Player Matchup

Loki
Loki
Babatunde523
Loki
Level 57
God Stats
2W - 1L
1,817 SR
Queue Stats
16W - 25L
1,261 Elo+
Party 1
He Bo
He Bo
MadNessHero523
He Bo
Level 45
God Stats
0W - 1L
1,213 SR
Queue Stats
4W - 12L
1,271 Elo+
Party 1
Athena
Athena
N3kromanteia4vX
Athena
Level 108
God Stats
4W - 7L
1,424 SR
Queue Stats
39W - 64L
1,288 Elo+
Party 1
Team Averages
Level 70
1,485 SR
1,273 Elo+

VS

Team Averages
Level 84
1,628 SR
1,356 Elo+
Ravana
Ravana
Crow_of_the_Mist
Ravana
Level 107
God Stats
2W - 0L
1,710 SR
Queue Stats
32W - 39L
1,339 Elo+
Solo
Sun Wukong
Sun Wukong
TR0N9HI
Sun Wukong
Level 36
God Stats
13W - 22L
1,729 SR
Queue Stats
292W - 523L
1,216 Elo+
Solo
Zeus
Zeus
young_-beast32
Zeus
Level 109
God Stats
11W - 18L
1,443 SR
Queue Stats
301W - 325L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 1
8,807
734
5,472
14,261
6,035
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 5 / 3
7,337
611
4,502
12,644
5,807
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 0 / 3
8,256
688
10,854
13,596
10,735
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 9
8,305
692
8,525
8,613
5,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
TR0N9HI
Sun Wukong
13
3 / 1 / 8
8,504
709
7,458
11,239
10,302
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
7 / 2 / 5
9,514
793
16,401
8,690
4,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
12
12
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
4
7
1
0.64
W
2
3
9
2.17
L
1
5
3
0.5
L
1
0
3
2.5
W
Sun Wukong
TR0N9HI
Sun Wukong
3
1
8
7
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,828
Damage
32,384
40,501
Taken
28,542
22,577
Mitigated
20,214
4,191
Healing
9,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,472
1,496
0
307
14,261
6,035
0
4,841
8,866
0
29,440
W
8,525
1,976
546
3,097
8,613
5,334
372
5,755
2,858
0
17,251
L
4,502
754
0
2,034
12,644
5,807
0
6,692
5,423
15,766
0
L
10,854
2,096
690
1,160
13,596
10,735
0
4,087
8,901
25,578
0
W
Sun Wukong
TR0N9HI
Sun Wukong
7,458
1,867
0
3,424
11,239
10,302
50
5,134
6,105
0
19,362
W
16,401
3,761
171
2,088
8,690
4,578
628
4,985
3,705
42,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,400
Gold Earned
26,323
113
Minions Killed
116
3
Camps Cleared
6
651,788
Distance Traveled
680,474
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,807
734
51
4
1
221,402
0
W
Ravana
8,305
692
24
2
1
227,156
8
L
He Bo
7,337
611
24
2
2
184,803
1
L
Athena
8,256
688
38
3
0
245,583
1
W
Sun Wukong
8,504
709
15
1
2
247,271
1
W
Zeus
9,514
793
77
6
3
206,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role