Player Matchup

Bakasura
Bakasura
Dradoo
Bakasura
Level 32
God Stats
6W - 1L
1,805 SR
Queue Stats
27W - 52L
1,385 Elo+
Party 2
Baron Samedi
Baron Samedi
MiniNaab
Baron Samedi
Level 37
God Stats
9W - 9L
1,473 SR
Queue Stats
25W - 46L
1,395 Elo+
Party 2
Raijin
Raijin
ReactDev
Raijin
Level 39
God Stats
8W - 15L
1,311 SR
Queue Stats
59W - 97L
1,352 Elo+
Solo
Team Averages
Level 36
1,530 SR
1,377 Elo+

VS

Team Averages
Level 81
1,604 SR
1,374 Elo+
He Bo
He Bo
Fdominik99
He Bo
Level 77
God Stats
1W - 2L
1,736 SR
Queue Stats
107W - 158L
1,332 Elo+
Party 1
Awilix
Awilix
SumbadyElse
Awilix
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,450 Elo+
Solo
Chaac
Chaac
dondili
Chaac
Level 40
God Stats
8W - 7L
1,576 SR
Queue Stats
93W - 134L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dradoo
Bakasura
14
11 / 0 / 4
9,775
889
10,634
9,150
4,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
MiniNaab
Baron Samedi
14
1 / 0 / 13
8,327
757
10,186
6,519
5,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
ReactDev
Raijin
12
3 / 1 / 10
8,276
752
6,753
7,658
3,013
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
10
1 / 7 / 0
6,682
607
5,062
10,475
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
11
0 / 4 / 1
6,695
609
4,977
10,456
4,207
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chaac
dondili
Chaac
10
0 / 4 / 0
6,340
576
6,292
11,724
7,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
15
Kills
1
1
Deaths
15
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Dradoo
Bakasura
11
0
4
13
L
He Bo
1
7
0
0.14
W
Baron Samedi
MiniNaab
Baron Samedi
1
0
13
7.5
W
Raijin
ReactDev
Raijin
3
1
10
8
L
Awilix
0
4
1
0.13
L
Chaac
dondili
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,573
Damage
16,331
23,327
Taken
32,655
13,264
Mitigated
14,984
10,401
Healing
1,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Dradoo
Bakasura
10,634
7,863
0
3,222
9,150
4,396
279
2,336
6,589
0
28,547
L
He Bo
5,062
168
0
0
10,475
3,527
0
5,339
4,494
12,781
0
W
Baron Samedi
MiniNaab
Baron Samedi
10,186
901
1,694
4,133
6,519
5,855
342
2,078
4,229
29,318
0
W
Raijin
ReactDev
Raijin
6,753
1,280
0
1,352
7,658
3,013
72
1,528
5,927
24,976
0
L
Awilix
4,977
1,659
0
193
10,456
4,207
0
5,469
4,617
0
20,872
L
Chaac
dondili
Chaac
6,292
644
0
1,705
11,724
7,250
0
6,175
4,804
0
18,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,378
Gold Earned
19,717
147
Minions Killed
82
11
Camps Cleared
1
680,830
Distance Traveled
586,928
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,775
889
63
6
9
251,906
0
L
He Bo
6,682
607
24
2
0
183,653
1
W
Baron Samedi
8,327
757
40
4
1
210,079
5
W
Raijin
8,276
752
44
4
1
218,845
1
L
Awilix
6,695
609
31
3
1
207,427
1
L
Chaac
6,340
576
27
2
0
195,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role