Player Matchup

Neith
Neith
Darkm313
Neith
Level 118
God Stats
1W - 1L
1,516 SR
Queue Stats
67W - 83L
1,361 Elo+
Solo
Baron Samedi
Baron Samedi
KaozDKS
Baron Samedi
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,287 Elo+
Solo
Loki
Loki
LegendLoki9807
Loki
Level 59
God Stats
16W - 11L
1,716 SR
Queue Stats
89W - 94L
1,465 Elo+
Party 2
Terra
Terra
nextlyfe
Terra
Level 40
God Stats
3W - 3L
1,486 SR
Queue Stats
3W - 6L
1,294 Elo+
Solo
King Arthur
King Arthur
ynawn
King Arthur
Level 24
God Stats
5W - 8L
1,300 SR
Queue Stats
11W - 13L
1,370 Elo+
Party 2
Team Averages
Level 58
1,504 SR
1,355 Elo+

VS

Team Averages
Level 49
1,453 SR
1,385 Elo+
Fenrir
Fenrir
CatFriedThisRice
Fenrir
Level 128
God Stats
8W - 7L
1,267 SR
Queue Stats
271W - 283L
1,517 Elo+
Party 1
Sun Wukong
Sun Wukong
MannyMcManly
Sun Wukong
Level 21
God Stats
2W - 6L
1,528 SR
Queue Stats
5W - 14L
1,314 Elo+
Party 3
Atlas
Atlas
MarquisofAthlum
Atlas
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,283 Elo+
Party 3
Izanami
Izanami
dullscythe
Izanami
Level 17
God Stats
1W - 1L
1,740 SR
Queue Stats
2W - 5L
1,308 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
manbean
Morgan Le Fay
Level 47
God Stats
6W - 3L
1,232 SR
Queue Stats
111W - 109L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Darkm313
Neith
20
11 / 4 / 8
17,565
532
35,373
26,748
12,413
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
KaozDKS
Baron Samedi
20
7 / 6 / 8
16,484
500
29,823
23,985
17,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 5 / 4
16,249
492
17,114
32,208
14,149
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Terra
nextlyfe
Terra
20
3 / 4 / 14
15,939
483
14,218
35,495
45,305
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
ynawn
King Arthur
20
6 / 8 / 9
17,276
524
37,214
36,221
48,722
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 7 / 10
15,670
475
32,323
40,419
25,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
MannyMcManly
Sun Wukong
20
3 / 4 / 10
14,329
434
11,214
39,636
42,105
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
0 / 5 / 6
12,841
389
13,393
35,947
57,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
dullscythe
Izanami
19
1 / 10 / 6
12,427
377
12,045
27,853
14,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
manbean
Morgan Le Fay
20
8 / 6 / 7
15,806
479
27,922
33,817
24,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
65
32
Kills
26
27
Deaths
32
43
Assists
39
Player
Kills
Deaths
Assists
KDA
L
14
7
10
2.71
W
Neith
Darkm313
Neith
11
4
8
3.75
W
Baron Samedi
KaozDKS
Baron Samedi
7
6
8
1.83
W
5
5
4
1.4
L
Sun Wukong
MannyMcManly
Sun Wukong
3
4
10
2
L
0
5
6
0.6
L
Izanami
dullscythe
Izanami
1
10
6
0.4
L
Morgan Le Fay
manbean
Morgan Le Fay
8
6
7
1.92
W
Terra
nextlyfe
Terra
3
4
14
2.5
W
King Arthur
ynawn
King Arthur
6
8
9
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,742
Damage
96,897
154,657
Taken
177,672
138,270
Mitigated
163,954
57,039
Healing
43,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
32,323
7,067
0
9,304
40,419
25,517
2,596
8,397
31,776
0
128,251
W
Neith
Darkm313
Neith
35,373
8,787
1,744
11,056
26,748
12,413
4,457
8,800
17,948
0
131,725
W
Baron Samedi
KaozDKS
Baron Samedi
29,823
1,125
3,557
9,937
23,985
17,681
2,349
8,023
15,962
112,901
0
W
17,114
3,918
0
12,020
32,208
14,149
528
5,847
26,361
0
162,645
L
Sun Wukong
MannyMcManly
Sun Wukong
11,214
1,193
0
14,654
39,636
42,105
1,075
11,615
28,021
0
92,668
L
13,393
4,432
0
2,953
35,947
57,708
482
7,979
27,968
52,397
0
L
Izanami
dullscythe
Izanami
12,045
10,365
0
5,511
27,853
14,075
1,499
8,008
19,845
62
89,954
L
Morgan Le Fay
manbean
Morgan Le Fay
27,922
2,369
671
10,766
33,817
24,549
2,109
11,194
22,623
120,504
0
W
Terra
nextlyfe
Terra
14,218
1,081
7,062
10,274
35,495
45,305
308
12,684
22,811
54,287
0
W
King Arthur
ynawn
King Arthur
37,214
3,683
0
1,389
36,221
48,722
335
15,542
20,679
1,447
150,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,513
Gold Earned
71,073
701
Minions Killed
640
0
Camps Cleared
0
3,015,342
Distance Traveled
2,878,514
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
15,670
475
147
4
0
658,639
0
W
Neith
17,565
532
182
6
0
598,992
3
W
Baron Samedi
16,484
500
135
4
0
594,893
3
W
Loki
16,249
492
161
5
0
605,149
2
L
Sun Wukong
14,329
434
151
5
0
619,486
2
L
Atlas
12,841
389
68
2
0
537,094
1
L
Izanami
12,427
377
125
4
0
532,462
0
L
Morgan Le Fay
15,806
479
149
5
0
530,833
3
W
Terra
15,939
483
50
2
0
623,864
1
W
King Arthur
17,276
524
173
5
0
592,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role