Player Matchup

Baron Samedi
Baron Samedi
KLEM007
Baron Samedi
Level 118
God Stats
6W - 2L
1,819 SR
Queue Stats
319W - 435L
1,432 Elo+
Party 3
Khepri
Khepri
TakeOutHisLegs
Khepri
Level 43
God Stats
15W - 12L
1,822 SR
Queue Stats
408W - 504L
1,471 Elo+
Party 3
Cu Chulainn
Cu Chulainn
ZKainmate
Cu Chulainn
Level 48
God Stats
7W - 7L
1,128 SR
Queue Stats
122W - 152L
1,333 Elo+
Party 4
Pele
Pele
nebula63
Pele
Level 45
God Stats
21W - 33L
1,333 SR
Queue Stats
46W - 58L
1,356 Elo+
Party 4
Neith
Neith
scivilization
Neith
Level 100
God Stats
1W - 6L
1,178 SR
Queue Stats
265W - 338L
1,413 Elo+
Party 3
Team Averages
Level 71
1,456 SR
1,401 Elo+

VS

Team Averages
Level 37
1,409 SR
1,400 Elo+
Anhur
Anhur
DoYouFeelTheSalt
Anhur
Level 28
God Stats
0W - 3L
1,164 SR
Queue Stats
16W - 28L
1,400 Elo+
Party 2
King Arthur
King Arthur
JaeDisarray
King Arthur
Level 40
God Stats
7W - 9L
1,788 SR
Queue Stats
128W - 131L
1,439 Elo+
Party 2
Fenrir
Fenrir
Talkite
Fenrir
Level 48
God Stats
5W - 6L
1,342 SR
Queue Stats
126W - 142L
1,496 Elo+
Party 1
Ra
Ra
dablacksloth
Ra
Level 37
God Stats
1W - 3L
1,520 SR
Queue Stats
44W - 61L
1,362 Elo+
Party 1
Ymir
Ymir
yanabanks
Ymir
Level 32
God Stats
1W - 4L
1,233 SR
Queue Stats
4W - 9L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KLEM007
Baron Samedi
16
7 / 2 / 7
10,594
589
12,887
10,130
6,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 0 / 10
9,497
528
2,535
4,609
5,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
ZKainmate
Cu Chulainn
15
1 / 4 / 9
10,192
566
15,012
19,265
14,424
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pele
15
7 / 2 / 6
10,120
562
11,530
14,900
7,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 0 / 3
10,235
569
11,039
7,315
4,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,631
368
2,975
11,985
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
JaeDisarray
King Arthur
13
3 / 2 / 2
8,506
473
7,150
20,590
17,071
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
Talkite
Fenrir
13
1 / 4 / 2
8,174
454
6,523
17,143
7,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 6 / 2
7,637
424
5,094
12,891
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
11
0 / 2 / 2
7,253
403
2,084
14,111
11,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
20
Kills
4
8
Deaths
20
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
King Arthur
JaeDisarray
King Arthur
3
2
2
2
W
Baron Samedi
KLEM007
Baron Samedi
7
2
7
5.25
W
0
0
10
5
L
Fenrir
Talkite
Fenrir
1
4
2
0.5
W
Cu Chulainn
ZKainmate
Cu Chulainn
1
4
9
1.38
L
0
6
2
0.17
W
Pele
7
2
6
5
W
5
0
3
6.5
L
Ymir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,003
Damage
23,826
56,219
Taken
76,720
37,120
Mitigated
44,311
20,268
Healing
18,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,975
2,017
0
1,456
11,985
3,603
0
1,310
10,675
0
38,752
L
King Arthur
JaeDisarray
King Arthur
7,150
1,594
0
7,565
20,590
17,071
578
1,592
18,998
0
46,631
W
Baron Samedi
KLEM007
Baron Samedi
12,887
1,093
1,143
4,085
10,130
6,050
937
2,373
7,757
68,601
0
W
2,535
400
746
1,408
4,609
5,394
948
487
4,122
15,951
0
L
Fenrir
Talkite
Fenrir
6,523
2,137
0
3,639
17,143
7,102
0
3,657
13,486
0
73,279
W
Cu Chulainn
ZKainmate
Cu Chulainn
15,012
5,505
0
4,423
19,265
14,424
1,380
1,902
17,363
0
80,949
L
5,094
563
858
2,996
12,891
5,127
0
6,223
6,668
51,099
0
W
Pele
11,530
2,387
0
4,486
14,900
7,143
926
2,053
12,847
0
78,590
W
11,039
4,033
0
3,977
7,315
4,109
5,773
1,287
6,028
0
91,965
L
Ymir
2,084
289
0
1,748
14,111
11,408
0
2,640
11,471
20,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,638
Gold Earned
38,201
506
Minions Killed
355
0
Camps Cleared
0
1,739,491
Distance Traveled
1,688,344
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,631
368
62
3
0
311,310
3
L
King Arthur
8,506
473
69
4
0
337,929
5
W
Baron Samedi
10,594
589
123
7
0
315,739
2
W
Khepri
9,497
528
19
1
0
377,238
3
L
Fenrir
8,174
454
95
5
0
402,092
1
W
Cu Chulainn
10,192
566
136
8
0
353,290
2
L
Ra
7,637
424
91
5
0
347,074
0
W
Pele
10,120
562
90
5
0
386,287
0
W
Neith
10,235
569
138
8
0
306,937
5
L
Ymir
7,253
403
38
2
0
289,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role