Player Matchup

Chaac
Chaac
 
Chaac
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AnimegaTheOG
Anubis
Level 157
God Stats
4W - 1L
1,788 SR
Queue Stats
284W - 231L
1,609 Elo+
Party 1
Kumbhakarna
Kumbhakarna
FinesseCriminal
Kumbhakarna
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 110L
1,555 Elo+
Party 1
Artemis
Artemis
LR_Keelay
Artemis
Level 157
God Stats
2W - 0L
1,747 SR
Queue Stats
175W - 156L
1,602 Elo+
Party 1
Nemesis
Nemesis
UnbeatenBully
Nemesis
Level 102
God Stats
10W - 6L
1,643 SR
Queue Stats
302W - 262L
1,579 Elo+
Party 1
Team Averages
Level 136
1,635 SR
1,569 Elo+

VS

Team Averages
Level 135
1,562 SR
1,573 Elo+
Bakasura
Bakasura
 
Bakasura
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Claytvn
Bastet
Level 107
God Stats
2W - 2L
1,687 SR
Queue Stats
159W - 167L
1,575 Elo+
Solo
Atlas
Atlas
Daxtonatier
Atlas
Level 125
God Stats
4W - 4L
1,354 SR
Queue Stats
30W - 33L
1,456 Elo+
Solo
Raijin
Raijin
Iz Alexander
Raijin
Level 155
God Stats
14W - 17L
1,680 SR
Queue Stats
146W - 124L
1,705 Elo+
Party 2
Hachiman
Hachiman
SKOUGOUS
Hachiman
Level 145
God Stats
0W - 2L
1,589 SR
Queue Stats
95W - 104L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
4 / 0 / 3
9,510
594
8,031
12,661
15,262
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
12
1 / 6 / 4
7,524
470
6,689
10,927
5,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
FinesseCriminal
Kumbhakarna
12
0 / 2 / 6
7,885
493
3,986
12,897
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
LR_Keelay
Artemis
15
0 / 1 / 2
8,666
542
5,950
10,765
4,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
16
6 / 0 / 2
9,479
592
6,180
10,170
4,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
2 / 4 / 2
8,302
519
7,116
15,999
8,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Claytvn
Bastet
15
1 / 3 / 1
8,556
535
7,732
14,323
6,392
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 3
7,290
456
5,653
9,036
7,189
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Raijin
13
3 / 3 / 2
7,763
485
8,789
8,212
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
SKOUGOUS
Hachiman
7
2 / 0 / 0
5,950
372
2,967
2,911
678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
11
Kills
9
9
Deaths
11
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
3
5.5
L
Bakasura
 
Bakasura
2
4
2
0.75
W
Anubis
1
6
4
0.5
L
Bastet
Claytvn
Bastet
1
3
1
0.5
L
1
1
3
2.5
W
Kumbhakarna
FinesseCriminal
Kumbhakarna
0
2
6
1.5
L
Raijin
3
3
2
1.33
W
Artemis
LR_Keelay
Artemis
0
1
2
1
L
Hachiman
SKOUGOUS
Hachiman
2
0
0
2
W
Nemesis
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,836
Damage
32,257
57,420
Taken
50,481
40,721
Mitigated
25,191
20,045
Healing
19,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,031
1,487
0
5,116
12,661
15,262
37
1,288
11,373
0
67,513
L
Bakasura
 
Bakasura
7,116
4,733
0
8,168
15,999
8,106
0
2,271
13,728
0
70,449
W
Anubis
6,689
352
0
1,107
10,927
5,818
0
3,372
7,099
69,236
0
L
Bastet
Claytvn
Bastet
7,732
1,984
0
6,356
14,323
6,392
0
2,358
11,965
0
66,264
L
5,653
1,910
729
2,037
9,036
7,189
0
2,108
6,928
30,861
0
W
Kumbhakarna
FinesseCriminal
Kumbhakarna
3,986
454
0
3,579
12,897
10,908
0
5,248
7,649
23,815
0
L
Raijin
8,789
598
26
1,539
8,212
2,826
0
3,406
4,806
59,607
0
W
Artemis
LR_Keelay
Artemis
5,950
3,004
0
4,301
10,765
4,188
863
1,532
8,253
0
74,786
L
Hachiman
SKOUGOUS
Hachiman
2,967
1,790
0
1,048
2,911
678
0
532
2,379
0
23,075
W
Nemesis
6,180
2,685
0
5,942
10,170
4,545
0
3,002
7,148
0
69,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,064
Gold Earned
37,861
555
Minions Killed
437
0
Camps Cleared
0
1,611,624
Distance Traveled
1,434,331
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,510
594
145
9
0
301,385
0
L
Bakasura
8,302
519
132
8
0
379,536
1
W
Anubis
7,524
470
108
7
0
277,455
4
L
Bastet
8,556
535
132
8
0
295,887
1
L
Atlas
7,290
456
39
2
0
325,548
4
W
Kumbhakarna
7,885
493
38
2
0
328,544
2
L
Raijin
7,763
485
94
6
0
292,367
10
W
Artemis
8,666
542
134
8
0
292,521
2
L
Hachiman
5,950
372
40
3
0
140,993
3
W
Nemesis
9,479
592
130
8
0
411,719
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role