Player Matchup

Olorun
Olorun
Diamond IV
Captain Uchiha1
Olorun
Diamond IV
Level 122
God Stats
3W - 1L
1,327 SR
Queue Stats
354W - 334L
2,055 MMR
Solo
Vamana
Vamana
Diamond V
LuminalCandy06
Vamana
Diamond V
Level 160
God Stats
0W - 2L
1,804 SR
Queue Stats
176W - 156L
1,997 MMR
Solo
Izanami
Izanami
Diamond V
SIlentR4mpage
Izanami
Diamond V
Level 87
God Stats
3W - 6L
1,614 SR
Queue Stats
183W - 175L
1,959 MMR
Solo
Ganesha
Ganesha
Platinum III
Zz IMarley
Ganesha
Platinum III
Level 160
God Stats
3W - 2L
1,734 SR
Queue Stats
232W - 207L
1,831 MMR
Solo
Nemesis
Nemesis
Platinum V
osado-piloto275
Nemesis
Platinum V
Level 107
God Stats
3W - 6L
1,500 SR
Queue Stats
262W - 255L
1,793 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,596 SR
1,927 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,761 SR
1,953 MMR
Mercury
Mercury
Diamond V
Austintoy1
Mercury
Diamond V
Level 148
God Stats
15W - 1L
2,076 SR
Queue Stats
105W - 81L
2,010 MMR
Solo
Mulan
Mulan
Gold II
FullMetalBattle
Mulan
Gold II
Level 140
God Stats
11W - 5L
1,664 SR
Queue Stats
66W - 49L
1,912 MMR
Solo
Zeus
Zeus
Diamond IV
KAUREN-9
Zeus
Diamond IV
Level 160
God Stats
165W - 119L
1,672 SR
Queue Stats
612W - 612L
2,119 MMR
Solo
Atlas
Atlas
Platinum V
SpirantMjess V2
Atlas
Platinum V
Level 156
God Stats
193W - 164L
1,695 SR
Queue Stats
605W - 609L
1,664 MMR
Solo
Chiron
Chiron
Diamond V
abusador2335
Chiron
Diamond V
Level 108
God Stats
95W - 77L
1,696 SR
Queue Stats
267W - 271L
2,059 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
3,483
697
1,074
2,083
756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 2 / 0
3,076
615
818
3,537
1,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
2
0 / 2 / 0
2,566
513
1,426
1,944
538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
Zz IMarley
Ganesha
5
0 / 1 / 0
3,143
629
1,315
3,643
1,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 1 / 1
3,243
649
1,746
3,677
1,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GebArachnePoseidonBakasura

VS

Bans
LokiKaliApolloCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Austintoy1
Mercury
5
1 / 1 / 0
3,290
658
299
2,780
824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
3 / 0 / 0
3,918
784
2,927
3,513
1,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
6
1 / 0 / 0
3,348
670
2,104
1,779
428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

5
2 / 0 / 1
3,541
708
2,446
3,594
1,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
6
0 / 0 / 3
3,472
694
1,689
2,949
750
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
7
7
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
Austintoy1
Mercury
1
1
0
1
L
1
1
0
1
W
3
0
0
3
W
Zeus
1
0
0
1
L
0
2
0
0
L
Izanami
0
2
0
0
W
2
0
1
2.5
L
Ganesha
Zz IMarley
Ganesha
0
1
0
0
W
Chiron
0
0
3
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,379
Damage
9,465
14,884
Taken
14,615
5,283
Mitigated
5,525
4,488
Healing
6,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Austintoy1
Mercury
299
97
0
360
2,780
824
0
689
2,091
0
13,711
L
1,074
767
48
667
2,083
756
0
1,236
847
16,814
0
W
2,927
978
0
1,859
3,513
1,940
0
63
3,450
0
17,016
W
Zeus
2,104
481
0
500
1,779
428
0
323
1,456
15,843
0
L
818
239
0
1,263
3,537
1,315
0
0
3,537
0
11,755
L
Izanami
1,426
865
0
204
1,944
538
0
758
1,186
0
6,235
W
2,446
1,475
0
1,790
3,594
1,583
0
1,048
2,546
7,171
0
L
Ganesha
Zz IMarley
Ganesha
1,315
275
115
1,410
3,643
1,612
0
1,644
1,999
5,856
0
W
Chiron
1,689
875
365
1,290
2,949
750
0
266
2,683
0
19,046
L
1,746
857
0
781
3,677
1,062
0
912
2,765
0
11,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,511
Gold Earned
17,569
94
Minions Killed
133
0
Camps Cleared
0
439,481
Distance Traveled
461,356
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,290
658
32
6
0
107,008
1
L
Olorun
3,483
697
25
5
0
93,854
2
W
Mulan
3,918
784
27
5
0
78,244
1
W
Zeus
3,348
670
30
6
0
91,687
1
L
Vamana
3,076
615
19
4
0
97,104
1
L
Izanami
2,566
513
17
3
0
47,486
0
W
Atlas
3,541
708
7
1
0
99,571
2
L
Ganesha
3,143
629
4
1
0
96,218
1
W
Chiron
3,472
694
37
7
0
84,846
1
L
Nemesis
3,243
649
29
6
0
104,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role