlin
Level 127
God Stats
2W - 4L
1,422 SR
Queue Stats
237W - 224L
1,589 Elo+
Solo
Odin
Odin
Darkn1pp13
Odin
Level 22
God Stats
20W - 5L
1,808 SR
Queue Stats
119W - 101L
1,562 Elo+
Solo
Skadi
Skadi
MDMNAntics
Skadi
Level 114
God Stats
3W - 2L
1,624 SR
Queue Stats
35W - 17L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 4 / 4
7,539
754
5,329
14,707
10,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Jarod023
Bacchus
13
0 / 2 / 2
6,877
688
5,032
11,055
10,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
13
1 / 1 / 3
6,975
698
8,075
13,007
5,903
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
LunaRainz
Nu Wa
13
3 / 2 / 2
7,374
737
10,653
8,970
3,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
12
1 / 5 / 3
6,701
670
2,451
9,612
3,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 0 / 6
7,905
791
10,077
8,313
7,901
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 2 / 6
7,087
709
6,653
6,942
4,261
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Beeprev26
Merlin
15
4 / 1 / 7
8,488
849
9,341
5,468
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 1 / 9
7,914
791
8,101
11,584
9,663
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
15
1 / 2 / 9
8,095
810
12,794
8,707
3,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
6
Kills
14
14
Deaths
6
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
4
0.75
W
Cthulhu
 
Cthulhu
3
0
6
6
W
2
2
6
2.5
W
Merlin
Beeprev26
Merlin
4
1
7
7.5
W
4
1
9
8.5
L
Bacchus
Jarod023
Bacchus
0
2
2
0.5
L
Thor
1
1
3
2.5
L
Nu Wa
LunaRainz
Nu Wa
3
2
2
2
W
Skadi
1
2
9
2.75
L
Apollo
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,540
Damage
46,966
57,351
Taken
41,014
34,246
Mitigated
27,836
6,859
Healing
5,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,329
1,450
805
2,781
14,707
10,059
0
4,109
10,598
0
24,987
W
Cthulhu
 
Cthulhu
10,077
941
443
1,796
8,313
7,901
370
3,890
4,423
28,480
0
W
6,653
1,371
0
56
6,942
4,261
598
2,126
4,816
0
13,534
W
Merlin
Beeprev26
Merlin
9,341
666
0
237
5,468
2,336
0
1,847
3,621
34,897
0
W
8,101
2,281
0
2,700
11,584
9,663
20
3,725
7,859
0
21,892
L
Bacchus
Jarod023
Bacchus
5,032
1,193
0
332
11,055
10,984
0
4,625
6,430
16,848
0
L
Thor
8,075
1,931
0
511
13,007
5,903
0
3,723
9,284
0
22,113
L
Nu Wa
LunaRainz
Nu Wa
10,653
3,184
0
1,139
8,970
3,364
148
3,315
5,655
27,886
0
W
Skadi
12,794
4,836
0
480
8,707
3,675
422
4,097
4,610
0
40,522
L
Apollo
2,451
1,651
0
1,291
9,612
3,936
0
3,646
5,966
0
11,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,466
Gold Earned
39,489
156
Minions Killed
229
0
Camps Cleared
0
973,788
Distance Traveled
1,033,341
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,539
754
39
4
0
192,419
3
W
Cthulhu
7,905
791
50
5
0
210,939
3
W
Da Ji
7,087
709
7
1
0
196,800
0
W
Merlin
8,488
849
62
6
0
192,205
2
W
Odin
7,914
791
30
3
0
225,813
2
L
Bacchus
6,877
688
21
2
0
208,431
2
L
Thor
6,975
698
33
3
0
205,986
2
L
Nu Wa
7,374
737
35
4
0
185,894
1
W
Skadi
8,095
810
80
8
0
207,584
1
L
Apollo
6,701
670
28
3
0
181,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role