Player Matchup

Shiva
Shiva
Flyingunicorn56
Shiva
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,652 Elo+
Solo
Merlin
Merlin
ReclaimTheThrone
Merlin
Level 137
God Stats
8W - 15L
1,250 SR
Queue Stats
259W - 282L
1,506 Elo+
Solo
Set
Set
isoLopi
Set
Level 96
God Stats
37W - 43L
1,460 SR
Queue Stats
1,244W - 1,379L
1,398 Elo+
Solo
Team Averages
Level 93
1,403 SR
1,519 Elo+

VS

Team Averages
Level 53
1,744 SR
1,873 Elo+
Ymir
Ymir
Aka manah9727
Ymir
Level 28
God Stats
3W - 0L
1,845 SR
Queue Stats
161W - 100L
1,899 Elo+
Party 1
Yu Huang
Yu Huang
FreakOPsychO
Yu Huang
Level 84
God Stats
2W - 0L
1,737 SR
Queue Stats
124W - 49L
1,922 Elo+
Party 1
Odin
Odin
MiliSoBad
Odin
Level 48
God Stats
4W - 1L
1,650 SR
Queue Stats
239W - 138L
1,797 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
3,796
759
2,164
6,182
3,517
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

1
0 / 0 / 0
1,956
391
0
0
0
Set
8
1 / 1 / 0
4,065
813
2,434
5,352
2,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 2
5,046
1,009
3,192
4,373
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Yu Huang
FreakOPsychO
Yu Huang
9
1 / 0 / 3
4,811
962
2,913
2,289
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
8
1 / 0 / 3
4,523
905
3,170
2,739
1,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
4
4
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
0
3
1
0.17
W
Yu Huang
FreakOPsychO
Yu Huang
1
0
3
2.5
W
Odin
1
0
3
2.5
L
0
0
0
0
L
Set
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,598
Damage
9,275
11,534
Taken
9,401
5,877
Mitigated
7,356
2,228
Healing
2,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,192
757
0
1,108
4,373
4,685
0
0
4,373
8,041
0
L
2,164
174
135
878
6,182
3,517
0
3,332
2,690
0
5,395
W
Yu Huang
FreakOPsychO
Yu Huang
2,913
608
0
500
2,289
848
100
116
2,173
15,423
0
W
Odin
3,170
1,641
0
501
2,739
1,823
547
217
2,522
0
9,944
L
0
0
0
0
0
0
0
0
0
0
0
L
Set
2,434
572
0
1,215
5,352
2,360
0
2,584
2,608
0
11,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,817
Gold Earned
14,380
25
Minions Killed
66
1
Camps Cleared
5
184,989
Distance Traveled
290,637
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,046
1,009
9
2
1
90,464
1
L
Shiva
3,796
759
4
1
0
84,258
0
W
Yu Huang
4,811
962
42
8
2
99,760
0
W
Odin
4,523
905
15
3
2
100,413
2
L
Merlin
1,956
391
0
0
0
0
0
L
Set
4,065
813
21
4
1
100,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role