Player Matchup

Sol
Sol
Aquacrux
Sol
Level 68
God Stats
0W - 1L
1,870 SR
Queue Stats
7W - 6L
1,664 Elo+
Party 1
Hou Yi
Hou Yi
Konshinsokan
Hou Yi
Level 143
God Stats
2W - 1L
1,824 SR
Queue Stats
113W - 104L
1,483 Elo+
Party 4
Fenrir
Fenrir
Noelchrist
Fenrir
Level 74
God Stats
0W - 1L
1,730 SR
Queue Stats
11W - 7L
1,461 Elo+
Party 1
Scylla
Scylla
Syruki
Scylla
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,512 Elo+
Party 1
Charybdis
Charybdis
weenerhunter
Charybdis
Level 73
God Stats
0W - 5L
1,376 SR
Queue Stats
110W - 105L
1,481 Elo+
Party 4
Team Averages
Level 79
1,660 SR
1,520 Elo+

VS

Team Averages
Level 128
1,551 SR
1,493 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
GingerOfTerror
Zeus
Level 157
God Stats
17W - 4L
1,653 SR
Queue Stats
266W - 260L
1,499 Elo+
Party 3
Bastet
Bastet
UplandChimera89
Bastet
Level 146
God Stats
8W - 10L
1,311 SR
Queue Stats
944W - 984L
1,454 Elo+
Solo
Jormungandr
Jormungandr
Vermunder
Jormungandr
Level 69
God Stats
3W - 0L
1,790 SR
Queue Stats
36W - 36L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
7,846
654
11,161
12,193
4,845
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
15
0 / 6 / 3
7,821
652
8,146
13,383
5,818
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Noelchrist
Fenrir
15
3 / 5 / 1
8,629
719
4,985
13,144
14,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
Syruki
Scylla
13
1 / 7 / 3
7,337
611
7,967
9,761
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
weenerhunter
Charybdis
15
0 / 5 / 4
7,486
624
7,041
12,511
5,207
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
5 / 2 / 8
9,493
791
12,462
9,324
5,360
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
 
Osiris
16
1 / 1 / 19
8,847
737
7,540
12,804
20,048
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
12 / 1 / 13
10,935
911
18,714
7,106
4,291
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 3 / 10
9,621
802
10,727
14,491
7,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Vermunder
Jormungandr
16
1 / 1 / 16
9,113
759
8,668
13,459
13,766
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
93
6
Kills
27
27
Deaths
8
13
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
2
8
4.5
W
Osiris
 
Osiris
1
1
19
10.5
L
2
4
2
0.75
W
12
1
13
18.5
L
Hou Yi
0
6
3
0.25
L
Fenrir
Noelchrist
Fenrir
3
5
1
0.7
L
Scylla
Syruki
Scylla
1
7
3
0.36
W
8
3
10
4.33
W
Jormungandr
Vermunder
Jormungandr
1
1
16
9
L
Charybdis
weenerhunter
Charybdis
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,300
Damage
58,111
60,992
Taken
57,184
34,115
Mitigated
50,959
14,768
Healing
18,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
12,462
709
2,218
1,860
9,324
5,360
941
2,565
6,759
30,663
0
W
Osiris
 
Osiris
7,540
817
1,318
2,830
12,804
20,048
403
6,292
6,512
0
11,360
L
11,161
2,310
758
4,095
12,193
4,845
0
8,565
3,628
19,459
0
W
18,714
954
269
582
7,106
4,291
1,528
948
6,158
39,308
0
L
Hou Yi
8,146
3,583
499
2,858
13,383
5,818
0
7,625
5,758
0
23,810
L
Fenrir
Noelchrist
Fenrir
4,985
632
607
1,604
13,144
14,529
0
7,292
5,852
0
7,611
L
Scylla
Syruki
Scylla
7,967
258
603
464
9,761
3,716
0
6,932
2,829
13,300
0
W
10,727
1,909
1,649
3,171
14,491
7,494
731
4,312
10,179
0
14,961
W
Jormungandr
Vermunder
Jormungandr
8,668
2,362
1,994
2,331
13,459
13,766
335
5,011
8,448
21,620
0
L
Charybdis
weenerhunter
Charybdis
7,041
2,387
819
2,461
12,511
5,207
0
9,430
3,081
0
20,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,119
Gold Earned
48,009
133
Minions Killed
141
0
Camps Cleared
0
953,307
Distance Traveled
1,147,978
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,493
791
26
2
0
201,835
1
W
Osiris
8,847
737
3
0
0
248,517
0
L
Sol
7,846
654
34
3
0
205,641
0
W
Zeus
10,935
911
70
6
0
208,499
5
L
Hou Yi
7,821
652
37
3
0
164,513
0
L
Fenrir
8,629
719
7
1
0
232,320
0
L
Scylla
7,337
611
16
1
0
167,480
0
W
Bastet
9,621
802
12
1
0
247,401
0
W
Jormungandr
9,113
759
30
3
0
241,726
0
L
Charybdis
7,486
624
39
3
0
183,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role