Player Matchup

Tsukuyomi
Tsukuyomi
Epic1234
Tsukuyomi
Level 107
God Stats
22W - 21L
1,565 SR
Queue Stats
195W - 183L
1,459 Elo+
Solo
Khepri
Khepri
KWeiKETTY
Khepri
Level 69
God Stats
80W - 68L
1,469 SR
Queue Stats
976W - 987L
1,498 Elo+
Solo
Freya
Freya
OrionSanguis
Freya
Level 109
God Stats
1W - 1L
1,618 SR
Queue Stats
10W - 16L
1,374 Elo+
Solo
Zeus
Zeus
Wasif2001
Zeus
Level 88
God Stats
13W - 10L
1,660 SR
Queue Stats
211W - 169L
1,486 Elo+
Solo
Rama
Rama
sishenyongsheng
Rama
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 91L
1,493 Elo+
Solo
Team Averages
Level 106
1,562 SR
1,462 Elo+

VS

Team Averages
Level 116
1,497 SR
1,524 Elo+
Scylla
Scylla
Justskill15
Scylla
Level 121
God Stats
3W - 1L
1,788 SR
Queue Stats
12W - 10L
1,690 Elo+
Solo
Fenrir
Fenrir
KioskMangaz
Fenrir
Level 88
God Stats
12W - 11L
1,619 SR
Queue Stats
49W - 38L
1,579 Elo+
Solo
Geb
Geb
Núgget
Geb
Level 120
God Stats
1W - 0L
1,618 SR
Queue Stats
33W - 38L
1,468 Elo+
Party 1
Sol
Sol
Sena7
Sol
Level 124
God Stats
6W - 8L
1,230 SR
Queue Stats
155W - 156L
1,492 Elo+
Solo
King Arthur
King Arthur
Řoci
King Arthur
Level 127
God Stats
1W - 0L
1,231 SR
Queue Stats
31W - 37L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Epic1234
Tsukuyomi
15
0 / 2 / 0
9,045
905
11,959
10,356
5,095
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
KWeiKETTY
Khepri
15
0 / 2 / 0
10,040
1,004
5,173
13,391
17,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
0 / 1 / 0
9,080
908
8,027
11,995
5,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
15
0 / 1 / 0
9,134
913
18,239
7,143
3,583
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 3 / 0
9,498
950
10,018
12,144
5,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

239

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
2 / 0 / 5
10,518
1,052
13,044
4,809
2,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
16
4 / 0 / 3
10,718
1,072
11,146
13,029
6,830
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Geb
16
0 / 0 / 7
10,740
1,074
6,352
11,637
14,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
Sena7
Sol
16
1 / 0 / 6
9,796
980
10,164
8,428
3,378
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
Řoci
King Arthur
16
2 / 0 / 4
9,893
989
11,478
19,756
21,608
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
34
0
Kills
9
9
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Epic1234
Tsukuyomi
0
2
0
0
W
Scylla
2
0
5
4.5
L
Khepri
KWeiKETTY
Khepri
0
2
0
0
W
Fenrir
4
0
3
5.5
W
Geb
0
0
7
3.5
L
0
1
0
0
W
Sol
Sena7
Sol
1
0
6
4
L
Zeus
0
1
0
0
L
0
3
0
0
W
King Arthur
Řoci
King Arthur
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,416
Damage
52,184
55,029
Taken
57,659
38,234
Mitigated
48,840
5,721
Healing
9,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Epic1234
Tsukuyomi
11,959
2,635
0
498
10,356
5,095
0
3,999
6,357
0
22,621
W
Scylla
13,044
452
0
2,082
4,809
2,039
0
2,202
2,607
39,664
0
L
Khepri
KWeiKETTY
Khepri
5,173
168
0
1,225
13,391
17,991
0
6,912
6,479
19,169
0
W
Fenrir
11,146
3,809
0
1,729
13,029
6,830
0
7,262
5,767
213
25,936
W
Geb
6,352
170
0
1,490
11,637
14,985
0
7,477
4,160
21,874
0
L
8,027
2,827
0
3,320
11,995
5,983
0
6,951
5,044
18,547
0
W
Sol
Sena7
Sol
10,164
3,564
0
2,616
8,428
3,378
0
3,563
4,865
27,009
0
L
Zeus
18,239
1,081
0
678
7,143
3,583
0
4,278
2,865
37,746
0
L
10,018
6,524
0
0
12,144
5,582
0
7,623
4,521
0
36,414
W
King Arthur
Řoci
King Arthur
11,478
1,031
0
1,882
19,756
21,608
0
10,935
8,821
0
23,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,797
Gold Earned
51,665
202
Minions Killed
208
6
Camps Cleared
10
1,004,473
Distance Traveled
1,094,908
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,045
905
16
2
1
226,615
1
W
Scylla
10,518
1,052
61
6
6
205,557
1
L
Khepri
10,040
1,004
19
2
0
204,511
0
W
Fenrir
10,718
1,072
40
4
4
233,955
2
W
Geb
10,740
1,074
19
2
0
221,052
0
L
Freya
9,080
908
44
4
1
198,087
1
W
Sol
9,796
980
51
5
0
205,685
1
L
Zeus
9,134
913
48
5
3
199,909
0
L
Rama
9,498
950
75
8
1
175,351
2
W
King Arthur
9,893
989
37
4
0
228,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role