Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BreyserLaser
Chiron
Level 61
God Stats
3W - 0L
1,700 SR
Queue Stats
102W - 131L
1,402 Elo+
Party 2
Mercury
Mercury
EniKam
Mercury
Level 88
God Stats
13W - 3L
1,508 SR
Queue Stats
73W - 64L
1,507 Elo+
Solo
Kuzenbo
Kuzenbo
I Know Voltorb
Kuzenbo
Level 85
God Stats
1W - 1L
1,312 SR
Queue Stats
57W - 68L
1,505 Elo+
Solo
Neith
Neith
Medievil16lu
Neith
Level 72
God Stats
1W - 1L
1,297 SR
Queue Stats
111W - 125L
1,458 Elo+
Party 2
Team Averages
Level 93
1,463 SR
1,474 Elo+

VS

Team Averages
Level 46
1,480 SR
1,480 Elo+
The Morrigan
The Morrigan
Bambino0
The Morrigan
Level 68
God Stats
0W - 1L
1,493 SR
Queue Stats
2W - 3L
1,463 Elo+
Party 1
Cthulhu
Cthulhu
Nikiebesen
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
PlumWharf686569
Jing Wei
Level 17
God Stats
0W - 2L
1,295 SR
Queue Stats
3W - 5L
1,356 Elo+
Solo
Thanatos
Thanatos
PrayRapidz
Thanatos
Level 84
God Stats
79W - 80L
1,466 SR
Queue Stats
132W - 149L
1,427 Elo+
Solo
Nu Wa
Nu Wa
StavrosPar
Nu Wa
Level 36
God Stats
0W - 1L
1,645 SR
Queue Stats
1W - 1L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
1 / 1 / 13
9,798
700
9,704
8,762
3,127
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
18
7 / 1 / 8
10,858
776
8,040
9,969
4,254
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
EniKam
Mercury
19
10 / 1 / 6
11,433
817
19,566
12,135
5,535
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 4 / 18
10,371
741
6,564
16,834
20,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
5 / 2 / 5
10,080
720
11,594
8,575
3,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Bambino0
The Morrigan
14
0 / 6 / 5
8,623
616
7,119
11,722
5,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Nikiebesen
Cthulhu
14
0 / 6 / 8
8,534
610
7,343
15,519
15,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
15
2 / 6 / 2
9,398
671
6,123
15,122
7,479
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thanatos
PrayRapidz
Thanatos
17
5 / 3 / 3
9,936
710
11,243
13,735
9,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
16
2 / 4 / 4
9,507
679
11,728
10,432
4,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
31
25
Kills
9
9
Deaths
25
50
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
13
7.5
L
The Morrigan
Bambino0
The Morrigan
0
6
5
0.42
W
Chiron
7
1
8
11
W
Mercury
EniKam
Mercury
10
1
6
13
W
2
4
18
2.75
W
5
2
5
3.75
L
Cthulhu
Nikiebesen
Cthulhu
0
6
8
0.67
L
Jing Wei
2
6
2
0.5
L
Thanatos
PrayRapidz
Thanatos
5
3
3
2.17
L
Nu Wa
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,468
Damage
43,556
56,275
Taken
66,530
37,347
Mitigated
42,408
14,229
Healing
11,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,704
2,818
0
3,181
8,762
3,127
2,921
3,316
5,100
42,308
0
L
The Morrigan
Bambino0
The Morrigan
7,119
933
0
1,680
11,722
5,222
89
3,259
8,079
21,530
1,827
W
Chiron
8,040
2,952
1,175
2,149
9,969
4,254
960
4,893
4,542
0
35,451
W
Mercury
EniKam
Mercury
19,566
10,893
0
2,450
12,135
5,535
750
3,679
8,091
0
49,466
W
6,564
2,980
0
2,521
16,834
20,741
310
6,919
9,179
21,851
0
W
11,594
5,959
75
2,678
8,575
3,690
1,009
4,194
3,919
0
37,672
L
Cthulhu
Nikiebesen
Cthulhu
7,343
373
85
863
15,519
15,987
29
5,473
10,046
16,054
0
L
Jing Wei
6,123
3,771
0
751
15,122
7,479
550
2,915
12,207
0
27,323
L
Thanatos
PrayRapidz
Thanatos
11,243
906
0
8,305
13,735
9,044
281
2,178
11,557
0
28,672
L
Nu Wa
11,728
1,658
0
0
10,432
4,676
599
2,443
7,989
32,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,540
Gold Earned
45,998
266
Minions Killed
163
0
Camps Cleared
0
1,452,313
Distance Traveled
1,286,803
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,798
700
71
5
0
286,031
3
L
The Morrigan
8,623
616
28
2
0
239,256
0
W
Chiron
10,858
776
61
4
0
262,326
2
W
Mercury
11,433
817
58
4
0
345,419
3
W
Kuzenbo
10,371
741
15
1
0
287,801
0
W
Neith
10,080
720
61
4
0
270,736
4
L
Cthulhu
8,534
610
19
1
0
224,197
1
L
Jing Wei
9,398
671
42
3
0
289,419
4
L
Thanatos
9,936
710
30
2
0
274,183
1
L
Nu Wa
9,507
679
44
3
0
259,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role