Player Matchup

Kuzenbo
Kuzenbo
Holosun
Kuzenbo
Level 60
God Stats
1W - 0L
1,267 SR
Queue Stats
13W - 0L
2,030 Elo+
Party 1
Tiamat
Tiamat
Sacker78
Tiamat
Level 103
God Stats
9W - 6L
1,624 SR
Queue Stats
180W - 148L
1,664 Elo+
Solo
Rama
Rama
SvenNight
Rama
Level 152
God Stats
12W - 13L
1,540 SR
Queue Stats
357W - 355L
1,601 Elo+
Solo
Awilix
Awilix
gooochman
Awilix
Level 148
God Stats
13W - 8L
1,610 SR
Queue Stats
217W - 177L
1,613 Elo+
Party 1
Susano
Susano
iHaveSmallPeePee
Susano
Level 65
God Stats
7W - 0L
1,744 SR
Queue Stats
79W - 22L
1,813 Elo+
Party 1
Team Averages
Level 106
1,557 SR
1,744 Elo+

VS

Team Averages
Level 132
1,548 SR
1,594 Elo+
Vulcan
Vulcan
 
Vulcan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
DesertOctopus
Fafnir
Level 147
God Stats
1W - 6L
1,348 SR
Queue Stats
307W - 292L
1,601 Elo+
Solo
King Arthur
King Arthur
SPLATTERR
King Arthur
Level 156
God Stats
2W - 2L
1,401 SR
Queue Stats
128W - 137L
1,605 Elo+
Solo
Bakasura
Bakasura
Sniffy117
Bakasura
Level 142
God Stats
3W - 2L
1,933 SR
Queue Stats
170W - 145L
1,667 Elo+
Solo
Rama
Rama
UncleBodhi
Rama
Level 91
God Stats
3W - 2L
1,556 SR
Queue Stats
225W - 209L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Holosun
Kuzenbo
7
0 / 0 / 3
4,978
498
2,969
5,364
3,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Sacker78
Tiamat
10
2 / 1 / 0
6,057
606
3,896
4,146
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
9
1 / 0 / 1
5,497
550
4,054
4,709
1,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
gooochman
Awilix
10
2 / 0 / 3
5,695
570
5,212
7,572
2,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
5 / 0 / 1
6,781
678
9,474
10,387
5,190
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
1 / 1 / 0
5,774
577
3,443
4,251
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 0
4,999
500
3,581
7,366
6,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
SPLATTERR
King Arthur
9
0 / 3 / 0
5,242
524
4,396
10,864
7,405
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Sniffy117
Bakasura
9
0 / 2 / 1
5,156
516
4,071
9,458
3,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 0
5,211
521
4,223
6,897
1,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
10
Kills
1
1
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
1
0
1
L
0
2
0
0
W
Kuzenbo
Holosun
Kuzenbo
0
0
3
1.5
L
King Arthur
SPLATTERR
King Arthur
0
3
0
0
W
Tiamat
Sacker78
Tiamat
2
1
0
2
L
Bakasura
Sniffy117
Bakasura
0
2
1
0.25
W
Rama
1
0
1
1.5
L
0
2
0
0
W
Awilix
gooochman
Awilix
2
0
3
3.5
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,605
Damage
19,714
32,178
Taken
38,836
14,716
Mitigated
21,050
15,200
Healing
9,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
3,443
1,212
0
760
4,251
1,779
0
2,272
1,785
45,633
0
L
3,581
1,259
0
2,358
7,366
6,816
0
2,445
4,819
10,484
0
W
Kuzenbo
Holosun
Kuzenbo
2,969
1,447
0
1,822
5,364
3,540
0
1,209
4,103
13,838
0
L
King Arthur
SPLATTERR
King Arthur
4,396
944
0
2,315
10,864
7,405
0
333
10,531
0
32,548
W
Tiamat
Sacker78
Tiamat
3,896
536
0
2,064
4,146
2,067
0
2,479
1,398
41,046
0
L
Bakasura
Sniffy117
Bakasura
4,071
2,669
0
1,782
9,458
3,059
0
736
8,686
0
32,050
W
Rama
4,054
3,539
0
1,766
4,709
1,483
531
968
3,661
0
36,665
L
4,223
3,716
0
2,656
6,897
1,991
0
747
6,150
0
41,577
W
Awilix
gooochman
Awilix
5,212
1,928
0
3,900
7,572
2,436
0
1,205
6,103
0
36,277
W
9,474
3,164
0
5,648
10,387
5,190
0
931
8,998
0
48,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,008
Gold Earned
26,382
330
Minions Killed
319
0
Camps Cleared
0
1,110,555
Distance Traveled
1,000,304
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,774
577
95
10
0
201,297
4
L
Fafnir
4,999
500
10
1
0
195,763
2
W
Kuzenbo
4,978
498
19
2
0
217,505
5
L
King Arthur
5,242
524
58
6
0
213,510
4
W
Tiamat
6,057
606
96
10
0
204,733
3
L
Bakasura
5,156
516
74
7
0
222,835
1
W
Rama
5,497
550
68
7
0
210,870
3
L
Rama
5,211
521
82
8
0
166,899
3
W
Awilix
5,695
570
66
7
0
237,268
0
W
Susano
6,781
678
81
8
0
240,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role