Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Le HolyCrusader
Bellona
Level 123
God Stats
1W - 2L
1,570 SR
Queue Stats
32W - 24L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
Lvl3burnvictim
Sun Wukong
Level 18
God Stats
3W - 2L
1,539 SR
Queue Stats
3W - 2L
1,526 Elo+
Party 1
Team Averages
Level 90
1,536 SR
1,506 Elo+

VS

Team Averages
Level 94
1,405 SR
1,524 Elo+
King Arthur
King Arthur
NotHouy
King Arthur
Level 109
God Stats
4W - 5L
1,030 SR
Queue Stats
210W - 156L
1,453 Elo+
Party 2
Janus
Janus
Sollipop_
Janus
Level 145
God Stats
8W - 8L
1,566 SR
Queue Stats
220W - 174L
1,538 Elo+
Party 2
Hel
Hel
Winter__X__Kahn
Hel
Level 28
God Stats
28W - 25L
1,620 SR
Queue Stats
204W - 151L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 6 / 0
7,386
568
7,885
13,858
5,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 5 / 0
7,045
542
10,599
16,559
12,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Lvl3burnvictim
Sun Wukong
12
0 / 4 / 0
7,602
585
6,772
14,389
12,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NotHouy
King Arthur
15
5 / 0 / 10
9,833
756
10,874
15,223
13,819
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Sollipop_
Janus
15
2 / 0 / 11
9,871
759
14,848
9,282
4,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
8 / 0 / 7
10,151
781
13,582
12,834
8,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
43
0
Kills
15
15
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
6
0
0
L
0
5
0
0
L
Sun Wukong
Lvl3burnvictim
Sun Wukong
0
4
0
0
W
King Arthur
NotHouy
King Arthur
5
0
10
10
W
Janus
Sollipop_
Janus
2
0
11
7.5
W
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,256
Damage
39,304
44,806
Taken
37,339
31,229
Mitigated
26,584
10,318
Healing
21,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,885
133
2,820
3,880
13,858
5,971
0
9,035
4,823
23,817
0
L
10,599
2,201
0
672
16,559
12,644
0
11,168
5,391
0
17,899
L
Sun Wukong
Lvl3burnvictim
Sun Wukong
6,772
401
0
2,946
14,389
12,614
0
8,615
5,774
0
24,226
W
King Arthur
NotHouy
King Arthur
10,874
1,181
0
1,875
15,223
13,819
425
3,759
11,072
0
23,743
W
Janus
Sollipop_
Janus
14,848
354
180
2,467
9,282
4,300
746
1,623
7,144
61,449
0
W
13,582
540
7,850
9,325
12,834
8,465
613
3,156
9,161
41,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,033
Gold Earned
29,855
103
Minions Killed
175
2
Camps Cleared
9
634,611
Distance Traveled
787,358
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,386
568
43
3
1
208,217
1
L
Bellona
7,045
542
16
1
1
215,286
5
L
Sun Wukong
7,602
585
44
3
0
211,108
0
W
King Arthur
9,833
756
16
1
4
255,947
0
W
Janus
9,871
759
113
9
2
261,567
0
W
Hel
10,151
781
46
4
3
269,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role