Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
CaptainObvious22
Mulan
Level 132
God Stats
17W - 12L
1,639 SR
Queue Stats
326W - 296L
1,593 Elo+
Party 1
Medusa
Medusa
KaptinGo
Medusa
Level 146
God Stats
5W - 5L
1,416 SR
Queue Stats
174W - 149L
1,542 Elo+
Solo
Ra
Ra
ShaggyJonJ
Ra
Level 160
God Stats
14W - 8L
1,501 SR
Queue Stats
104W - 86L
1,615 Elo+
Solo
Team Averages
Level 144
1,511 SR
1,550 Elo+

VS

Team Averages
Level 105
1,615 SR
1,542 Elo+
Yu Huang
Yu Huang
Decapitarre
Yu Huang
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,416 Elo+
Party 2
Apollo
Apollo
HeavenDevourer
Apollo
Level 64
God Stats
12W - 12L
1,575 SR
Queue Stats
241W - 206L
1,616 Elo+
Solo
Jormungandr
Jormungandr
Mumb0Wumb0
Jormungandr
Level 116
God Stats
1W - 1L
2,007 SR
Queue Stats
88W - 85L
1,650 Elo+
Solo
Horus
Horus
Volcanaliis
Horus
Level 62
God Stats
0W - 1L
1,442 SR
Queue Stats
1W - 6L
1,429 Elo+
Party 2
Cernunnos
Cernunnos
XFatalBigRedX
Cernunnos
Level 137
God Stats
15W - 18L
1,548 SR
Queue Stats
363W - 341L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
17
3 / 0 / 18
10,919
840
8,602
15,209
22,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
 
Thanatos
18
5 / 2 / 8
10,168
782
12,213
12,762
7,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 3 / 13
10,175
783
15,056
16,280
16,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
KaptinGo
Medusa
18
8 / 0 / 9
10,892
838
18,947
10,273
5,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
6 / 1 / 16
11,335
872
17,935
13,247
7,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Decapitarre
Yu Huang
15
2 / 5 / 0
8,824
679
15,114
11,962
5,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 6 / 1
9,859
758
7,646
15,685
6,796
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Mumb0Wumb0
Jormungandr
15
0 / 4 / 5
8,711
670
13,596
22,533
20,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 7 / 2
7,952
612
1,857
18,050
14,293
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
XFatalBigRedX
Cernunnos
16
2 / 5 / 2
9,570
736
11,037
15,781
7,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
16
27
Kills
6
6
Deaths
27
64
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
0
18
12
W
Thanatos
 
Thanatos
5
2
8
4.5
W
5
3
13
3.83
L
Yu Huang
Decapitarre
Yu Huang
2
5
0
0.4
L
2
6
1
0.42
W
Medusa
KaptinGo
Medusa
8
0
9
12.5
L
Jormungandr
Mumb0Wumb0
Jormungandr
0
4
5
0.63
W
6
1
16
14
L
0
7
2
0.14
L
Cernunnos
XFatalBigRedX
Cernunnos
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,753
Damage
49,250
67,771
Taken
84,011
58,849
Mitigated
55,490
28,463
Healing
11,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
8,602
1,496
1,333
4,160
15,209
22,161
569
5,317
9,892
19,726
0
W
Thanatos
 
Thanatos
12,213
2,550
0
7,173
12,762
7,503
330
3,417
9,345
0
31,964
W
15,056
1,630
0
1,758
16,280
16,929
485
8,314
7,966
4,892
22,188
L
Yu Huang
Decapitarre
Yu Huang
15,114
1,388
213
792
11,962
5,972
0
4,345
7,574
32,058
0
L
7,646
4,225
0
3,892
15,685
6,796
1,326
4,381
11,031
0
40,405
W
Medusa
KaptinGo
Medusa
18,947
12,969
0
4,134
10,273
5,067
3,571
5,536
4,737
0
53,200
L
Jormungandr
Mumb0Wumb0
Jormungandr
13,596
3,621
0
340
22,533
20,767
52
8,587
13,672
35,471
0
W
17,935
618
4,450
5,455
13,247
7,189
1,302
6,126
7,121
54,347
0
L
1,857
637
2,206
1,874
18,050
14,293
0
8,055
9,775
0
3,231
L
Cernunnos
XFatalBigRedX
Cernunnos
11,037
5,395
0
2,650
15,781
7,662
0
2,907
12,707
0
44,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,489
Gold Earned
44,916
250
Minions Killed
235
0
Camps Cleared
0
1,474,553
Distance Traveled
1,224,019
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,919
840
15
1
0
296,261
3
W
Thanatos
10,168
782
45
3
0
302,128
1
W
Mulan
10,175
783
26
2
0
273,385
0
L
Yu Huang
8,824
679
44
3
0
214,137
1
L
Apollo
9,859
758
80
6
0
243,359
0
W
Medusa
10,892
838
77
6
0
283,032
1
L
Jormungandr
8,711
670
37
3
0
268,096
0
W
Ra
11,335
872
87
7
0
319,747
2
L
Horus
7,952
612
6
0
0
254,126
0
L
Cernunnos
9,570
736
68
5
0
244,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role