Player Matchup

Hades
Hades
Devilbmyname666
Hades
Level 121
God Stats
0W - 3L
1,180 SR
Queue Stats
23W - 40L
1,403 Elo+
Solo
Osiris
Osiris
Shebita9
Osiris
Level 105
God Stats
2W - 8L
1,451 SR
Queue Stats
150W - 218L
1,335 Elo+
Solo
Chang'e
Chang'e
lame09
Chang'e
Level 60
God Stats
10W - 12L
1,353 SR
Queue Stats
141W - 174L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
le_ravageur2020
Cthulhu
Level 81
God Stats
0W - 2L
1,243 SR
Queue Stats
154W - 186L
1,337 Elo+
Party 1
Artemis
Artemis
samuelfrance01-s
Artemis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,355 Elo+
Party 1
Team Averages
Level 86
1,345 SR
1,358 Elo+

VS

Team Averages
Level 58
1,475 SR
1,289 Elo+
Bellona
Bellona
Chevre_du_zodiak
Bellona
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 48L
1,339 Elo+
Solo
Loki
Loki
DG_074
Loki
Level 69
God Stats
5W - 2L
1,555 SR
Queue Stats
29W - 37L
1,359 Elo+
Solo
Ymir
Ymir
XMypbN MoHax174
Ymir
Level 35
God Stats
3W - 3L
1,607 SR
Queue Stats
42W - 69L
1,134 Elo+
Solo
Achilles
Achilles
ahmedalshmari
Achilles
Level 37
God Stats
1W - 2L
1,214 SR
Queue Stats
165W - 187L
1,328 Elo+
Solo
Ah Puch
Ah Puch
aratakis
Ah Puch
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 50L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
6,733
561
7,446
9,428
6,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Osiris
Shebita9
Osiris
9
0 / 2 / 0
5,522
460
2,694
8,503
5,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
lame09
Chang'e
11
1 / 0 / 0
5,821
485
843
6,310
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 1
5,104
425
1,879
3,190
1,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 2 / 0
6,424
535
2,680
6,275
2,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,179
515
3,821
9,311
6,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
DG_074
Loki
9
3 / 2 / 2
5,972
498
5,084
6,199
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 0 / 2
5,972
498
1,603
4,012
2,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
ahmedalshmari
Achilles
7
0 / 1 / 2
5,036
420
2,531
8,315
6,545
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
aratakis
Ah Puch
11
1 / 0 / 1
6,215
518
4,435
1,345
656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
4
Kills
8
8
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
W
Loki
DG_074
Loki
3
2
2
2
L
2
4
0
0.5
L
Osiris
Shebita9
Osiris
0
2
0
0
W
1
0
2
2
W
Achilles
ahmedalshmari
Achilles
0
1
2
1
W
Ah Puch
aratakis
Ah Puch
1
0
1
1.5
L
Chang'e
lame09
Chang'e
1
0
0
1
L
0
0
1
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,542
Damage
17,474
33,706
Taken
29,182
18,931
Mitigated
19,113
11,497
Healing
7,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,821
1,384
0
3,675
9,311
6,865
0
5,585
3,726
0
36,945
W
Loki
DG_074
Loki
5,084
1,363
0
1,872
6,199
2,087
0
1,574
4,625
0
25,785
L
7,446
1,080
90
3,481
9,428
6,980
564
59
9,369
44,010
0
L
Osiris
Shebita9
Osiris
2,694
808
0
2,185
8,503
5,410
383
1,466
7,037
0
37,431
W
1,603
96
0
613
4,012
2,960
0
385
3,627
23,112
0
W
Achilles
ahmedalshmari
Achilles
2,531
759
0
212
8,315
6,545
0
2,242
6,073
0
19,956
W
Ah Puch
aratakis
Ah Puch
4,435
147
0
685
1,345
656
271
382
963
36,202
0
L
Chang'e
lame09
Chang'e
843
0
70
2,493
6,310
2,567
0
3,500
2,810
33,181
0
L
1,879
299
0
1,076
3,190
1,614
0
870
2,320
10,638
0
L
2,680
1,289
0
2,102
6,275
2,360
0
143
6,132
0
43,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,604
Gold Earned
29,374
305
Minions Killed
240
0
Camps Cleared
0
973,765
Distance Traveled
1,163,000
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,179
515
66
6
0
240,536
0
W
Loki
5,972
498
40
3
0
272,645
3
L
Hades
6,733
561
76
6
0
200,595
1
L
Osiris
5,522
460
64
5
0
222,606
1
W
Ymir
5,972
498
38
3
0
228,360
5
W
Achilles
5,036
420
34
3
0
212,082
4
W
Ah Puch
6,215
518
62
5
0
209,377
6
L
Chang'e
5,821
485
70
6
0
222,751
2
L
Cthulhu
5,104
425
12
1
0
126,233
3
L
Artemis
6,424
535
83
7
0
201,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role