Player Matchup

Cabrakan
Cabrakan
InsertPPL
Cabrakan
Level 106
God Stats
1W - 0L
1,369 SR
Queue Stats
16W - 7L
1,646 Elo+
Party 1
Fafnir
Fafnir
LilZubb
Fafnir
Level 126
God Stats
1W - 0L
1,761 SR
Queue Stats
27W - 22L
1,498 Elo+
Party 1
Camazotz
Camazotz
MEU_lesgEEkdu68
Camazotz
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,333 Elo+
Solo
Ah Puch
Ah Puch
OgGadek
Ah Puch
Level 153
God Stats
1W - 0L
1,571 SR
Queue Stats
38W - 17L
1,653 Elo+
Party 1
Hera
Hera
Zymol
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,604 Elo+
Party 1
Team Averages
Level 96
1,540 SR
1,547 Elo+

VS

Team Averages
Level 84
1,647 SR
1,468 Elo+
Vamana
Vamana
 
Vamana
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AHAR-M
Sol
Level 29
God Stats
5W - 2L
1,840 SR
Queue Stats
120W - 107L
1,511 Elo+
Solo
Medusa
Medusa
DjRoundOne
Medusa
Level 125
God Stats
6W - 4L
1,662 SR
Queue Stats
436W - 495L
1,437 Elo+
Solo
Fenrir
Fenrir
MissPennylein
Fenrir
Level 155
God Stats
0W - 1L
1,737 SR
Queue Stats
155W - 165L
1,446 Elo+
Solo
Cthulhu
Cthulhu
jabbaTh3Nutt
Cthulhu
Level 65
God Stats
0W - 2L
1,497 SR
Queue Stats
142W - 160L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
InsertPPL
Cabrakan
13
3 / 2 / 10
8,464
769
4,593
9,514
12,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fafnir
LilZubb
Fafnir
15
3 / 0 / 13
8,765
797
6,187
12,355
14,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Camazotz
16
5 / 2 / 8
8,747
795
11,698
14,487
7,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
OgGadek
Ah Puch
16
3 / 2 / 11
8,368
761
14,189
13,354
6,797
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
Zymol
Hera
16
5 / 3 / 8
9,045
822
10,297
7,294
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
0 / 6 / 3
7,299
664
5,799
12,835
7,568
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
AHAR-M
Sol
15
3 / 1 / 4
8,278
753
13,086
8,016
3,717
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
DjRoundOne
Medusa
14
1 / 3 / 4
8,113
738
10,387
9,681
4,709
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 5 / 3
7,913
719
5,698
10,224
6,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
jabbaTh3Nutt
Cthulhu
14
2 / 5 / 5
8,165
742
11,538
14,122
15,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
27
19
Kills
8
9
Deaths
20
50
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
6
3
0.25
L
Sol
AHAR-M
Sol
3
1
4
5
L
Medusa
DjRoundOne
Medusa
1
3
4
1
W
Cabrakan
InsertPPL
Cabrakan
3
2
10
4
W
Fafnir
LilZubb
Fafnir
3
0
13
9.5
W
Camazotz
5
2
8
4.5
L
2
5
3
0.7
W
Ah Puch
OgGadek
Ah Puch
3
2
11
4.25
W
Hera
Zymol
Hera
5
3
8
3
L
Cthulhu
jabbaTh3Nutt
Cthulhu
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,964
Damage
46,508
57,004
Taken
54,878
44,773
Mitigated
37,601
35,647
Healing
15,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,799
3,007
641
1,727
12,835
7,568
48
9,599
2,998
0
12,976
L
Sol
AHAR-M
Sol
13,086
1,982
1,744
3,481
8,016
3,717
325
5,046
2,912
29,322
0
L
Medusa
DjRoundOne
Medusa
10,387
3,127
975
1,511
9,681
4,709
664
6,710
2,821
0
20,077
W
Cabrakan
InsertPPL
Cabrakan
4,593
593
1,042
2,034
9,514
12,606
62
3,466
5,872
6,235
0
W
Fafnir
LilZubb
Fafnir
6,187
1,177
3,561
8,110
12,355
14,539
0
5,696
6,074
9,580
0
W
Camazotz
11,698
2,853
1,039
8,608
14,487
7,606
944
6,839
7,480
0
23,126
L
5,698
497
783
982
10,224
6,388
0
6,946
3,092
0
9,644
W
Ah Puch
OgGadek
Ah Puch
14,189
1,056
2,315
7,890
13,354
6,797
114
4,925
8,186
30,262
0
W
Hera
Zymol
Hera
10,297
1,596
126
922
7,294
3,225
270
2,773
4,394
21,251
0
L
Cthulhu
jabbaTh3Nutt
Cthulhu
11,538
221
2,174
1,558
14,122
15,219
56
6,159
7,789
19,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,389
Gold Earned
39,768
101
Minions Killed
125
0
Camps Cleared
0
1,010,425
Distance Traveled
1,018,990
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,299
664
18
2
0
204,379
0
L
Sol
8,278
753
54
5
0
203,640
0
L
Medusa
8,113
738
24
2
0
199,636
0
W
Cabrakan
8,464
769
7
1
0
136,898
0
W
Fafnir
8,765
797
7
1
0
243,008
1
W
Camazotz
8,747
795
19
2
0
221,405
0
L
Fenrir
7,913
719
10
1
0
200,084
1
W
Ah Puch
8,368
761
26
2
0
203,927
0
W
Hera
9,045
822
42
4
0
205,187
1
L
Cthulhu
8,165
742
19
2
0
211,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role