Player Matchup

Fenrir
Fenrir
IISekhII
Fenrir
Level 139
God Stats
6W - 1L
1,615 SR
Queue Stats
19W - 7L
1,652 Elo+
Party 1
Apollo
Apollo
MarkHr01
Apollo
Level 85
God Stats
1W - 0L
1,851 SR
Queue Stats
31W - 32L
1,442 Elo+
Party 1
Eset
Eset
RubiChann
Eset
Level 156
God Stats
1W - 2L
1,615 SR
Queue Stats
67W - 65L
1,504 Elo+
Party 1
Sylvanus
Sylvanus
SeinenV
Sylvanus
Level 159
God Stats
2W - 3L
1,364 SR
Queue Stats
72W - 68L
1,437 Elo+
Party 1
Shiva
Shiva
usmilitary
Shiva
Level 159
God Stats
3W - 2L
1,502 SR
Queue Stats
136W - 140L
1,519 Elo+
Party 1
Team Averages
Level 140
1,589 SR
1,511 Elo+

VS

Team Averages
Level 119
1,606 SR
1,530 Elo+
Cerberus
Cerberus
Bane0191
Cerberus
Level 109
God Stats
0W - 2L
1,591 SR
Queue Stats
16W - 20L
1,476 Elo+
Party 3
Hou Yi
Hou Yi
Colt45652
Hou Yi
Level 99
God Stats
15W - 15L
1,558 SR
Queue Stats
324W - 313L
1,594 Elo+
Party 2
Ganesha
Ganesha
Comadity
Ganesha
Level 118
God Stats
6W - 4L
1,521 SR
Queue Stats
251W - 259L
1,525 Elo+
Party 2
Anubis
Anubis
Executions97
Anubis
Level 148
God Stats
7W - 4L
1,627 SR
Queue Stats
181W - 191L
1,507 Elo+
Party 3
Nemesis
Nemesis
meritlol
Nemesis
Level 123
God Stats
4W - 3L
1,734 SR
Queue Stats
17W - 20L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IISekhII
Fenrir
20
9 / 1 / 12
15,927
569
19,659
32,147
17,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
MarkHr01
Apollo
20
9 / 1 / 10
15,519
554
22,603
22,608
12,135
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
20
3 / 4 / 9
13,596
486
15,326
16,717
6,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sylvanus
SeinenV
Sylvanus
20
3 / 5 / 14
12,820
458
15,035
30,463
37,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shiva
20
3 / 0 / 7
17,322
619
19,735
21,207
23,264
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bane0191
Cerberus
19
0 / 3 / 1
11,996
428
7,701
21,987
25,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Colt45652
Hou Yi
18
1 / 8 / 3
12,100
432
17,943
24,171
9,264
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
Comadity
Ganesha
15
0 / 6 / 7
10,819
386
8,305
26,030
32,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
20
5 / 6 / 4
13,019
465
25,706
21,866
11,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
meritlol
Nemesis
18
5 / 4 / 3
12,095
432
15,673
25,942
10,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
29
27
Kills
11
11
Deaths
27
52
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bane0191
Cerberus
0
3
1
0.17
L
Hou Yi
Colt45652
Hou Yi
1
8
3
0.31
L
Ganesha
Comadity
Ganesha
0
6
7
0.58
L
Anubis
5
6
4
1.17
W
Fenrir
IISekhII
Fenrir
9
1
12
15
W
Apollo
MarkHr01
Apollo
9
1
10
14
W
Eset
3
4
9
1.88
W
Sylvanus
SeinenV
Sylvanus
3
5
14
2
L
Nemesis
meritlol
Nemesis
5
4
3
1.63
W
Shiva
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,358
Damage
75,328
123,142
Taken
119,996
96,830
Mitigated
90,392
62,263
Healing
31,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bane0191
Cerberus
7,701
543
0
6,649
21,987
25,526
0
2,245
19,696
103,912
0
L
Hou Yi
Colt45652
Hou Yi
17,943
7,160
0
6,917
24,171
9,264
1,146
5,656
18,389
0
114,964
L
Ganesha
Comadity
Ganesha
8,305
710
0
3,438
26,030
32,930
210
7,291
18,467
43,585
0
L
Anubis
25,706
775
0
11,218
21,866
11,704
0
8,679
13,187
109,693
0
W
Fenrir
IISekhII
Fenrir
19,659
2,919
0
15,286
32,147
17,259
0
11,855
20,292
0
155,270
W
Apollo
MarkHr01
Apollo
22,603
15,686
0
11,976
22,608
12,135
2,695
6,704
15,904
0
158,664
W
Eset
15,326
862
1,287
4,552
16,717
6,846
894
7,451
9,266
109,282
0
W
Sylvanus
SeinenV
Sylvanus
15,035
4,285
6,354
8,954
30,463
37,326
582
12,240
18,223
46,492
15,063
L
Nemesis
meritlol
Nemesis
15,673
7,358
0
3,032
25,942
10,968
0
4,880
21,062
0
102,613
W
Shiva
19,735
4,408
1,099
12,755
21,207
23,264
875
6,562
14,645
0
173,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,184
Gold Earned
60,029
863
Minions Killed
798
0
Camps Cleared
0
2,774,583
Distance Traveled
2,505,890
29
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,996
428
278
10
0
503,342
10
L
Hou Yi
12,100
432
204
7
0
433,585
1
L
Ganesha
10,819
386
12
0
0
497,017
8
L
Anubis
13,019
465
179
6
0
478,478
12
W
Fenrir
15,927
569
162
6
0
608,990
0
W
Apollo
15,519
554
216
8
0
566,256
8
W
Eset
13,596
486
152
5
0
509,071
6
W
Sylvanus
12,820
458
63
2
0
516,394
5
L
Nemesis
12,095
432
125
4
0
593,468
13
W
Shiva
17,322
619
270
10
0
573,872
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role