Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
ElViejon817
Ares
Level 17
God Stats
8W - 6L
1,544 SR
Queue Stats
13W - 16L
1,497 Elo+
Party 2
Aphrodite
Aphrodite
JJGOOD
Aphrodite
Level 159
God Stats
80W - 63L
1,437 SR
Queue Stats
152W - 149L
1,484 Elo+
Solo
Sol
Sol
indolentbee
Sol
Level 86
God Stats
4W - 4L
1,359 SR
Queue Stats
222W - 207L
1,528 Elo+
Solo
Achilles
Achilles
melbourke
Achilles
Level 84
God Stats
1W - 0L
1,391 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 93
1,446 SR
1,502 Elo+

VS

Team Averages
Level 43
1,382 SR
1,328 Elo+
Charybdis
Charybdis
CptInfamy
Charybdis
Level 13
God Stats
5W - 5L
1,453 SR
Queue Stats
25W - 19L
1,456 Elo+
Party 1
Nox
Nox
Lady Illyana
Nox
Level 24
God Stats
81W - 97L
1,403 SR
Queue Stats
105W - 142L
1,346 Elo+
Party 1
Loki
Loki
Screamingremi
Loki
Level 101
God Stats
1W - 6L
1,310 SR
Queue Stats
145W - 190L
1,335 Elo+
Party 1
Baron Samedi
Baron Samedi
ZaGx Hydro
Baron Samedi
Level 46
God Stats
36W - 47L
1,465 SR
Queue Stats
66W - 82L
1,368 Elo+
Party 1
Bacchus
Bacchus
ZaGx Pro
Bacchus
Level 29
God Stats
1W - 2L
1,280 SR
Queue Stats
2W - 6L
1,134 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
16 / 3 / 17
15,469
1,289
35,742
18,858
13,903
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
2 / 0 / 22
13,751
1,146
9,711
21,637
34,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
JJGOOD
Aphrodite
19
5 / 2 / 15
12,401
1,033
10,092
13,146
10,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
10 / 2 / 19
14,663
1,222
34,172
13,106
6,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
melbourke
Achilles
19
4 / 2 / 21
12,963
1,080
15,621
16,288
21,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

241

VS

Team 2 Tickets

7

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CptInfamy
Charybdis
17
1 / 3 / 5
11,388
949
20,014
18,023
7,149
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 10 / 6
11,427
952
8,954
21,084
9,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 10 / 4
11,824
985
12,721
22,986
9,329
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
ZaGx Hydro
Baron Samedi
17
2 / 7 / 6
12,008
1,001
19,500
24,903
11,827
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
ZaGx Pro
Bacchus
17
2 / 7 / 5
11,590
966
14,646
25,641
27,656
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
35
37
Kills
9
9
Deaths
37
94
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
16
3
17
8.17
L
Charybdis
CptInfamy
Charybdis
1
3
5
1.17
W
2
0
22
13
W
Aphrodite
JJGOOD
Aphrodite
5
2
15
6.25
L
1
10
6
0.4
L
3
10
4
0.5
L
Baron Samedi
ZaGx Hydro
Baron Samedi
2
7
6
0.71
L
Bacchus
ZaGx Pro
Bacchus
2
7
5
0.64
W
10
2
19
9.75
W
Achilles
melbourke
Achilles
4
2
21
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,338
Damage
75,835
83,035
Taken
112,637
86,763
Mitigated
65,423
25,106
Healing
11,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
35,742
12,614
0
3,137
18,858
13,903
0
6,661
12,197
0
43,689
L
Charybdis
CptInfamy
Charybdis
20,014
13,143
0
1,495
18,023
7,149
0
7,244
10,592
0
48,900
W
9,711
876
0
3,598
21,637
34,779
0
13,200
8,437
12,950
0
W
Aphrodite
JJGOOD
Aphrodite
10,092
350
5,396
5,261
13,146
10,450
0
6,927
6,219
28,955
0
L
8,954
1,731
0
84
21,084
9,462
0
9,103
11,476
17,974
0
L
12,721
2,739
0
0
22,986
9,329
0
9,637
12,917
0
30,005
L
Baron Samedi
ZaGx Hydro
Baron Samedi
19,500
2,326
3,731
4,065
24,903
11,827
0
12,722
11,780
36,676
0
L
Bacchus
ZaGx Pro
Bacchus
14,646
1,277
116
1,707
25,641
27,656
0
15,269
9,729
29,619
0
W
34,172
11,362
0
4,585
13,106
6,155
0
7,709
5,397
80,271
0
W
Achilles
melbourke
Achilles
15,621
3,540
0
3,129
16,288
21,476
0
8,603
7,685
0
26,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,247
Gold Earned
58,237
219
Minions Killed
194
11
Camps Cleared
4
1,194,969
Distance Traveled
1,044,588
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,469
1,289
12
1
5
257,218
0
L
Charybdis
11,388
949
72
6
1
200,894
0
W
Ares
13,751
1,146
1
0
1
256,433
1
W
Aphrodite
12,401
1,033
50
4
2
212,735
0
L
Nox
11,427
952
14
1
0
211,185
0
L
Loki
11,824
985
28
2
2
229,576
2
L
Baron Samedi
12,008
1,001
52
4
1
190,759
1
L
Bacchus
11,590
966
28
2
0
212,174
0
W
Sol
14,663
1,222
129
11
0
220,294
0
W
Achilles
12,963
1,080
27
2
3
248,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role