Player Matchup

Vamana
Vamana
 
Vamana
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GwynbleiddXIV
Sol
Level 116
God Stats
3W - 6L
1,333 SR
Queue Stats
297W - 318L
1,530 Elo+
Solo
Ra
Ra
Katrazen
Ra
Level 134
God Stats
1W - 1L
1,469 SR
Queue Stats
202W - 233L
1,519 Elo+
Party 2
Rama
Rama
Leuț
Rama
Level 159
God Stats
1W - 1L
1,730 SR
Queue Stats
247W - 270L
1,544 Elo+
Solo
Kukulkan
Kukulkan
vitocorleonnnnnn
Kukulkan
Level 88
God Stats
3W - 1L
1,835 SR
Queue Stats
75W - 74L
1,539 Elo+
Party 2
Team Averages
Level 124
1,573 SR
1,526 Elo+

VS

Team Averages
Level 134
1,499 SR
1,525 Elo+
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Agyrre
Tyr
Level 151
God Stats
13W - 9L
1,682 SR
Queue Stats
253W - 226L
1,537 Elo+
Party 1
Yu Huang
Yu Huang
DerFliegel
Yu Huang
Level 160
God Stats
5W - 13L
1,135 SR
Queue Stats
1,021W - 936L
1,647 Elo+
Solo
Ra
Ra
JMxSparks
Ra
Level 104
God Stats
5W - 4L
1,676 SR
Queue Stats
400W - 396L
1,494 Elo+
Solo
Hachiman
Hachiman
Shizzza01
Hachiman
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 159L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
6
0 / 1 / 0
4,576
915
1,389
2,348
1,719
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 0 / 1
5,162
1,032
2,977
2,957
1,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 1 / 1
5,449
1,090
3,385
4,304
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
Leuț
Rama
10
1 / 1 / 1
5,332
1,066
1,214
4,428
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 0 / 1
5,225
1,045
1,489
2,504
1,191
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 1
5,738
1,148
4,961
3,458
1,495
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
Agyrre
Tyr
8
0 / 1 / 2
4,945
989
1,563
4,621
3,183
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Yu Huang
DerFliegel
Yu Huang
11
1 / 0 / 1
5,628
1,126
2,906
2,730
1,027
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 0 / 2
5,332
1,066
2,886
1,399
586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Shizzza01
Hachiman
9
0 / 1 / 2
5,120
1,024
2,163
4,429
1,963
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
2
Kills
3
3
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
1
0
0
W
Sol
 
Sol
2
0
1
2.5
W
Tyr
Agyrre
Tyr
0
1
2
1
W
Yu Huang
DerFliegel
Yu Huang
1
0
1
1.5
L
0
0
1
0.5
W
0
0
2
1
L
1
1
1
1.5
L
Rama
Leuț
Rama
1
1
1
1.5
W
Hachiman
Shizzza01
Hachiman
0
1
2
1
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,454
Damage
14,479
16,541
Taken
16,637
8,397
Mitigated
8,254
8,387
Healing
10,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
1,389
978
0
785
2,348
1,719
0
835
1,513
0
2,604
W
Sol
 
Sol
4,961
414
238
1,109
3,458
1,495
153
2,177
1,281
13,695
759
W
Tyr
Agyrre
Tyr
1,563
97
152
776
4,621
3,183
0
1,375
3,246
0
1,563
W
Yu Huang
DerFliegel
Yu Huang
2,906
0
613
610
2,730
1,027
0
458
2,272
5,342
0
L
2,977
575
377
920
2,957
1,295
0
1,711
1,246
7,471
0
W
2,886
0
4,918
948
1,399
586
256
899
500
13,641
0
L
3,385
46
2,463
1,901
4,304
2,025
0
2,477
1,827
11,486
0
L
Rama
Leuț
Rama
1,214
467
226
473
4,428
2,167
0
3,273
1,155
0
7,987
W
Hachiman
Shizzza01
Hachiman
2,163
108
352
1,072
4,429
1,963
495
2,942
1,487
0
5,010
L
1,489
0
666
576
2,504
1,191
0
2,322
182
6,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,744
Gold Earned
26,763
61
Minions Killed
60
0
Camps Cleared
0
478,783
Distance Traveled
639,022
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,576
915
1
0
0
38,532
0
W
Sol
5,738
1,148
20
4
0
130,558
1
W
Tyr
4,945
989
0
0
0
124,608
0
W
Yu Huang
5,628
1,126
10
2
0
130,966
0
L
Sol
5,162
1,032
9
2
0
106,866
3
W
Ra
5,332
1,066
18
4
0
140,668
3
L
Ra
5,449
1,090
23
5
0
127,559
0
L
Rama
5,332
1,066
16
3
0
85,753
0
W
Hachiman
5,120
1,024
12
2
0
112,222
2
L
Kukulkan
5,225
1,045
12
2
0
120,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role