Player Matchup

Bacchus
Bacchus
Atlandis6
Bacchus
Level 47
God Stats
0W - 1L
1,203 SR
Queue Stats
0W - 3L
1,211 Elo+
Party 1
Da Ji
Da Ji
BlasianBoi
Da Ji
Level 60
God Stats
0W - 1L
1,533 SR
Queue Stats
3W - 9L
1,306 Elo+
Party 1
Odin
Odin
NukeTheDolphins
Odin
Level 64
God Stats
0W - 1L
1,681 SR
Queue Stats
0W - 2L
1,284 Elo+
Party 1
Team Averages
Level 57
1,472 SR
1,267 Elo+

VS

Team Averages
Level 98
1,391 SR
1,454 Elo+
Thoth
Thoth
Abovemillionss
Thoth
Level 123
God Stats
7W - 6L
1,581 SR
Queue Stats
132W - 174L
1,502 Elo+
Party 2
Medusa
Medusa
Ghost760x
Medusa
Level 76
God Stats
3W - 2L
1,163 SR
Queue Stats
19W - 22L
1,381 Elo+
Solo
Achilles
Achilles
Vlurr
Achilles
Level 94
God Stats
10W - 15L
1,429 SR
Queue Stats
164W - 191L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Atlandis6
Bacchus
15
3 / 6 / 12
11,998
667
13,145
21,048
22,087
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
18
14 / 7 / 6
14,173
787
19,516
19,652
9,228
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 5 / 15
12,942
719
14,383
16,352
7,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 10
12,803
711
10,185
16,228
5,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Ghost760x
Medusa
15
3 / 8 / 10
12,484
694
10,669
18,003
6,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Vlurr
Achilles
19
12 / 5 / 6
14,552
808
24,590
17,915
20,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
44
21
Kills
18
18
Deaths
22
33
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
9
10
0.89
L
Bacchus
Atlandis6
Bacchus
3
6
12
1.5
L
Da Ji
14
7
6
2.43
W
Medusa
Ghost760x
Medusa
3
8
10
1
L
4
5
15
2.3
W
Achilles
Vlurr
Achilles
12
5
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,044
Damage
45,444
57,052
Taken
52,146
38,345
Mitigated
32,245
4,765
Healing
5,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,185
732
0
1,878
16,228
5,203
565
3,849
12,379
43,204
0
L
Bacchus
Atlandis6
Bacchus
13,145
2,622
0
2,637
21,048
22,087
0
3,230
17,365
28,222
0
L
Da Ji
19,516
7,032
0
1,202
19,652
9,228
0
4,870
14,372
0
45,925
W
Medusa
Ghost760x
Medusa
10,669
4,897
0
576
18,003
6,888
1,443
4,367
13,636
0
30,071
L
14,383
3,886
0
926
16,352
7,030
0
2,920
13,045
0
48,348
W
Achilles
Vlurr
Achilles
24,590
4,415
285
3,137
17,915
20,154
716
5,486
12,429
0
39,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,113
Gold Earned
39,839
120
Minions Killed
149
7
Camps Cleared
9
862,662
Distance Traveled
891,199
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,803
711
60
3
5
288,762
4
L
Bacchus
11,998
667
28
2
2
308,893
0
L
Da Ji
14,173
787
43
2
1
247,267
0
W
Medusa
12,484
694
51
3
3
292,549
7
L
Odin
12,942
719
49
3
4
306,502
0
W
Achilles
14,552
808
38
2
1
309,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role