Player Matchup

Skadi
Skadi
BellaDoesStuffYT
Skadi
Level 141
God Stats
17W - 22L
1,453 SR
Queue Stats
415W - 527L
1,399 Elo+
Party 1
Sylvanus
Sylvanus
Damocles PK
Sylvanus
Level 156
God Stats
18W - 17L
1,611 SR
Queue Stats
66W - 81L
1,433 Elo+
Party 1
King Arthur
King Arthur
Darkothirteen
King Arthur
Level 62
God Stats
6W - 9L
1,402 SR
Queue Stats
411W - 480L
1,416 Elo+
Party 1
Ra
Ra
MermaidMama219
Ra
Level 155
God Stats
19W - 31L
1,398 SR
Queue Stats
1,507W - 1,749L
1,406 Elo+
Party 1
Artemis
Artemis
StagierArrow798
Artemis
Level 109
God Stats
13W - 11L
1,695 SR
Queue Stats
291W - 363L
1,461 Elo+
Party 1
Team Averages
Level 125
1,512 SR
1,423 Elo+

VS

Team Averages
Level 105
1,594 SR
1,453 Elo+
Kuzenbo
Kuzenbo
Cisco-F
Kuzenbo
Level 120
God Stats
12W - 11L
1,519 SR
Queue Stats
226W - 244L
1,490 Elo+
Solo
Thanatos
Thanatos
Malevolent Vow
Thanatos
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Raijin
Raijin
Zykariah
Raijin
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 28L
1,235 Elo+
Party 2
Skadi
Skadi
chappers13
Skadi
Level 94
God Stats
39W - 19L
1,723 SR
Queue Stats
115W - 105L
1,517 Elo+
Solo
Olorun
Olorun
just_ninon
Olorun
Level 146
God Stats
36W - 18L
1,726 SR
Queue Stats
509W - 508L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
7,930
496
5,538
11,202
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Damocles PK
Sylvanus
1
0 / 0 / 0
4,696
294
0
432
133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Darkothirteen
King Arthur
13
5 / 4 / 4
8,543
534
10,753
15,383
12,275
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
3 / 4 / 1
8,571
536
4,766
9,674
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 2
7,994
500
9,722
13,237
4,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cisco-F
Kuzenbo
12
1 / 2 / 5
7,554
472
5,549
11,944
11,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thanatos
13
4 / 1 / 5
8,695
543
3,337
10,957
5,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
Zykariah
Raijin
14
2 / 2 / 4
8,624
539
3,492
6,853
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
15
8 / 2 / 2
9,791
612
13,039
10,186
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
just_ninon
Olorun
14
1 / 6 / 1
9,029
564
6,701
13,751
7,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
13
Kills
16
16
Deaths
13
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
W
Kuzenbo
Cisco-F
Kuzenbo
1
2
5
1.75
L
Sylvanus
Damocles PK
Sylvanus
0
0
0
0
L
King Arthur
Darkothirteen
King Arthur
5
4
4
1.75
W
Thanatos
4
1
5
6.5
L
3
4
1
0.88
L
1
5
2
0.4
W
Raijin
Zykariah
Raijin
2
2
4
2
W
Skadi
8
2
2
4.5
W
Olorun
just_ninon
Olorun
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,779
Damage
32,118
49,928
Taken
53,691
23,341
Mitigated
29,389
12,935
Healing
21,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,538
1,860
0
4,550
11,202
3,315
986
1,908
9,172
0
45,457
W
Kuzenbo
Cisco-F
Kuzenbo
5,549
1,702
447
3,201
11,944
11,315
0
2,472
9,472
30,356
0
L
Sylvanus
Damocles PK
Sylvanus
0
0
0
0
432
133
0
0
432
0
0
L
King Arthur
Darkothirteen
King Arthur
10,753
1,075
0
3,830
15,383
12,275
378
6,999
8,279
0
54,255
W
Thanatos
3,337
275
206
8,341
10,957
5,175
0
692
10,265
0
33,620
L
4,766
782
656
2,119
9,674
3,560
0
3,916
5,567
72,363
0
L
9,722
3,932
0
1,780
13,237
4,058
0
1,167
11,959
0
64,912
W
Raijin
Zykariah
Raijin
3,492
518
88
382
6,853
2,713
702
2,119
4,734
55,968
0
W
Skadi
13,039
7,387
0
3,550
10,186
3,142
656
155
10,031
0
72,446
W
Olorun
just_ninon
Olorun
6,701
2,971
0
5,234
13,751
7,044
3,999
0
13,751
62,677
10,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,734
Gold Earned
43,693
399
Minions Killed
391
0
Camps Cleared
0
1,161,026
Distance Traveled
1,431,217
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,930
496
97
6
0
303,143
0
W
Kuzenbo
7,554
472
40
3
0
298,714
5
L
Sylvanus
4,696
294
0
0
0
43,048
0
L
King Arthur
8,543
534
84
5
0
295,026
0
W
Thanatos
8,695
543
48
3
0
301,232
0
L
Ra
8,571
536
128
8
0
275,749
4
L
Artemis
7,994
500
90
6
0
244,060
1
W
Raijin
8,624
539
94
6
0
298,244
2
W
Skadi
9,791
612
99
6
0
271,709
1
W
Olorun
9,029
564
110
7
0
261,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role