Player Matchup

Chang'e
Chang'e
DarkHikarii
Chang'e
Level 105
God Stats
0W - 1L
1,724 SR
Queue Stats
211W - 208L
1,464 Elo+
Party 2
Xbalanque
Xbalanque
Frxnny1
Xbalanque
Level 83
God Stats
12W - 8L
1,813 SR
Queue Stats
257W - 245L
1,526 Elo+
Party 3
Chaac
Chaac
Lorenes
Chaac
Level 127
God Stats
6W - 1L
1,919 SR
Queue Stats
233W - 200L
1,551 Elo+
Party 3
Horus
Horus
Soduma
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 190L
1,457 Elo+
Party 2
King Arthur
King Arthur
limabean12303
King Arthur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,110 Elo+
Party 3
Team Averages
Level 71
1,691 SR
1,422 Elo+

VS

Team Averages
Level 65
1,558 SR
1,534 Elo+
Ra
Ra
DPxEnderman
Ra
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 61L
1,620 Elo+
Solo
Charybdis
Charybdis
Shmiggzy
Charybdis
Level 27
God Stats
3W - 2L
1,420 SR
Queue Stats
30W - 35L
1,387 Elo+
Party 1
Awilix
Awilix
Taeyangswag
Awilix
Level 59
God Stats
2W - 1L
1,764 SR
Queue Stats
149W - 134L
1,582 Elo+
Party 1
Ares
Ares
antman62
Ares
Level 58
God Stats
25W - 27L
1,497 SR
Queue Stats
321W - 316L
1,507 Elo+
Party 1
Chronos
Chronos
lolguy2148
Chronos
Level 115
God Stats
8W - 4L
1,611 SR
Queue Stats
325W - 288L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DarkHikarii
Chang'e
15
1 / 8 / 0
9,354
374
5,566
20,384
7,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
Frxnny1
Xbalanque
16
1 / 6 / 3
10,241
410
16,579
17,627
7,634
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
Lorenes
Chaac
18
2 / 6 / 1
11,240
450
12,459
28,094
18,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Soduma
Horus
17
1 / 4 / 1
10,545
422
4,176
24,860
17,855
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
limabean12303
King Arthur
14
1 / 7 / 2
9,899
396
4,064
21,693
23,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 6
15,015
601
20,319
11,535
11,794
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Shmiggzy
Charybdis
17
1 / 3 / 9
12,074
483
9,036
13,111
6,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Awilix
20
10 / 3 / 11
14,239
570
19,947
18,774
10,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
17
2 / 0 / 15
12,853
514
6,850
18,371
22,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
lolguy2148
Chronos
20
11 / 0 / 14
15,013
601
23,396
14,356
8,324
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
86
6
Kills
31
31
Deaths
6
7
Assists
55
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
Chang'e
DarkHikarii
Chang'e
1
8
0
0.13
L
Xbalanque
Frxnny1
Xbalanque
1
6
3
0.42
L
Chaac
Lorenes
Chaac
2
6
1
0.42
W
Charybdis
Shmiggzy
Charybdis
1
3
9
1.83
L
Horus
Soduma
Horus
1
4
1
0.38
W
Awilix
10
3
11
5.17
W
Ares
2
0
15
9.5
L
King Arthur
limabean12303
King Arthur
1
7
2
0.29
W
Chronos
lolguy2148
Chronos
11
0
14
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,844
Damage
79,548
112,658
Taken
76,147
75,320
Mitigated
59,089
22,868
Healing
29,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,319
2,090
2,342
6,761
11,535
11,794
1,784
890
10,645
126,864
0
L
Chang'e
DarkHikarii
Chang'e
5,566
359
307
2,679
20,384
7,859
756
9,618
10,766
62,575
0
L
Xbalanque
Frxnny1
Xbalanque
16,579
6,215
0
3,583
17,627
7,634
85
7,376
10,251
0
103,073
L
Chaac
Lorenes
Chaac
12,459
2,667
0
7,925
28,094
18,038
0
11,655
16,439
0
108,595
W
Charybdis
Shmiggzy
Charybdis
9,036
4,707
0
4,880
13,111
6,014
4,256
254
12,857
0
68,578
L
Horus
Soduma
Horus
4,176
2,434
547
4,382
24,860
17,855
0
12,742
12,118
0
72,027
W
Awilix
19,947
10,753
0
7,256
18,774
10,248
4,100
2,324
16,450
0
116,330
W
Ares
6,850
62
0
3,852
18,371
22,709
686
2,992
15,379
30,366
0
L
King Arthur
limabean12303
King Arthur
4,064
291
2,089
1,356
21,693
23,934
0
9,516
12,177
0
37,978
W
Chronos
lolguy2148
Chronos
23,396
5,387
0
4,353
14,356
8,324
4,965
2,121
12,235
135,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,279
Gold Earned
69,194
550
Minions Killed
691
0
Camps Cleared
0
2,147,411
Distance Traveled
2,536,756
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
15,015
601
219
9
0
471,290
0
L
Chang'e
9,354
374
98
4
0
401,632
0
L
Xbalanque
10,241
410
144
6
0
432,408
8
L
Chaac
11,240
450
132
5
0
455,481
2
W
Charybdis
12,074
483
115
5
0
476,372
5
L
Horus
10,545
422
114
5
0
470,670
7
W
Awilix
14,239
570
135
5
0
562,982
1
W
Ares
12,853
514
38
2
0
505,314
10
L
King Arthur
9,899
396
62
2
0
387,220
3
W
Chronos
15,013
601
184
7
0
520,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role