Player Matchup

Bacchus
Bacchus
Arakmo
Bacchus
Level 101
God Stats
22W - 19L
1,658 SR
Queue Stats
482W - 542L
1,468 Elo+
Party 1
Achilles
Achilles
Pickull
Achilles
Level 94
God Stats
7W - 5L
1,500 SR
Queue Stats
185W - 168L
1,336 Elo+
Solo
Medusa
Medusa
SpawnedPlague
Medusa
Level 68
God Stats
8W - 2L
1,612 SR
Queue Stats
109W - 96L
1,511 Elo+
Party 1
Arachne
Arachne
hoomun
Arachne
Level 49
God Stats
61W - 37L
1,587 SR
Queue Stats
104W - 92L
1,448 Elo+
Solo
Anubis
Anubis
spazoppzzz
Anubis
Level 95
God Stats
2W - 0L
1,511 SR
Queue Stats
26W - 10L
1,609 Elo+
Solo
Team Averages
Level 81
1,574 SR
1,474 Elo+

VS

Team Averages
Level 71
1,434 SR
1,386 Elo+
Apollo
Apollo
 
Apollo
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Book of Isaak
Thor
Level 45
God Stats
10W - 19L
1,330 SR
Queue Stats
51W - 63L
1,193 Elo+
Party 2
Jing Wei
Jing Wei
Nielmorek
Jing Wei
Level 80
God Stats
7W - 8L
1,550 SR
Queue Stats
117W - 130L
1,456 Elo+
Solo
Agni
Agni
UpriverCarp4511
Agni
Level 18
God Stats
16W - 25L
1,315 SR
Queue Stats
18W - 30L
1,193 Elo+
Party 2
Ravana
Ravana
c018yj4ck
Ravana
Level 126
God Stats
5W - 6L
1,475 SR
Queue Stats
605W - 616L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arakmo
Bacchus
10
3 / 1 / 3
7,295
521
4,358
8,633
9,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Pickull
Achilles
14
4 / 0 / 0
8,254
590
8,514
10,556
10,791
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 0 / 5
6,642
474
5,404
8,268
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
hoomun
Arachne
11
4 / 1 / 0
6,900
493
3,653
11,248
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
spazoppzzz
Anubis
12
4 / 2 / 4
7,561
540
7,565
8,769
4,466
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
0 / 4 / 0
6,122
437
3,480
10,520
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 5 / 1
5,362
383
3,753
9,820
2,769
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Nielmorek
Jing Wei
10
0 / 3 / 2
6,283
449
5,203
8,958
2,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 4 / 2
5,889
421
3,788
6,204
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
c018yj4ck
Ravana
12
3 / 1 / 1
7,264
519
5,626
7,193
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
17
Kills
4
4
Deaths
17
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
4
0
0
W
Bacchus
Arakmo
Bacchus
3
1
3
4.5
L
1
5
1
0.3
L
Jing Wei
Nielmorek
Jing Wei
0
3
2
0.33
W
Achilles
Pickull
Achilles
4
0
0
4
W
2
0
5
4.5
L
0
4
2
0.25
L
Ravana
c018yj4ck
Ravana
3
1
1
3.5
W
Arachne
hoomun
Arachne
4
1
0
4
W
Anubis
spazoppzzz
Anubis
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,494
Damage
21,850
47,474
Taken
42,695
33,232
Mitigated
14,049
17,139
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,480
2,088
0
3,073
10,520
3,837
0
0
10,520
0
33,267
W
Bacchus
Arakmo
Bacchus
4,358
614
550
3,086
8,633
9,260
0
98
8,499
23,646
0
L
3,753
1,105
0
408
9,820
2,769
88
3,188
6,632
0
16,521
L
Jing Wei
Nielmorek
Jing Wei
5,203
3,994
0
1,534
8,958
2,890
0
2,610
6,348
0
39,545
W
Achilles
Pickull
Achilles
8,514
535
0
1,672
10,556
10,791
703
0
10,556
0
52,563
W
5,404
1,999
89
3,038
8,268
3,061
908
0
8,268
0
38,347
L
3,788
52
0
998
6,204
1,551
0
4,470
1,734
23,966
0
L
Ravana
c018yj4ck
Ravana
5,626
1,953
0
4,660
7,193
3,002
0
1,655
5,538
0
48,038
W
Arachne
hoomun
Arachne
3,653
1,697
0
4,375
11,248
5,654
930
347
10,857
0
40,410
W
Anubis
spazoppzzz
Anubis
7,565
245
0
4,329
8,769
4,466
162
2,857
5,506
47,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,652
Gold Earned
30,920
326
Minions Killed
302
0
Camps Cleared
0
1,252,581
Distance Traveled
1,205,206
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,122
437
57
4
0
235,225
2
W
Bacchus
7,295
521
27
2
0
264,709
5
L
Thor
5,362
383
26
2
0
259,267
0
L
Jing Wei
6,283
449
78
6
0
241,188
2
W
Achilles
8,254
590
101
7
0
262,815
3
W
Medusa
6,642
474
57
4
0
258,521
0
L
Agni
5,889
421
46
3
0
190,748
0
L
Ravana
7,264
519
95
7
0
278,778
5
W
Arachne
6,900
493
65
5
0
262,518
2
W
Anubis
7,561
540
76
5
0
204,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role