Player Matchup

Amaterasu
Amaterasu
ErebusDarkstar
Amaterasu
Level 127
God Stats
4W - 2L
1,523 SR
Queue Stats
225W - 185L
1,538 Elo+
Solo
Shiva
Shiva
JabroniBeast
Shiva
Level 57
God Stats
3W - 1L
1,821 SR
Queue Stats
16W - 25L
1,504 Elo+
Solo
Jing Wei
Jing Wei
Ssilence772
Jing Wei
Level 125
God Stats
3W - 2L
1,486 SR
Queue Stats
70W - 70L
1,505 Elo+
Solo
Olorun
Olorun
dafutokun
Olorun
Level 103
God Stats
4W - 4L
1,535 SR
Queue Stats
455W - 453L
1,545 Elo+
Solo
Fenrir
Fenrir
mamabicho69420
Fenrir
Level 55
God Stats
6W - 9L
1,448 SR
Queue Stats
203W - 198L
1,592 Elo+
Solo
Team Averages
Level 93
1,563 SR
1,537 Elo+

VS

Team Averages
Level 128
1,550 SR
1,517 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Chickneater
Bakasura
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,360 Elo+
Solo
Ao Kuang
Ao Kuang
Ethereal22
Ao Kuang
Level 122
God Stats
338W - 302L
1,562 SR
Queue Stats
533W - 520L
1,491 Elo+
Solo
Apollo
Apollo
lordUmbragen
Apollo
Level 149
God Stats
3W - 1L
1,645 SR
Queue Stats
12W - 7L
1,620 Elo+
Solo
Horus
Horus
tubbycodes
Horus
Level 107
God Stats
4W - 5L
1,541 SR
Queue Stats
110W - 88L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ErebusDarkstar
Amaterasu
18
1 / 5 / 3
11,268
490
8,605
20,181
11,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 2 / 8
10,707
466
9,612
16,876
17,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
Ssilence772
Jing Wei
18
3 / 2 / 1
12,065
525
17,551
16,836
7,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
dafutokun
Olorun
20
4 / 1 / 0
13,621
592
14,825
15,902
8,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
0 / 4 / 2
10,623
462
3,696
9,524
6,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
3 / 1 / 5
12,347
537
13,169
13,952
7,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Chickneater
Bakasura
19
3 / 3 / 4
11,467
499
8,694
23,461
11,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Ethereal22
Ao Kuang
20
6 / 2 / 4
13,122
571
10,806
22,850
17,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
19
2 / 1 / 3
12,042
524
12,662
24,842
11,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
3
0 / 1 / 0
6,556
285
577
1,681
476
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
8
Kills
14
14
Deaths
8
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
1
5
5.5
L
Bakasura
Chickneater
Bakasura
3
3
4
1.67
W
Amaterasu
ErebusDarkstar
Amaterasu
1
5
3
0.5
L
Ao Kuang
Ethereal22
Ao Kuang
6
2
4
4
W
0
2
8
2
W
Jing Wei
Ssilence772
Jing Wei
3
2
1
1.75
W
Olorun
dafutokun
Olorun
4
1
0
4
L
Apollo
2
1
3
3.5
W
0
4
2
0.25
L
Horus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,289
Damage
45,908
79,319
Taken
86,786
50,457
Mitigated
49,815
27,059
Healing
38,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
13,169
982
1,765
8,923
13,952
7,691
330
2,944
11,008
119,327
0
L
Bakasura
Chickneater
Bakasura
8,694
5,709
0
6,324
23,461
11,970
35
3,585
19,844
0
95,827
W
Amaterasu
ErebusDarkstar
Amaterasu
8,605
3,864
0
1,893
20,181
11,266
0
5,821
13,563
0
120,138
L
Ao Kuang
Ethereal22
Ao Kuang
10,806
2,449
0
11,045
22,850
17,919
969
6,808
15,762
103,694
0
W
9,612
1,042
486
3,252
16,876
17,499
0
5,814
10,047
0
32,290
W
Jing Wei
Ssilence772
Jing Wei
17,551
14,202
0
7,003
16,836
7,166
954
1,774
14,690
0
111,328
W
Olorun
dafutokun
Olorun
14,825
8,468
1,316
10,937
15,902
8,465
888
5,476
10,065
142,823
0
L
Apollo
12,662
8,398
0
10,236
24,842
11,759
1,113
1,488
23,354
0
112,836
W
3,696
1,007
80
2,092
9,524
6,061
328
4,399
4,352
0
55,972
L
Horus
577
286
133
486
1,681
476
0
0
1,681
0
2,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,284
Gold Earned
55,534
670
Minions Killed
718
0
Camps Cleared
0
2,305,653
Distance Traveled
1,910,550
30
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,347
537
200
9
0
465,267
2
L
Bakasura
11,467
499
148
6
0
546,932
2
W
Amaterasu
11,268
490
163
7
0
514,393
8
L
Ao Kuang
13,122
571
202
9
0
407,947
7
W
Shiva
10,707
466
29
1
0
486,355
7
W
Jing Wei
12,065
525
167
7
0
446,218
3
W
Olorun
13,621
592
223
10
0
414,982
8
L
Apollo
12,042
524
165
7
0
454,198
7
W
Fenrir
10,623
462
88
4
0
443,705
4
L
Horus
6,556
285
3
0
0
36,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role