Player Matchup

He Bo
He Bo
Funkys
He Bo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 50L
1,315 Elo+
Party 3
Cabrakan
Cabrakan
Gopnognomik
Cabrakan
Level 126
God Stats
5W - 2L
1,768 SR
Queue Stats
459W - 487L
1,353 Elo+
Party 2
Zeus
Zeus
SuPeRsmite007
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,143 Elo+
Party 2
Yemoja
Yemoja
XxNaTaShAxXx
Yemoja
Level 81
God Stats
5W - 5L
1,515 SR
Queue Stats
101W - 122L
1,365 Elo+
Solo
Ne Zha
Ne Zha
zOriginalz
Ne Zha
Level 98
God Stats
0W - 4L
1,290 SR
Queue Stats
330W - 373L
1,360 Elo+
Party 3
Team Averages
Level 80
1,515 SR
1,307 Elo+

VS

Team Averages
Level 89
1,450 SR
1,506 Elo+
Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Jasminep11rox
Aphrodite
Level 103
God Stats
7W - 1L
1,418 SR
Queue Stats
201W - 207L
1,466 Elo+
Solo
Neith
Neith
Raxiijk
Neith
Level 41
God Stats
1W - 0L
1,330 SR
Queue Stats
3W - 2L
1,354 Elo+
Solo
Cerberus
Cerberus
Y Catastrophe Y
Cerberus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Funkys
He Bo
19
4 / 9 / 10
11,461
674
17,216
20,830
11,051
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Gopnognomik
Cabrakan
19
1 / 6 / 16
10,642
626
9,202
24,761
41,837
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
13 / 7 / 4
12,515
736
27,340
17,203
9,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
18
1 / 2 / 13
9,774
575
4,393
13,342
10,831
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
zOriginalz
Ne Zha
15
0 / 10 / 13
8,948
526
20,275
21,284
11,860
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
5 / 3 / 17
12,847
756
12,588
12,227
6,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Fenrir
 
Fenrir
16
6 / 7 / 7
11,751
691
9,698
16,480
10,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Jasminep11rox
Aphrodite
20
6 / 2 / 18
12,925
760
11,516
19,670
14,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Raxiijk
Neith
20
9 / 2 / 19
13,393
788
33,707
22,010
11,299
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
19
7 / 6 / 20
13,057
768
15,773
28,492
29,746
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
114
19
Kills
33
34
Deaths
20
56
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
3
17
4.5
W
Fenrir
 
Fenrir
6
7
7
1.36
L
He Bo
Funkys
He Bo
4
9
10
1
L
Cabrakan
Gopnognomik
Cabrakan
1
6
16
1.5
W
Aphrodite
Jasminep11rox
Aphrodite
6
2
18
7.5
W
Neith
Raxiijk
Neith
9
2
19
9.25
L
13
7
4
2.14
L
Yemoja
1
2
13
3.75
W
Cerberus
7
6
20
2.83
L
Ne Zha
zOriginalz
Ne Zha
0
10
13
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,426
Damage
83,282
97,420
Taken
98,879
85,157
Mitigated
71,981
29,501
Healing
52,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,588
1,023
1,558
2,318
12,227
6,280
962
6,081
6,146
40,291
0
W
Fenrir
 
Fenrir
9,698
1,411
429
2,328
16,480
10,619
0
10,541
5,939
0
12,876
L
He Bo
Funkys
He Bo
17,216
823
2,337
2,725
20,830
11,051
0
11,298
9,532
28,656
0
L
Cabrakan
Gopnognomik
Cabrakan
9,202
669
1,261
1,923
24,761
41,837
16
8,666
15,823
18,357
0
W
Aphrodite
Jasminep11rox
Aphrodite
11,516
1,365
17,537
13,027
19,670
14,037
933
12,019
7,651
39,106
0
W
Neith
Raxiijk
Neith
33,707
13,615
183
6,380
22,010
11,299
4,776
12,472
9,538
0
64,168
L
27,340
3,853
1,520
2,033
17,203
9,578
0
8,209
8,958
57,048
0
L
Yemoja
4,393
293
11,300
2,849
13,342
10,831
70
3,331
9,973
8,348
0
W
Cerberus
15,773
687
760
7,987
28,492
29,746
223
17,038
11,454
27,181
0
L
Ne Zha
zOriginalz
Ne Zha
20,275
2,927
1,324
2,229
21,284
11,860
0
8,373
12,760
0
32,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,340
Gold Earned
63,973
128
Minions Killed
203
0
Camps Cleared
0
1,310,889
Distance Traveled
1,537,949
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,847
756
77
5
0
306,533
0
W
Fenrir
11,751
691
4
0
0
284,769
0
L
He Bo
11,461
674
29
2
0
263,953
3
L
Cabrakan
10,642
626
14
1
0
245,356
0
W
Aphrodite
12,925
760
51
3
0
333,899
0
W
Neith
13,393
788
44
3
0
301,821
0
L
Zeus
12,515
736
72
4
0
227,099
0
L
Yemoja
9,774
575
7
0
0
280,387
0
W
Cerberus
13,057
768
27
2
0
310,927
0
L
Ne Zha
8,948
526
6
0
0
294,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role