Player Matchup

Pele
Pele
D-AceBlack91
Pele
Level 89
God Stats
51W - 44L
1,543 SR
Queue Stats
127W - 158L
1,386 Elo+
Party 1
Sol
Sol
MerSo_19
Sol
Level 64
God Stats
20W - 21L
1,411 SR
Queue Stats
89W - 84L
1,360 Elo+
Solo
Baron Samedi
Baron Samedi
UnitY-Sangoku091
Baron Samedi
Level 60
God Stats
3W - 1L
1,713 SR
Queue Stats
32W - 58L
1,300 Elo+
Party 1
Shiva
Shiva
UnitY-SeiiKoya
Shiva
Level 7
God Stats
1W - 2L
1,325 SR
Queue Stats
9W - 11L
1,285 Elo+
Party 1
Chiron
Chiron
calmdown2K
Chiron
Level 60
God Stats
1W - 2L
1,144 SR
Queue Stats
48W - 64L
1,338 Elo+
Party 1
Team Averages
Level 56
1,427 SR
1,334 Elo+

VS

Team Averages
Level 45
1,445 SR
1,290 Elo+
Fenrir
Fenrir
Dr N1ghtmar3 93
Fenrir
Level 49
God Stats
2W - 3L
1,558 SR
Queue Stats
26W - 36L
1,370 Elo+
Solo
Cthulhu
Cthulhu
FabriDeiLitfiba
Cthulhu
Level 24
God Stats
1W - 3L
1,495 SR
Queue Stats
2W - 5L
1,346 Elo+
Party 2
Shiva
Shiva
RickearBroken
Shiva
Level 85
God Stats
2W - 4L
1,276 SR
Queue Stats
33W - 31L
1,191 Elo+
Party 2
Danzaburou
Danzaburou
XX_TENTACION_SAD
Danzaburou
Level 26
God Stats
2W - 7L
1,379 SR
Queue Stats
75W - 135L
1,193 Elo+
Party 3
Thoth
Thoth
yake2001
Thoth
Level 39
God Stats
3W - 4L
1,519 SR
Queue Stats
66W - 93L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 3 / 6
11,485
604
17,794
18,092
8,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
3 / 2 / 2
10,304
542
12,430
11,269
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
UnitY-Sangoku091
Baron Samedi
17
4 / 1 / 14
10,902
574
14,637
14,009
8,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 2 / 12
9,249
487
5,351
17,678
16,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
calmdown2K
Chiron
15
5 / 2 / 5
9,711
511
10,343
10,627
4,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 2
8,489
447
7,269
21,433
9,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 2 / 1
9,287
489
6,198
15,774
13,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 4 / 2
8,688
457
9,392
18,343
19,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
XX_TENTACION_SAD
Danzaburou
12
2 / 7 / 3
7,987
420
8,268
15,642
5,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
yake2001
Thoth
14
0 / 4 / 2
8,549
450
6,769
9,811
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
26
Kills
9
10
Deaths
26
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
12
3
6
5
L
2
9
2
0.33
L
1
2
1
0.75
W
3
2
2
2
L
4
4
2
1.25
W
Baron Samedi
UnitY-Sangoku091
Baron Samedi
4
1
14
11
W
2
2
12
4
L
Danzaburou
XX_TENTACION_SAD
Danzaburou
2
7
3
0.5
W
Chiron
calmdown2K
Chiron
5
2
5
3.75
L
Thoth
yake2001
Thoth
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,555
Damage
37,896
71,675
Taken
81,003
43,383
Mitigated
50,237
29,518
Healing
14,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,794
4,486
0
8,103
18,092
8,567
1,678
3,103
14,989
0
85,425
L
7,269
1,154
0
6,222
21,433
9,149
0
5,708
15,725
0
58,860
L
6,198
416
0
2,371
15,774
13,267
0
10,141
5,633
50,258
0
W
12,430
3,612
0
6,354
11,269
5,575
829
4,443
6,826
60,370
8,989
L
9,392
1,062
332
2,362
18,343
19,216
0
3,262
15,081
0
25,483
W
Baron Samedi
UnitY-Sangoku091
Baron Samedi
14,637
603
1,305
5,270
14,009
8,080
1,878
3,867
10,142
86,320
0
W
5,351
716
1,024
3,037
17,678
16,722
46
0
17,678
0
28,364
L
Danzaburou
XX_TENTACION_SAD
Danzaburou
8,268
3,091
0
1,590
15,642
5,188
0
3,485
12,157
0
44,235
W
Chiron
calmdown2K
Chiron
10,343
2,844
1,174
3,251
10,627
4,439
1,348
1,554
9,073
0
58,467
L
Thoth
yake2001
Thoth
6,769
224
0
1,546
9,811
3,417
1,314
3,389
6,422
58,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,651
Gold Earned
43,000
509
Minions Killed
392
0
Camps Cleared
0
1,931,989
Distance Traveled
1,815,167
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,485
604
124
7
0
444,617
2
L
Fenrir
8,489
447
81
4
0
350,291
5
L
Cthulhu
9,287
489
119
6
0
390,647
5
W
Sol
10,304
542
112
6
0
362,746
6
L
Shiva
8,688
457
25
1
0
394,618
2
W
Baron Samedi
10,902
574
127
7
0
378,614
6
W
Shiva
9,249
487
33
2
0
396,935
5
L
Danzaburou
7,987
420
67
4
0
326,216
2
W
Chiron
9,711
511
113
6
0
349,077
3
L
Thoth
8,549
450
100
5
0
353,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role