Player Matchup

Ne Zha
Ne Zha
AimLessRayne
Ne Zha
Level 138
God Stats
1W - 0L
1,373 SR
Queue Stats
48W - 52L
1,414 Elo+
Party 2
Medusa
Medusa
KadotaPrime173
Medusa
Level 110
God Stats
7W - 2L
1,729 SR
Queue Stats
79W - 77L
1,502 Elo+
Party 2
Merlin
Merlin
XxDaxter959xX
Merlin
Level 67
God Stats
2W - 0L
1,784 SR
Queue Stats
99W - 139L
1,361 Elo+
Party 2
Team Averages
Level 105
1,629 SR
1,426 Elo+

VS

Team Averages
Level 108
1,543 SR
1,326 Elo+
Medusa
Medusa
 
Medusa
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Retrox23xReaper
Ymir
Level 127
God Stats
9W - 10L
1,450 SR
Queue Stats
195W - 302L
1,193 Elo+
Party 1
Merlin
Merlin
x904s Finest
Merlin
Level 99
God Stats
3W - 4L
1,680 SR
Queue Stats
24W - 54L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
5 / 0 / 15
10,435
803
8,952
11,699
7,944
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
14 / 4 / 8
11,369
875
17,930
12,826
6,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
6 / 1 / 15
10,664
820
13,834
7,879
3,148
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 8 / 2
9,473
729
7,899
13,891
6,012
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 9 / 2
8,567
659
8,714
19,215
9,879
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
13
1 / 8 / 2
8,618
663
7,485
13,464
5,161
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
25
Kills
5
5
Deaths
25
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
8
2
0.38
W
Ne Zha
5
0
15
12.5
W
14
4
8
4.5
L
2
9
2
0.33
W
6
1
15
13.5
L
Merlin
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,716
Damage
24,098
32,404
Taken
46,570
17,191
Mitigated
21,052
6,336
Healing
3,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,899
4,292
0
916
13,891
6,012
48
3,653
10,238
0
24,533
W
Ne Zha
8,952
3,239
468
4,360
11,699
7,944
0
4,818
6,881
0
35,182
W
17,930
9,259
0
1,258
12,826
6,099
695
6,979
5,847
0
45,521
L
8,714
2,014
0
743
19,215
9,879
0
5,285
13,930
17,617
0
W
13,834
247
0
250
7,879
3,148
548
5,355
2,524
38,240
0
L
Merlin
7,485
362
0
1,884
13,464
5,161
0
5,019
8,445
31,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,468
Gold Earned
26,658
157
Minions Killed
120
8
Camps Cleared
4
657,156
Distance Traveled
587,660
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,473
729
39
3
0
196,775
3
W
Ne Zha
10,435
803
40
3
4
228,074
1
W
Medusa
11,369
875
49
4
3
201,593
2
L
Ymir
8,567
659
23
2
1
192,048
1
W
Merlin
10,664
820
68
5
1
227,489
0
L
Merlin
8,618
663
58
4
3
198,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role