Player Matchup

Chiron
Chiron
Bronze III
MERC-LIFE
Chiron
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,501 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
SAD CHAINSAW
Cthulhu
Bronze IV
Level 80
God Stats
0W - 1L
1,281 SR
Queue Stats
3W - 3L
1,500 MMR
Party 3
Merlin
Merlin
Bronze III
SHARK DEAD 6547
Merlin
Bronze III
Level 105
God Stats
0W - 1L
1,356 SR
Queue Stats
1W - 2L
1,500 MMR
Party 3
Bakasura
Bakasura
Gold III
Wabbadaduck
Bakasura
Gold III
Level 127
God Stats
6W - 6L
1,539 SR
Queue Stats
276W - 276L
1,453 MMR
Solo
Heimdallr
Heimdallr
Bronze III
charlie-boi5683
Heimdallr
Bronze III
Level 98
God Stats
0W - 2L
1,776 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 103
1,491 SR
1,491 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,520 SR
1,466 MMR
Loki
Loki
Gold I
 
Loki
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
CountryBoyDa1
Cu Chulainn
Gold V
Level 160
God Stats
5W - 1L
1,407 SR
Queue Stats
22W - 18L
1,631 MMR
Solo
Apollo
Apollo
Gold IV
Vuchthebeast
Apollo
Gold IV
Level 82
God Stats
5W - 12L
1,475 SR
Queue Stats
109W - 114L
1,401 MMR
Party 2
Eset
Eset
Gold V
rompeortos777
Eset
Gold V
Level 160
God Stats
5W - 3L
1,720 SR
Queue Stats
151W - 177L
1,300 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
MERC-LIFE
Chiron
11
0 / 1 / 0
6,082
468
2,107
5,548
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SAD CHAINSAW
Cthulhu
9
1 / 2 / 1
5,726
440
3,507
11,560
7,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 4 / 2
5,917
455
6,555
10,503
4,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Wabbadaduck
Bakasura
10
1 / 7 / 2
6,017
463
7,458
13,552
4,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
charlie-boi5683
Heimdallr
11
0 / 2 / 0
6,099
469
4,892
11,767
5,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
IzanamiHou YiAtlasJing Wei

VS

Bans
King ArthurKhepriCliodhnaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
11 / 0 / 2
8,039
618
8,140
7,875
2,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
 
Kuzenbo
8
0 / 1 / 5
5,873
452
4,820
11,195
9,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
CountryBoyDa1
Cu Chulainn
13
2 / 0 / 0
7,451
573
8,344
9,337
7,740
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
13
0 / 0 / 4
7,349
565
3,929
6,894
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 3 / 5
7,019
540
9,912
11,040
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
16
16
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
11
0
2
12
W
Kuzenbo
 
Kuzenbo
0
1
5
2.5
W
Cu Chulainn
CountryBoyDa1
Cu Chulainn
2
0
0
2
L
Chiron
MERC-LIFE
Chiron
0
1
0
0
L
Cthulhu
SAD CHAINSAW
Cthulhu
1
2
1
0.75
L
2
4
2
0.75
W
Apollo
0
0
4
2
L
Bakasura
Wabbadaduck
Bakasura
1
7
2
0.29
L
Heimdallr
charlie-boi5683
Heimdallr
0
2
0
0
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,519
Damage
35,145
52,930
Taken
46,341
23,990
Mitigated
26,875
17,051
Healing
18,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,140
2,440
0
3,504
7,875
2,738
0
1,414
6,392
0
49,632
W
Kuzenbo
 
Kuzenbo
4,820
1,768
558
3,847
11,195
9,972
8
3,743
6,991
15,846
0
W
Cu Chulainn
CountryBoyDa1
Cu Chulainn
8,344
1,376
0
3,598
9,337
7,740
221
0
9,276
2,015
60,374
L
Chiron
MERC-LIFE
Chiron
2,107
1,050
592
3,433
5,548
1,816
0
439
5,103
0
47,700
L
Cthulhu
SAD CHAINSAW
Cthulhu
3,507
395
260
1,636
11,560
7,717
0
5,295
6,265
16,603
0
L
6,555
490
0
3,576
10,503
4,300
0
5,573
4,930
39,104
0
W
Apollo
3,929
2,606
0
3,730
6,894
2,790
0
485
6,259
0
69,551
L
Bakasura
Wabbadaduck
Bakasura
7,458
5,206
0
1,691
13,552
4,992
0
3,188
10,364
0
42,939
L
Heimdallr
charlie-boi5683
Heimdallr
4,892
3,378
0
5,863
11,767
5,165
0
391
11,376
0
46,227
W
9,912
1,424
275
3,474
11,040
3,635
151
4,420
6,315
51,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,841
Gold Earned
35,731
342
Minions Killed
424
0
Camps Cleared
0
1,198,865
Distance Traveled
1,344,108
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,039
618
79
6
0
298,368
2
W
Kuzenbo
5,873
452
28
2
0
258,184
5
W
Cu Chulainn
7,451
573
100
8
0
319,643
5
L
Chiron
6,082
468
95
7
0
222,773
5
L
Cthulhu
5,726
440
20
2
0
256,258
1
L
Merlin
5,917
455
66
5
0
218,052
0
W
Apollo
7,349
565
134
10
0
227,029
7
L
Bakasura
6,017
463
83
6
0
276,402
1
L
Heimdallr
6,099
469
78
6
0
225,380
0
W
Eset
7,019
540
83
6
0
240,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role