Player Matchup

Achilles
Achilles
EuhEuhEUH9832
Achilles
Level 26
God Stats
8W - 12L
1,398 SR
Queue Stats
17W - 25L
1,348 Elo+
Party 2
Nu Wa
Nu Wa
Hawkinside4508
Nu Wa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,277 Elo+
Solo
Hel
Hel
KingBurgerfest
Hel
Level 57
God Stats
4W - 8L
1,403 SR
Queue Stats
715W - 745L
1,388 Elo+
Solo
Medusa
Medusa
TorbOneTrickk
Medusa
Level 23
God Stats
1W - 3L
1,432 SR
Queue Stats
3W - 17L
1,208 Elo+
Party 2
Raijin
Raijin
njwg
Raijin
Level 38
God Stats
1W - 2L
1,535 SR
Queue Stats
20W - 52L
1,315 Elo+
Party 2
Team Averages
Level 42
1,454 SR
1,307 Elo+

VS

Team Averages
Level 99
1,469 SR
1,453 Elo+
Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Blurgz
Bacchus
Level 63
God Stats
6W - 1L
1,703 SR
Queue Stats
267W - 269L
1,438 Elo+
Party 1
Nemesis
Nemesis
InvertedNavi
Nemesis
Level 82
God Stats
5W - 7L
1,348 SR
Queue Stats
403W - 411L
1,465 Elo+
Party 1
Izanami
Izanami
Rcqs
Izanami
Level 46
God Stats
18W - 14L
1,414 SR
Queue Stats
68W - 77L
1,457 Elo+
Party 1
Scylla
Scylla
Rodriguez_C1999
Scylla
Level 142
God Stats
5W - 3L
1,380 SR
Queue Stats
63W - 64L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EuhEuhEUH9832
Achilles
18
7 / 2 / 3
11,892
496
26,976
31,285
23,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 13 / 5
9,418
392
16,922
19,628
7,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 6
9,609
400
4,804
18,904
17,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 5 / 3
7,945
331
5,823
15,297
5,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
njwg
Raijin
15
2 / 10 / 3
10,030
418
6,575
17,719
6,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
20
13 / 1 / 10
15,454
644
31,727
33,367
32,698
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Blurgz
Bacchus
16
4 / 3 / 13
12,745
531
10,866
24,630
35,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
InvertedNavi
Nemesis
20
7 / 3 / 10
13,363
557
19,640
24,010
11,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Rcqs
Izanami
18
1 / 2 / 9
12,620
526
10,733
17,115
7,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
8 / 3 / 4
13,137
547
10,094
16,805
6,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
79
11
Kills
33
33
Deaths
12
20
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
13
1
10
18
W
Bacchus
Blurgz
Bacchus
4
3
13
3.5
L
Achilles
EuhEuhEUH9832
Achilles
7
2
3
4.25
L
1
13
5
0.27
W
Nemesis
InvertedNavi
Nemesis
7
3
10
4
L
0
3
6
1
W
Izanami
Rcqs
Izanami
1
2
9
2.75
W
8
3
4
3.33
L
1
5
3
0.5
L
Raijin
njwg
Raijin
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,100
Damage
83,060
102,833
Taken
115,927
59,547
Mitigated
93,842
25,701
Healing
49,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
31,727
7,634
814
18,165
33,367
32,698
3,117
6,158
25,348
0
153,544
W
Bacchus
Blurgz
Bacchus
10,866
1,647
438
5,118
24,630
35,873
0
7,379
16,904
27,000
0
L
Achilles
EuhEuhEUH9832
Achilles
26,976
6,792
411
15,118
31,285
23,178
0
6,190
25,095
0
110,172
L
16,922
2,779
0
250
19,628
7,231
0
2,179
17,449
62,321
0
W
Nemesis
InvertedNavi
Nemesis
19,640
9,327
0
10,945
24,010
11,041
1,674
4,581
19,137
0
128,855
L
4,804
128
2,893
4,537
18,904
17,055
0
3,930
14,974
42,439
0
W
Izanami
Rcqs
Izanami
10,733
6,224
0
7,160
17,115
7,989
5,422
5,459
11,390
0
119,264
W
10,094
809
0
6,393
16,805
6,241
860
6,713
9,876
100,261
0
L
5,823
1,960
0
1,552
15,297
5,223
0
3,017
12,280
0
37,885
L
Raijin
njwg
Raijin
6,575
523
0
940
17,719
6,860
0
5,644
12,075
65,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,894
Gold Earned
67,319
433
Minions Killed
686
0
Camps Cleared
0
2,096,351
Distance Traveled
2,347,242
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
15,454
644
214
9
0
468,676
3
W
Bacchus
12,745
531
12
1
0
496,539
10
L
Achilles
11,892
496
112
5
0
503,930
1
L
Nu Wa
9,418
392
90
4
0
356,143
5
W
Nemesis
13,363
557
153
6
0
512,738
5
L
Hel
9,609
400
64
3
0
417,944
7
W
Izanami
12,620
526
179
7
0
437,817
0
W
Scylla
13,137
547
128
5
0
431,472
8
L
Medusa
7,945
331
54
2
0
433,367
1
L
Raijin
10,030
418
113
5
0
384,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role